maybe in 2030 or later after i forget every level and most of the story, but i think there will be better shooting games and better stealth games to play by then
i almost never replay linear games until many years have passed
the action has to be really really good, and 3rd person cover shooter with controller headshots isn't that. it became an okay stealth game after the bow, but it's mostly about patience, not any decision-making
for these designs to work, there needs to be an actual tradeoff between fast/risky and slow/safe, but i didn't see any. raiding every cabinet for supplies is also boring. it's bad enough when every level is new and you're exploring/discovering where things are, but in an immediate replay it would just be memorizing
upgrading stats/weapons is the only choice. maybe that would provide a tiny amount of variety/change in a replay, but it's not enough.
it's also too long of a game, more interested in bombarding us with narrative and traversal quests rather than providing something replayable. which is fine because i didn't expect anything beyond that. i played it for the interactive movie, and that's what i got. i wish it was shorter, but oh well
ND has improved since the ps3 days, but they're still not making masterpieces. when uncharted was new and this great leap forward in narratrive/storytelling/presentation, i tried to replay that after beating it. i gave up very quickly. when you take away the puzzle of where to go next / how to get there and there's no mystery / suspense of what happens next, these games having nothing left