Yeah, it would be nice if they didn't force current gen hardware with it and instead required it only on their next gen headsets. That way they're not forcing it us and we could just choose to not buy their next headset.Well considering when you many bought it there was no Facebook requirement there should not be indefinitely. They are two different products. Moreover, oculus is a physical product and not a "license" like many videogames requiring additional third party software. This is like if Apple suddenly decides you needed a Facebook account to use your cellphone.
Well considering when you many bought it there was no Facebook requirement there should not be indefinitely. They are two different products. Moreover, oculus is a physical product and not a "license" like many videogames requiring additional third party software. This is like if Apple suddenly decides you needed a Facebook account to use your cellphone.
Needing a fb account, and why even flirt with getting people used to having a facebook acount. Horrible company, it's best to avoid it all together, even instagram.I don't really care. Your usage data was going to Facebook anyway, so what is the difference?
Well considering when you many bought it there was no Facebook requirement there should not be indefinitely. They are two different products. Moreover, oculus is a physical product and not a "license" like many videogames requiring additional third party software. This is like if Apple suddenly decides you needed a Facebook account to use your cellphone.
They already have your information from your Oculus account. It doesn't make sense for them to keep multiple account systems. Make a fake facebook account for games and move on.
No, it's a big change there. Your Oculus account wasn't associated with your real name or your Facebook account. So now they will be able to combine the data collected between Facebook and Oculus, and know exactly who you are, give you Facebook ads based on VR apps that you use, and even how you move in VR, and sell that data. This was exactly what they promised not to do when they purchased Oculus.Your oculus account was a Facebook account in terms of information gathering nothing changed there.
I don't access Facebook or use the web browser from my Oculus Quest.Who do you think owns Oculus?
Anyway you think Facebook doesn't know who you are?
This is the kind of information Facebook gets off your web browser:
Am I Unique ?
Check if your browser has a unique fingerprint, how identifiable you are on the Internetamiunique.org
They know who you are, and who you interact with.
I don't access Facebook or use the web browser from my Oculus Quest.
This, the FB login requirement will put off a lot of people
No, it's a big change there. Your Oculus account wasn't associated with your real name or your Facebook account. So now they will be able to combine the data collected between Facebook and Oculus, and know exactly who you are, give you Facebook ads based on VR apps that you use, and even how you move in VR, and sell that data. This was exactly what they promised not to do when they purchased Oculus.
I don't access Facebook or use the web browser from my Oculus Quest.
No, it's a big change there. Your Oculus account wasn't associated with your real name or your Facebook account. So now they will be able to combine the data collected between Facebook and Oculus, and know exactly who you are, give you Facebook ads based on VR apps that you use, and even how you move in VR, and sell that data. This was exactly what they promised not to do when they purchased Oculus.