Isnt the maker of this game like a bunch of hardcore Stalinists? Like not just communism, but Stalinism?
Isnt the maker of this game like a bunch of hardcore Stalinists? Like not just communism, but Stalinism?
Isnt the maker of this game like a bunch of hardcore Stalinists? Like not just communism, but Stalinism?
Nothing wrong with asking the forum to get that info either. I guess they could have worded it a little better, but they only asked a question.What is the point of posting something like this. I don't mean to be a dick but if you're curious just Google it. Why would you basically spread or start a rumor when the information you want is just a few clicks away?
Feels weird to jack up the parameters for success on things that are completely random (literal dice rolls), especially for a game that espouses branched failstate coverage.
Like, why would I want the machine to more often arbitrarily decide negative outcomes I have nothing to do with? The dice rolls in this always seemed like a weird caveat anyway.
Nothing wrong with asking the forum to get that info either. I guess they could have worded it a little better, but they only asked a question.
Isnt the maker of this game like a bunch of hardcore Stalinists? Like not just communism, but Stalinism?
Because sometimes it doesn't matter how good, smart or prepared you are. Life will find a way to fuck you 😭
Feels weird to jack up the parameters for success on things that are completely random (literal dice rolls), especially for a game that espouses branched failstate coverage.
Like, why would I want the machine to more often arbitrarily decide negative outcomes I have nothing to do with? The dice rolls in this always seemed like a weird caveat anyway.
I guess. It's a very specific question.
Like I said, I don't mean to be a dick, just seems weird to me. You can Google it, or you can ask a bunch of strangers and hope someone both knows the answer and is willing to take the time to type it out. Why anyone would choose the latter is a mystery to me.
I guess. It's a very specific question.
Like I said, I don't mean to be a dick, just seems weird to me. You can Google it, or you can ask a bunch of strangers and hope someone both knows the answer and is willing to take the time to type it out. Why anyone would choose the latter is a mystery to me.
But that can be written directly in. It doesn't need to be rando.
Feels weird to jack up the parameters for success on things that are completely random (literal dice rolls), especially for a game that espouses branched failstate coverage.
Like, why would I want the machine to more often arbitrarily decide negative outcomes I have nothing to do with? The dice rolls in this always seemed like a weird caveat anyway.
I think asking the forum is honestly faster for a topic like this usually. Googling it would take more time than asking a place full of active informed people.I guess. It's a very specific question.
Like I said, I don't mean to be a dick, just seems weird to me. You can Google it, or you can ask a bunch of strangers and hope someone both knows the answer and is willing to take the time to type it out. Why anyone would choose the latter is a mystery to me.
Isnt the maker of this game like a bunch of hardcore Stalinists? Like not just communism, but Stalinism?
Isnt the maker of this game like a bunch of hardcore Stalinists? Like not just communism, but Stalinism?
It's not completely random, as the dice rolls are influenced by stats.
You shouldn't approach this game with a min/max mentality. Failure is part of what makes it enjoyable.
would you like to live in Syberia ?Isnt the maker of this game like a bunch of hardcore Stalinists? Like not just communism, but Stalinism?
Nothing wrong with asking the forum to get that info either. I guess they could have worded it a little better, but they only asked a question.
Isnt the maker of this game like a bunch of hardcore Stalinists? Like not just communism, but Stalinism?
I'm not looking to min max anything.
Are the dice rolls seeded in the game?
Like, can I roll something, fail, reload the save and roll and succeed?
Are there dice rolls that result in a killed character that necessitate a save reload?
If you can't understand how asking forum members questions is a perfectly normal function of the place, I don't know what to tell you. You are also not obligated to answer.
Feels weird to jack up the parameters for success on things that are completely random (literal dice rolls), especially for a game that espouses branched failstate coverage.
Like, why would I want the machine to more often arbitrarily decide negative outcomes I have nothing to do with? The dice rolls in this always seemed like a weird caveat anyway.
I've not finished the game yet though I do love it so so so much so I haven't experienced anything where somebody died due to a roll outside of my own character that resulted in a loaded save
I may have once save scummed until i was able to beat up a race realist that only had a 3% chance of going through so I can confirm that save scumming does work.
I'm not looking to min max anything.
Are the dice rolls seeded in the game?
Like, can I roll something, fail, reload the save and roll and succeed?
Are there dice rolls that result in a killed character that necessitate a save reload?
I'm not looking to min max anything.
Are the dice rolls seeded in the game?
Like, can I roll something, fail, reload the save and roll and succeed?
Are there dice rolls that result in a killed character that necessitate a save reload?
If you can't understand how asking forum members questions is a perfectly normal function of the place, I don't know what to tell you. You are also not obligated to answer.
Failure isn't an issue in Disco Elysian and it probably makes when you do succeed really special and memorable. Sounds like a fun role playing experience.But that can be written directly in. It doesn't need to be rando.
Isnt the maker of this game like a bunch of hardcore Stalinists? Like not just communism, but Stalinism?
Isnt the maker of this game like a bunch of hardcore Stalinists? Like not just communism, but Stalinism?
I'm on my 2nd playthrough and I don't think I've encountered any instant death scenarios related to dice rolls. You can take damage to your morale or health on failed rolls. That could kill you if you have really low stats, but you can also usually heal them quickly before they take full effect and kill you. Even then, the early death possibilities if you start with low health and morale stats like I did are usually pretty funny.Are there dice rolls that result in a killed character that necessitate a save reload?