Oculus Quest solves the wires, price, and PC issues. Valve Index solves the refresh rate issue, Varjo XR-1 solves the isolation issue. Google's 4800x3840 per eye VR displays would solve the resolution issue when used in a headset and foveated rendering would ensure current GPUs can push it with no hassle.VR eventually will get to a point where it's more accessible. I don't think that time is anytime soon. You need higher resolution, stronger computers, higher refresh rates, a lot more games that are a lot better (there's some but the selection is small compared the regular consoles), much much cheaper prices, less wires, and a better way of making it interactive when people are around.
Did you play Lone Echo / Echo VR, Hellblade, Elite Dangerous, Moss, Sprint Vector? A number of these are examples of transformative games. Did you try non-gaming stuff like VRChat, BigScreen, Tilt Brush, Google Earth, Welcome to Lightfields, TheWaveXR? These are the reasons why an average person will want to use VR daily in the future.I heard all about how crazy VR is from here and I can say that it's good just definitely not this transformative experience to me.
You wouldn't care about wearing a headset when it's small enough, so lets replace the no headset point with small visors/glasses. A sleek visor seems doable in the mid 2020s using waveguide displays, pancake lenses, or a metalens. Detecting your whole body will be a staple of the 2nd generation. Mixing with AR will be a staple of the 2nd generation.That said, I don't think VR currently is the big leap in gaming, but I do think it is a new path in gaming kind of like how motion controls were. I think maybe like VR when it has no headsets, mixed with AR, looks just like my regular human vision, and detects my whole body without controllers. That would be super crazy and definitely a leap, but I don't think I'll be alive to see it happen lol.
Starting from the PS5 generation, will we witness things that expand greatly on what is already done?
I'm not talking about Cyberpunk or Halo Infinite, both of which will be released for current gen consoles, but what comes after that.
I believe the PS4 generation contributed greatly to the open world genre that it made OW of previous generations obsolete.
The leaps will still be decent for the next few gens.
While games these days are quite good at environments, they still suck at npc behavior, animation and overall world simulation compared to real life.
You take a basic scene out of real life like people shopping or walking down the streets of new York or at a dinner party and when you compared that to a similar section of a videogame we still have a very long way to go.
Npc's still wonder around like dead puppet zombies.
RDR2 did improve upon this though.
Is being wrong your 9-to-5 or just a hobby?
I feel like some smart company is going to take VR to the next level and we will all be wondering why we did it differently before. Like when we switched from buttonphones to smartphones.The future isn't a straight path. VR will be one of the diverging paths the industry takes. Whether it will be mainstream we'll see. I do think it'll be a big ask for most casual gamers to want to invest in a VR headset/
That would be fixed next generation with high native refresh rates and varifocal displays. (At least for Oculus)I have. It has a long way to go before it even comes close to being the way I want to play my games. I couldn't play that Playstation VR golf game for more than 15 minutes without having a massive headache and feeling like I was going to throw up.
if you're disincluding games that will be playable on current hardware then you're revealing that you only care about technical leaps. Design is far more important. I don't feel like any of the PS4 gen's open worlds made other ones "obsolete". they were prettier and in many cases more dense, but "obsolete" is too strong a word. Design is more important, and design for that genre is still pretty stagnant.Starting from the PS5 generation, will we witness things that expand greatly on what is already done?
I'm not talking about Cyberpunk or Halo Infinite, both of which will be released for current gen consoles, but what comes after that.
I believe the PS4 generation contributed greatly to the open world genre that it made OW of previous generations obsolete.
When am I getting my direct-neural-implant connection?
I want the game to be injected straight into my brain, dammit.
FULL IMMERSION for my walking simulators.
You won't feel the Index controller that easily compared to others. Try that if you can.This but unironically. VR atm feels fucking shit to me, just feeling the controller in my hands fully takes me out of it. I wanna be able to see, hear, feel, smell, taste, everything in VR.
Oculus Quest solves the wires, price, and PC issues. Valve Index solves the refresh rate issue, Varjo XR-1 solves the isolation issue. Google's 4800x3840 per eye VR displays would solve the resolution issue when used in a headset and foveated rendering would ensure current GPUs can push it with no hassle.
So we have every piece there from what you've listed, just not in one product.
Did you play Lone Echo / Echo VR, Hellblade, Elite Dangerous, Moss, Sprint Vector? A number of these are examples of transformative games. Did you try non-gaming stuff like VRChat, BigScreen, Tilt Brush, Google Earth, Welcome to Lightfields, TheWaveXR? These are the reasons why an average person will want to use VR daily in the future.
You wouldn't care about wearing a headset when it's small enough, so lets replace the no headset point with small visors/glasses. A sleek visor seems doable in the mid 2020s using waveguide displays, pancake lenses, or a metalens. Detecting your whole body will be a staple of the 2nd generation. Mixing with AR will be a staple of the 2nd generation.
So basically nearly everything you want will happen over the next 5-7 years and anything left unsaid will happen shortly after, such as force-feedback haptic gloves.
TL;DR: Give it 10 years and VR will have reached and surpassed base Ready Player One technology.
I heard all about how crazy VR is from here and I can say that it's good just definitely not this transformative experience to me. I didn't leave VR thinking I'd give up my consoles but I left VR thinking about how I really like it as a separate experience that compliments the games I have now. I do not feel like its something most people will want to use in their daily lives and in addition to that, in my opinion, I can't say that it could ever replace traditional gaming completely. I did gain some respect for it though. It was more fun than I had anticipated and a different experience that I valued.
Yes, I think there's still a lot more to do in those aspects, rather than graphics (which still have a long way to go, in cases like Pokémon).
I dream of the day a Pokémon game looks like this
great post
same here tbh, bought a PSVR black friday, played many games, got an Aim Controller but after playing 14days i wasn´t impressed anymore and all the bad things like low resolution got to me. as a wearer of glasses it is also stupid to wear a device with no implemented vision correcting or automatic IPD settings. i always had the feeling that i don´t have glasses on my nose when using it. this thing can´t be good for anyones eyes in the long term.
i´ve sold my PSVR, Aim Controller and the rest and i am happy that i´ve still got a good price for it. i don´t miss it in any way but i am happy that i could test it thoroughly
later i´ve played a Vive from a friend and i wasn´t impressed at all anymore.
in short, the sense of presence is good, the tech itself not, it is far from being great. and i also don´t think this will ever replace normal gaming in any way. it can coexist with traditional gaming, it can deliver neat experiences but the whole talk of "VR is next level gaming" is silly and overblown
maybe someday i will return to it when they have 4k displays, no wires and there is a lot more good(!) software available, till then it is "pancake gaming" for me, because that is what i really love ;-)
That's your personal bubble though. Things can change very quickly from person to person and headset to headset. Selling someone on the spot anything that isn't an Oculus Quest is tough because it requires commitment to owning another device.I have six VR headsets. I love it. Everyone I let it try out loves it. Nobody goes out to buy one afterwards. It's a great novelty, but that's it. And I can't see that change anytime soon, most people don't really want to be in VR outside of the occasional theme park experience. And that's okay, I will just buy six more in the next ten years.
All you have to look at for affordable options is where Oculus Quest and headsets like it will be in 10 years. The leaps will be profound in all areas even for standalones.But that's the thing. It's all fragmented into pieces and to get all of that into on thing isn't going to be cheap considering stuff like the valve index is over 1000 dollars lol.
I've played: Super Hot, Beat Saber, Skyrim, Ever Space, Red Out, Project Cars 2, Asseto Corsa Copetizione, Gun Club, Fruit Ninja, VR Kanojo, and 4-5 other viveport games. I've done 6k 360 VR video and used a few VR applications that make virtual big screens and stuff. I have to still try VR Chat and I've been recommended Sprint Vector which I want to try too. I am open to recommendations as I've tried the games I have right now from that.
I think in 10 years its something that will be much more refined which is what I did mention that it will get a lot easier to use. I do not have as much faith as you do in that in 10 years all of it will be cheap and working exactly as advertised because even as it VR still has issues with basic stuff like mirrors even when its supposed to have solved that problem. Stuff like the oculus quest also has tracking issues currently which I do think will iron out but i think in 10 years that's when VR will just begin to look more cohesive. Just because there's a bunch of good ideas in a room doesn't mean it will come to consumers in a viable package that people will latch onto anytime soon. High Definition televisions were around in concept for a long time before people actually started using them commonly in their home. VR has been around for a long time too and its still considered early lol. It'll get there eventually but I think it'll take a while and in addition to that even with all those things i've mentioned I'd still want to play games in a regular way. I'd do both, but that's just my personal opinion.
Well, that goes without saying. But Daydream is dead, Gear VR is dead, Windows MR is dead, HTC who knows, Valve Index was never going to be it. It's currently contracting, not expanding. Nothing wrong with that, it was probably going to be just Oculus from the start after the Facebook takeover, now it's time for the next big thing. Could be just the trough of disillusionment. Could also be a "yeah this was a cool gimmick, time for something else". But like the previous three times VR was going to break through, I don't think this will be it chief. Maybe ten years from now. Maybe it will always stay that gimmick. The most important thing here is that we have a sort of consumer enough niche to keep us happy.
We're at the time where certain platforms don't make it. This is entirely normal for any technology which I think you get anyway. Daydream and Gear VR were obviously dead-ends, and everyone knew that. Windows MR was mostly a lack of marketing - Microsoft have never been good at marketing hardware outside of PCs.Well, that goes without saying. But Daydream is dead, Gear VR is dead, Windows MR is dead, HTC who knows, Valve Index was never going to be it. It's currently contracting, not expanding. Nothing wrong with that, it was probably going to be just Oculus from the start after the Facebook takeover, now it's time for the next big thing. Could be just the trough of disillusionment. Could also be a "yeah this was a cool gimmick, time for something else". But like the previous three times VR was going to break through, I don't think this will be it chief. Maybe ten years from now. Maybe it will always stay that gimmick. The most important thing here is that we have a sort of consumer enough niche to keep us happy.
This feels like the only place they could happen.