I think ditching this graded system would make it feel less like an exam and be a subtle reminder to everyone that reviews or subjective. I think grading gives the impression of objectivtiy, when reviews can't be. Like it wouldn't get rid of the problem completely, but it would help, imo.The numbering isn't the problem, it's that people treat scores like reviewing a class's scantron exam.
Like that stupid IGN Godhand, baby game meme. Two reviews by two different people for two different games with widely different intended audiences, but lol. IGN dumb.A Recommend or not recommended system wouldn't change that.
Let me check the review score of the terrible technical mess Elden Ring is before answering you. I'll come back.
I think ditching this graded system would make it feel less like an exam and be a subtle reminder to everyone that reviews or subjective. I think grading gives the impression of objectivtiy, when reviews can't be. Like it wouldn't get rid of the problem completely, but it would help, imo.
I kind of agree the games seem to be reviewed in a bit of a bubble. Like for all intents and purposes the "open worlds" in Arceus and Scarlet/Violet are unremarkable compared to other open worlds in other games, even 10 years ago. But because it's Pokemon trying something new, it is seen as being a positive development.
I love Pokemon, but my partner and I both agree the new games are a 5 or 6 out of 10. Perfectly playable but thoroughly average in almost every way. It is a middling series that isn't terribly exciting when new entries are announced, and I feel every "innovation" is ultimately an uninspiring attempt at something other games do far better.
Then we'd spend even less time entrataining those discussions because if they haven't read the review then there is nothing to talk about really.
Most people based on which stats ?Ah yes Eldin Ring... the game that is nonetheless 60fps for most people playing it.
The only way to play ER at stable performance on console is to play the PS4 version on PS5.Do you think people are mostly playing it on PS4 or something?
The only way to play ER at stable performance on console is to play the PS4 version on PS5.
The PC release was atrocious.
MC 97
Framedropping is horrible on TV, being sub 60 or sub 30.I'm not specifically talking about stable performance, although I probably should have said "near 60fps". Either way you cut it, you're comparing a game that's regularly going sub-30 (for everybody) to one that is largely approaching 60fps for most.
Framedropping is horrible on TV, being sub 60 or sub 30.
And you are moving the goalpost.
The point is, critics are too soft with a lot of games / devs and overall don't care about the technical sides of games.
Stability is exactly the subject here.Moving the goalpost? The fuck are you doing, then. I mentioned 60fps and then you moved over to stability. Again, we're comparing a game that struggles to reach 30fps, and often just doesn't, to one that doesn't quite reach 60. It's obvious to me that you butted in without really getting what was being talked about.
The only way to play ER at stable performance on console is to play the PS4 version on PS5.
The PC release was atrocious.
MC 97
It was nice that you prove my point and that ERA is also too soft depending the game / dev :)
I actually feel like this thread would've made more sense to post any time before SV
I think SV's fan reception will end up better than it's 77 Meta indicates in the long run. People seem to be loving the game technical issues aside
The only way to play ER at stable performance on console is to play the PS4 version on PS5.
The PC release was atrocious.
MC 97
That was fixed AFTER the reviews, which is the topic here.Hardly atrocious. It had an annoying stutter but that was fixed pretty quickly. Besides that, the game has a gorgeous world. Amazing level/world design.
And that's also what I said in a previous post. In the end, critics don't care about technical side. The only thing that they can't handle is game saves breaking.Ultimately, I'm sure that Elden Ring deserves its immensely positive reception as a game and in that respect, its status as a Eurogamer Essential is not in question. However, I can't help but think that it's time for From Software to devote a little more time to improving technical polish - to provide the complete package and to avoid situations like this. The performance scenario on the consoles isn't perfect, but there are ways and means for PS5 and Series X owners to get a very good experience - you can bypass the frame-rate drops on PS5 via using the PS4 Pro version, trading bling for extra performance (not that the user should be put into this position). Meanwhile, Xbox Series X owners can combine the performance mode with a VRR display to get a good-looking, smooth game.
But as far as I can see, there are no easy solutions to fixing Elden Ring performance on PC, certainly not on the user side - it's down to the developer to step in and address the core problems.
I mean people already voted with their wallets. They decided that the tech issues wasn't that big of a deterrent from enjoying this game.Pokémon deserves something more impressive than this, but we have to vote with our wallets. The games might still be fun, but the technical issues are just mindblowing for such big titles. And as long as we just keep buying them blindly, that will never change.
I mean people already voted with their wallets. They decided that the tech issues wasn't that big of a deterrent from enjoying this game.
Well the tech issues are out all over social media, review sites, etc., so there's a chance it could affect its legs.Or they just bought the game without knowing about any of that.
Missing the wanted stars in the top right.
Please don't use that Image 😂
Usually accompanied by posts of a single release every 5-6 years jRPG saying "why isn't it like this?" or a some fans Unreal Engine trailer that is 90% smoke and mirrors.
Find a better one and post it. The Pokemon games shouldn't look like they do now in 2022. It's ridiculous.