Do you think devs should be good at playing their games?

  • Yes

    Votes: 369 30.6%
  • No

    Votes: 838 69.4%

  • Total voters
    1,207

Radec

Member
Oct 26, 2017
4,497
Diablo 4 has been in a hot seat lately due to their season 1 patch that basically nerfed everything on the game to slow players down. They reverted back some of these and buffed some classes and mob density.


View: https://youtu.be/4-G3j00RQ1U

So Blizzard released a video of 2 devs playing Diablo 4 and it's getting alot of scrutiny and backlash as it was like played by someone new to the game. Dev is playing a lvl 50 barbarian, on the easiest world tier, not using the skills properly, just attacking randomly.

Even as for PR purpose this doesn't go well for them.

Do you think devs should be good at playing their games?

Edit: To be more clear , devs that design combats, boss fights, maps, skills/skill trees, mobs, mob affixes, level difficulties, should be good(not esports level or platinum level gamers) at playing their game.

Obviously game designers/artists/sound designers/writers are not expected to be good or even play the game
 
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PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
118,930
"Devs" are not a monolith. Every single person working on a game should not be expected to be a pro-level no-lifer expert in their own game.
 

Samaritan

Member
Oct 25, 2017
6,746
Tacoma, Washington
Of course not, why should they be? I think maybe the only exception to this would be if the lead combat designer of a game were bad at their own combat. That'd definitely cause me to raise an eyebrow.
 

Katbobo

Member
May 3, 2022
5,657
No, that wouldn't make any sense. If someone is part of the dev team and then end up not being good at the game after it's made, do they get fired? How do you ensure that people will have the skillset to be good at it? How do you avoid the various issues like someone didn't grow up playing games so isn't as adept at them, or doesn't have the time to play them much, or flat out isn't good at games, or has a disability?

It'd be an absurd thing to expect and would be shitty on top of it.
 

Ashes of Dreams

Fallen Guardian of Unshakable Resolve
Member
May 22, 2020
15,437
I mean that depends on what position the dev is. If it's someone who designed the combat encounters or battle system, yeah they should have an understanding of what they built enough to not hit the wrong buttons. But if it's someone who wasn't doing that specific sort of thing, nah. I didn't watch the full video but their titles are a little vague so I'm not sure but it doesn't sound like they were the "combat" team specifically.
 

Gavalanche

Prophet of Regret
Member
Oct 21, 2021
19,140
I have a few developer friends, one of them doesn't even really play games at all, it's just a job to them.
 

Dyno

AVALANCHE
The Fallen
Oct 25, 2017
13,767
No. If anything I'd say maybe you want some skilled players in the QA team, but even then you also want bad players too ideally so you can capture an idea of the various player skill levels and issues they may run into
 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
96,240
here
i worked at dunkin donuts for a few years and let me tell you, the novelty of donuts wore off after like 2 days
 

pioneer

Member
May 31, 2022
4,512
I would expect if they're a designer involved in combat and such they will be. Everyone at the company? Hell no. That being said, for videos like this it does make more sense to have people playing who are at least decent at the game
 

Senator Toadstool

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
16,651
no because they're not all doing the same thing that requires them to "get good." people doing balancing should understand ALL play levels or have one at each that understands how people are experiencing their games though

No. If anything I'd say maybe you want some skilled players in the QA team, but even then you also want bad players too ideally so you can capture an idea of the various player skill levels and issues they may run into
yes! as a "bad player" (I often play games more for the native and exploration than "mastering combat" ) I'd want someone to understand how people play the game like me and don't spend more than the lower end of HLtB and rarely if ever are completionists. Does that need to be the major focus of every game, but big games like diablo that aren't just going after Hardcore gamers I think its pretty important to understand
 

Slayven

Never read a comic in his life
Moderator
Oct 25, 2017
94,465
i worked at dunkin donuts for a few years and let me tell you, the novelty of donuts wore off after like 2 days
I worked at a pizza joint, after a week I thought i would never enjoy pizza again. For a while the smell of anything doughy or bread like made me queasy
 

HockeyBird

Member
Oct 27, 2017
12,801
No, why you all got to be weird?

For this video specifically, is the gameplay even the main point? I only skimmed through but it just seems like it's some devs having a casual conservation while some of their gameplay is shown on screen. You don't need to be in super gamer mode at all times.
 

KarmaCow

Member
Oct 25, 2017
9,225
Even if it was ostensibly someone that should know what they're doing like someone in charge of balance, it's a stupid idea to have devs playing and talking about the game at the same time. It's especially dumb to do this after trying to introduce nerfs across the board because the game was supposedly not challenging enough.

Record or bring in the QA testers playing the game and have people talk over it. The Mortal Kombat Kasts are a good example of how to do it.
 

EvaUnit787

Member
Aug 6, 2023
1,446
Seeing that some game get taken well beyond some devs even imagined, I'd say no.

I like watching some of those IGN videos where devs watch someone speedrun/break their game and it is fun. It is clear in a lot of cases they didn't even expect it.

I love games that allow you freedom like that to bend the limits of the gameloop/engine.
 
Dec 9, 2018
22,690
New Jersey
No, I couldn't care less because I would most likely suck at the game myself. If anything it makes it look more realistic and less scripted. I prefer game devs to play their games poorly honestly. Gamer outrage be damned!
 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
96,240
here
Even if it was ostensibly someone that should know what they're doing like someone in charge of balance, it's a stupid idea to have devs playing and talking about the game at the same time. It's especially dumb to do this after trying to introduce nerfs across the board because the game was supposedly not challenging enough.

Record or bring in the QA testers playing the game and have people talk over it. The Mortal Kombat Kasts are a good example of how to do it.
yea this is another good point

trying to talk long form while playing a game fucking sucks for anyone who hasnt been "Let's Playing" since 2012
 

Desma

"This guy are sick"
Member
Oct 27, 2017
5,502
Isn't Miyazaki not good at Dark Souls? lol

Definitely no need for that, everyone's good at their own thing
 

DoctorChimp

Member
Oct 6, 2020
517
Texas yall
I'm a little confused at the responses in this thread. Why would a sound designer be showcasing combat? Whatever dev is playing the game, has to at some level be involved in the gameplay development. Either way, if you're going to showcase something gameplay related you should have a basic understanding of the mechanics and how things function. Otherwise, things like this will happen.

So yes, people working on anything gameplay related should be playing their own game and have some kind of knowledge on how to play.
 

Pyro

God help us the mods are making weekend threads
Member
Jul 30, 2018
14,774
United States
Not at all.

And is it just me, or does there seem to be a sharp divide between devs either being godlike or terrible at their games?
 

fracas

Member
Oct 27, 2017
4,733
no ofc not, that's insane

this is just another way for dumbass gamers to be mad because reasons
 

Crossing Eden

Member
Oct 26, 2017
54,068
"Devs" are not a monolith. Every single person working on a game should not be expected to be a pro-level no-lifer expert in their own game.
Say it again for the people in the back please.

"Devs" are not a monolith. Every single person working on a game should not be expected to be a pro-level no-lifer expert in their own game.

Thank you.


I'm a little confused at the responses in this thread. Why would a sound designer be showcasing combat? Whatever dev is playing the game, has to at some level be involved in the gameplay development. Either way, if you're going to showcase something gameplay related you should have a basic understanding of the mechanics and how things function. Otherwise, things like this will happen.

So yes, people working on anything gameplay related should be playing their own game and have some kind of knowledge on how to play.
Literally one of the current most revered game developers of our time is not good at his own games, as he quite genuinely has a personal policy to not play them. I'll let you guess who that is based on the following quote that's said frequently by fans of his work, "Git gud."

People have lives and other hobbies besides gaming even if they work in the gaming industry. It's only a bad image to people terminally online enough to get bothered by a person not being pro or even average skill level wise while playing a video game.
 
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NinjaScooter

Member
Oct 25, 2017
55,065
Games of this scale are made by hundreds if not thousands of people with all sorts of differing skill sets and job duties. Capital G gamers continue to be the worst.
 

subpar spatula

Refuses to Wash his Ass
Member
Oct 26, 2017
22,249
I would say in general, yes. Do you need to be pro? No, but adequate enough that if you are going to put out a video you aren't really bad at the game.
 

Risitas

Member
May 13, 2022
1,074
No, but if their job is to balance a competitive multiplayer game they should at least understand it and it often means being decent at the game
For example, a hardstuck bronze/silver should not be able to make balancing decision in League of Legends
 

dark494

Avenger
Oct 29, 2017
4,647
Seattle
If you're making videos or streams for the public, or making gameplay & balance decisions, you definitely need to yes, or at minimum have dedicated teams closely tied to them that focus on doing just that. That is exactly how SE does their development of battle content.
 

Rosebud

Two Pieces
Member
Apr 16, 2018
44,768
No, but if their job is to balance a competitive multiplayer game they should at least understand it and it often means being decent at the game
An hardstuck bronze/silver should not be able to make balancing decision in League of Legends for example
Games with tons of "casuals" probably need people bad at the game to give opinions, otherwise engagement would suck
 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
96,240
here
ok ive been watching the video and it seems fine?

like normal level play?
 

Crossing Eden

Member
Oct 26, 2017
54,068
Ok? I said adequate. I never said you have to be able to speedrun it and never fail.
I don't recall saying that they played adequately. 🤷‍♂️


No, but if their job is to balance a competitive multiplayer game they should at least understand it and it often means being decent at the game
For example, a hardstuck bronze/silver should not be able to make balancing decision in League of Legends
I'm gonna blow your mind but, game design as it pertains to game balance is not directly related to how good a person is at video games. If it was up to pro gamers than EVO players would dominate the fighting game development scene instead of...actual game developers. Like do you think "Has a Platinum rank in SFV" is something game devs put on their resume when applying for Capcom's SFVI team?
 

DoctorChimp

Member
Oct 6, 2020
517
Texas yall
Literally one of the current most revered game developers of our time is not good at his own games, as he quite genuinely has a personal policy to not play them. People have lives and other hobbies besides gaming even if they work in the gaming industry. It's only a bad image to people terminally online enough to get bothered by a person not being a pro while playing a video game.

Are you talking about Miyazaki? Do you even know what he does? He does not develop gameplay systems. He creates the story, aesthetic designs, overall direction of the game. He's akin to a film director. He doesn't touch or work on gameplay, he leaves that to his team that he trusts and gives autonomy to.

So that is fine. I wouldn't expect him to know how to play and I wouldn't expect him to showcase a gameplay system to his fans. He would leave that to someone who knows how to play.
 

FellowTarnished

Alt account
Banned
Mar 8, 2022
3,240
All devs? No. But I definitely think that it's good if some of the team are actually good at the game and completing end-game content.