For those who don't know, or weren't around when this was an option for graphics, this was when the "3D" visuals you were seeing - either sprites or backgrounds for the most part - has been rendered on more powerful hardware, and what you were actually seeing was a recording of that rendering. This was an attractive option in the 16-bit and to a lesser extent the 32-bits and beyond days, when hardware limitations forced developers to come up with innovative solutions like this, as it either freed up resources or did stuff that was straight up impossible on the native hardware.
The key is that it produced a very distinctive look, some of which was just down to the tastes and influences of the devs making the games, and some of which I think is just innate to the technique.
And although this thread is mainly focused on pre-rendered sprites, obviously non-real-time, pre-rendered backgrounds were at one point a huge force in big budget, mass market games:
... with the tech truly reaching its pinnacle with REmake, with a full dynamically animated backgrounds where a lighting model that mirrored the lighting changes in the scene dynamically interacted with the 3D character models:
Anyway, we're living in an age where it's largely an unnecessary contrivance because modern GPUs can not only render in real-time everything in the thread, but characters and environments far more vast and detailed than these. So this visual design is kind of a dying art, and while definitely some of this comes down simply to nostalgia, I really do think it's a unique graphical style that I hope isn't just gone forever at some point.
Thoughts? Favorite examples of this?
The key is that it produced a very distinctive look, some of which was just down to the tastes and influences of the devs making the games, and some of which I think is just innate to the technique.
And although this thread is mainly focused on pre-rendered sprites, obviously non-real-time, pre-rendered backgrounds were at one point a huge force in big budget, mass market games:
... with the tech truly reaching its pinnacle with REmake, with a full dynamically animated backgrounds where a lighting model that mirrored the lighting changes in the scene dynamically interacted with the 3D character models:
Anyway, we're living in an age where it's largely an unnecessary contrivance because modern GPUs can not only render in real-time everything in the thread, but characters and environments far more vast and detailed than these. So this visual design is kind of a dying art, and while definitely some of this comes down simply to nostalgia, I really do think it's a unique graphical style that I hope isn't just gone forever at some point.
Thoughts? Favorite examples of this?