An open world dungeon crawler sounds very interesting and innovative but does it work well in execution? For me, dungeon crawlers are defined by two things: danger and the unexpected. Do the depths succeed in conveying these feelings? Outside of the first couple hours of exploration, I would say no. Once you learn about the terrain and enemies in it, there is almost nothing left to surprise. Not to say that I'm completely disappointed in it. I find the idea behind it to be wonderful and full of potential. Maybe they will try again in the next 3D Zelda!