I'm pretty excited to try this out, even though Star Fox Adventures sucked I'm still somewhat fascinated by the game that wasn't, not that I think it would've been some kind of revelation, but it always seemed like Rare's original vision was somewhat compromised by Nintendo's meddling. And even though the game design is blandness defined, I still admire many aspects of Rare's craft, like the graphics (obviously).
One thing that was clearly better in the N64 version was the music:
No, there is nothing. Go to the left and use the dig command
No idea, but the way forward is to the left. Your dinosaur buddy can dig a tunnel behind the tree.
Thanks!No idea, but the way forward is to the left. Your dinosaur buddy can dig a tunnel behind the tree.
use this emulator instead of whatever you're usingTried playing earlier but it seems the sound effect for when you place a rock down on a pedestal button near the start crashes the emulator. Does anyone know how to get around that?
Other than that and the camera being kind of funky it's pretty interesting to play. I hope its able to be played through most of it.
Yeah, I think our only hope is the Mother 3 spaceworld demo. I don't think the "full" game ever had an enough realized version to be playableDoes this require the expansion pack? It looks quite good for an n64 game.
I don't think the game was far enough along for anything more to come from it. Kind of like the early footage of oot the mother 3 locations are just test locations.
There's a Conkers in Swad too!Man, I'm so nostalgic for this. Seeing Conker 64 in magazine back then.
Conker fact - if you drive anywhere near where Rare is actually situated (in Twycross, UK), you'll see roadsigns for Conkers adventure park (an outdoor adventure playground thing for families).
Always wondered if it was coincidence. It's literally 10 miles away from Rare's front door.
Most of Star Fox's games haven't been done in-house anyway, even Star Fox Zero was partially outsourced to Platinum. I think the main thing that would make Nintendo consider a remake/reimagining over a remaster is mainly the contentious quality of the original game (aside from the visuals, which were amongst the Gamecube's best) and the difficulty of securing the original code and assets.
Does this require the expansion pack? It looks quite good for an n64 game.
I don't think the game was far enough along for anything more to come from it. Kind of like the early footage of oot the mother 3 locations are just test locations.
There was a 20-hour stream of some people getting pretty far and basically seeing most of the areas, but the game is ridiculously unfinished. They had to do a ton of out-of-bounds glitches to get to some of the areas and most sequences are completely broken. The game tends to crash randomly in some areas pretty much constantly. Brute forcing with save states through some of those is the only option and even then it can take hours.Soooo do we know by now if the game can be beaten? When does it stop?
Atm, no. People are theorizing that you have to turn on certain in game flags, progress sequentially, to move on without crashes. People are currently scripting to enable cheats. With cheats on, you can get tricky's fire breath, get the cogwheel, and get to the mine dungeon. Someone did make it to the galdon boss but the cutscene didn't trigger.Soooo do we know by now if the game can be beaten? When does it stop?
Could you link me to that discord? Sounds interestingAtm, no. People are theorizing that you have to turn on certain in game flags, progress sequentially, to move on without crashes. People are currently scripting to enable cheats. With cheats on, you can get tricky's fire breath, get the cogwheel, and get to the mine dungeon. Someone did make it to the galdon boss but the cutscene didn't trigger.
There's a discord where people are sharing findings and gameshark codes so I suggest it if you want to get the latest news.
Here you go:
There was a 20-hour stream of some people getting pretty far and basically seeing most of the areas, but the game is ridiculously unfinished. They had to do a ton of out-of-bounds glitches to get to some of the areas and most sequences are completely broken. The game tends to crash randomly in some areas pretty much constantly. Brute forcing with save states through some of those is the only option and even then it can take hours.
I wouldn't get my hopes up of seeing any concrete ending for this because the game is barely playable past a certain point early on. Still really cool that it is playable at all but this was never going to be ready for the N64. The game needed probably another year of full development. This is seemingly a pretty late build of the game too and yet it still needs so much work.
The most stable areas were the ones that were shown off at E3. So the beginning of the game.
I can't believe we're in a thread where people are asking for gameplay tips in Dinosaur Planet
This channel already did it:Both are incredibly impressive given the hardware. The same can be said about the original Conker and the Xbox Remake Live&Reloaded. Kind of a similar case there and it is interesting to compare both versions.
Both are incredibly impressive given the hardware. The same can be said about the original Conker and the Xbox Remake Live&Reloaded. Kind of a similar case there and it is interesting to compare both versions.
Strange, I think that is what I typed. I think when you type @ and the name, it shows up linked a that means it worked. Testing: daTRUballin let me know if this notified you.It's like we've traveled back in time to an alternate version of the year 2000 or something
Just a heads up, but I think in order for the poster to get a notification, I think you have to type @ and then their username. I didn't get any notifications when VDenter posted my name.
Strange, I think that is what I typed. I think when you type @ and the name, it shows up linked a that means it worked. Testing: daTRUballin let me know if this notified you.
I was a lead on Dinosaur Planet and this week’s leak brought back great memories | VGC
The newly-uncovered N64 ROM offers a glimpse at what we had planned before Star Fox Adventures…www.videogameschronicle.com
Turns out the original lead character wasn't even supposed to be Sabre or Wolf but Timber from Diddy Kong Racing!
Wow we will never see a generational leap that big againI know we're applauding how good this N64 lost treasure is but holy fuck the GCN version is still stunning too. Wish I could play it on Switch.
The main character was originally going to be – believe it or not – Timber, the cute tiger from Diddy Kong Racing. That's because he was intended to be the star of the previous year's racing game, when it was originally known as R.C. Pro-Am 64.
However, due to a last-minute rebrand which saw Diddy take pole position as the main character, Timber had to accept second place and never really made the leading role. I wasn't too disappointed about this, to be honest, because luckily Diddy was also my character design too. In fact, I was quite excited to have a game coming out which was pretty much named after him as the main man!
In Dinosaur Planet, Timber was going to be a 'time-travelling tiger' with a rucksack, little fingerless gloves, a baseball cap and a small dinosaur for a sidekick.
Actually, I even tried out Timber in a project prior to DKR, where he walked around on all fours like a real tiger cub. It was an early 3D platforming test and I wanted him to use his claws to scale walls. But this project was abandoned and so he was moved into DKR and that's as far as his career went!