Nope nope nope nope. They already went way too far with Sun and Moon, and I find the stories to be generally uninteresting enough to have so much focus.
I think you can use the lore without a "story" like S&M. Environmental storytelling is a thing after all, maybe adding a abandonded temple with different hieroglyphs or something. Pokemon is no stranger to this, its just been doing it differently lately.Absolutely yes. More story, more using the excellent lore the franchise has.
Pokémon still uses environmental storytelling, look at ORAS for example. Sea Mauville was great.I think you can use the lore without a "story" like S&M. Environmental storytelling is a thing after all, maybe adding a abandonded temple with different hieroglyphs or something. Pokemon is no stranger to this, its just been doing it differently lately.
Yeah, basically I want the whole game to be like that. Just me and my pokemon party exploring whatever the region is hiding and maybe some cutscenes every once in a while.Pokémon still uses environmental storytelling, look at ORAS for example. Sea Mauville was great.
The story or the pacing? Because the story was definitely as good or better. The pacing needed some work, I'll agree on that.I'd be down for more story driven Pokémon games if they were at the same level as B/W/B2/W2.
Sun and Moon has some great characters as well, but god the story was shit.
It's fine, the story and campaign has always been designed for younger players, while the competitive and trading meta has been designed for advanced, and older players.
I used to love the anime and the movies, and even when I tapped into some XYZ and Sun & Moon, I actually really enjoyed it. I also really like games like Mystery Dungeon or Detective Pikachu, which are story based. With that said, the mainline Pokemon games always resonated with me because I was on an adventure and a quest to be the best myself, and every time you give me a prescriptive story you are taking away from that.Phantom Thief did you not at any point love the Pokemon anime? I feel like that is the benchmark the games should be aiming for and continually fail to hit. There were so many interesting side stories and characters that they met in that first season alone, as well as the show really giving the Pokemon personalities and interesting roles in the world. That's the Pokemon I love.
Less fun to me is game after game catching another hundred shrieking pokemon and leveling them up until I get another one and then dumping them in a PC while I hit 8 gyms. And no I haven't been satisfied with the current implementations (although I haven't played the Black and White or Sun and Moon games).
So that's how I feel about story and Pokemon.
Edit: Only mentioned you in particular since you are the OP. The same can be asked to any of the no's.
I think you can use the lore without a "story" like S&M. Environmental storytelling is a thing after all, maybe adding a abandonded temple with different hieroglyphs or something. Pokemon is no stranger to this, its just been doing it differently lately.
The thing is, NPC chatter in Pokemon games often is very well written (the guy in ORAS who is complaining about the futility of his life was surprisingly deep and well written, for example), it's the main story stuff that I can't stand.Personally I don't like all of the story shown through the environment. Lore and tidbits is okay, but if everything is going to be like that then I'd rather not play. I also don't like continuous cinematics, or what Sun/Moon (normal versions) did of "stop and go", and I find it very annoying. Still, dialogue can do wonders if it's well-written.
Lillie is great. Doesn't address my problems with SuMo though.
The story or the pacing? Because the story was definitely as good or better. The pacing needed some work, I'll agree on that.
No. It's not a coincidence that the two gens with the biggest emphasis on story (Gen 5 and 7) are my least favourite games in the series. Nothing about those stories resonate with me. The writing is pure trash.
What makes it even worse is that the focus on story seems to be coming at the expense of exploration, and Alola is the worst Pokemon region by FAR as a result. There are no notable caves, or surfing routes or 'dungeons' like Silph Co. in Alola. Even the routes themselves are incredibly simplistic and are basically corridors to the next story segment. If Sword and Shield are anything like that, I'm out.
Lillie is the worst lol. Forces her way in as the main character while our adventure takes a backseat to her mommy issues and pokephobia.
Yeah, I'd much prefer a vignette style story where each town is its own little thing, and the overarching plot is just becoming the champion.I'm all for a good story and characters. Black and White have the best story in the series, well written rivals, compelling antagonists. I love it.
With that said though I'd love a more grounded story than anything right now. Something more personal and real, less world saving with time travel, space, dimensions, all those shenanigans.
I don't care about it being a MMO or open world or BoTW-like or anything like that (although the comparisons with Xenoblade are nice), I'm just tired of the structure of the game.
I'm tired of "You start as a kid in a village, you meet the professor, you get your starter, you leave the village, you go trough towns, your rival shows up from time to time, you beat some gyms (or trials), the bad guys show up here and there, you beat some of them and get a fossil, you keep doing some gyms (or trials), then you take a detour and go to the baddies headquarters', you beat them, you meet the cover legendary, you capture it, you beat the rest of the gyms, then you go to E4, and then your rival is your champion and you beat it and yay now go do the post games with is just some battles one after another"
Just give me something else, please. I don't know, take a page out of Link's Awakening and strand me on some isle that doesn't have gyms, or something like Princess Mononoke and there's a conflict between people trying to expand city areas and pokemon that lives in the natural areas that are being lost are distressed and entering in conflict with the city dwelling pokemon, or fucking Primal Dialga is back at it again, or something else. I don't care what it is, it can be the most cliche JRPG plot ever, just give me something different for god's sake. You can have you gyms on the post game, open up the world, let you do the gyms in whatever order you want, E4 after you beat all eight of them, have interesting subquests in the post game, have people talk about something else that is not "Pokemon sure are great, aren't they, mate?".
For all it's problems that's why I kinda like Sun and Moon. Even if it was super linear and had roughly the same structure, at least it tried something new, at least the trials and totems were a bit different than gyms, at least it had the Ultra Beasts thing going for it (although it was not explored enough IMO, like this thread topic, "wasted potential"), and, God, at least it had a side character with ACTUAL character development. Like holy shit Lillie actually grew a little as a person trough the journey.
Just get the staff of Explorers of Sky to make a mainline game. Now that was a great pokemon game.
Quoting myself from the "Pokemon feels like the game series with the single most wasted potential of all time" thread:
TL;DR: I'm tired of the usual structure of the game with gyms, evil teams, rivals, E4, etc. and want a actual adventure from the games like the Pokémon Mystery Dungeon games, or like the Digimon Adventure anime.