Topic for another discussion, but I mostly agree. Back in the "retro" days, they only had limited resources and limited power to make memorable music, so they had to really make those MIDI tunes work to enhance the game and leave an impression. Now, with full-orchestration symphonies and all the budget in the world, you get stuff that's bombastic but highly digestible and unremarkable.Being more atmospheric and less melodic has been a plague on video game soundtracks for a while now.
Do audiences prefer these types of soundtracks? Why are they so prevalent?
Movies in general do this as well. It's like they're scared to have the music become a third-pillar of movies - like story and visuals. I grew up on films where the music carries entire sequences at times, and that's not as common. It still happens, don't get me wrong, but it takes WORK and it takes enormous SKILL.
The prequels have great music, while the story fails it. You can legitimately listen to the soundtracks of the prequels and your mind will create a far more epic and incredible adventure than Lucas did on those films. It stands tall as the best thing the prequels gave us.