Dead Space 3 is better than Dead Space 1 (original)
More unique situations. More unique enemies. Less going through the same areas. More compelling weapons. A better conclusion. A different style of fear instead of just having jump-scares...and let's be honest DS1 stopped being scary in much the same way. An actually unique take on co-op.
Yes yes, there are some areas which fans often point 1. Universal ammo isn't *great*, although I'd gladly take it for the weapon crafting it facilitated. Human enemies aren't good because...I guess they weren't scary enough? I guess, but the tradeoff for a brand-new enemy faction is easily worth it. Story remains whatever - let's not kid ourselves that DS1 was particularly high art, or that snow-horror isn't a genre with a rich history. MTX is easily ignorable. It's far and away the better game, but to this day I see it continuously dumped on for something-something-EA-something-something-covershooter.
Arkham Knight is better than Asylum, which is the worst game in the series.
This is another one I see all the time. The complaints about the Batmobile are *massively* overblown, and people are kidding themselves if they claim that its exclusion wouldn't have been felt after a 3rd game based in Gotham. It would be endless "where's the Batmobile!?" and "why isn't the Batmobile used in puzzles ever?". Endless. We were already getting these sort of complaints by Origin! At the same time, every other aspect of the game is burnished to some of the highs in the series. The combat flows beautifully. The predator stuff is as developed as it has ever been. The level design, while not as good as City, is still quite strong. I guess some Batmobile fights were a little lackluster for fans, but that's from a story perspective - from the actual gameplay, I liked the Batmobile bosses. Yes, even that one.
Conversely, the bosses in Asylum are terrible. Just godawful, really. Other aspects of Asylum weren't as bad, but clearly underdeveloped in comparison. The exploration of the island is mostly whatever, with virtually nothing being done with the so-called "Metroidvania" aspects of it. If anything, this potential is wasted, coming across much more as asset reuse than clever pathing from place to place. The same holds for other components too. Combat...underdeveloped in comparison. Predator stuff...underdeveloped in comparison. Puzzles...basic (remember how easy and practical it was to just have detective mode on all the time?). I played the series in release order, and I liked Asylum then, as I do now. But it is *easily* surpassed by others in the series, which definitely includes Knight.