For example Doom could benefit a lot from how the story in Metro or Wolfenstein is structured
My thoughts exactly, hell of a way to show your game. Gameplay, to the point, no nonsense, hype!That was incredible..... Now that's how you show off your game, Other devs/publishers take note.
Can not wait to play this.
Am I the only one who prefers the slower more realistic gameplay of doom 3 over this? New doom seems more arcade like
I think Eternal is the closest we'll ever get to the atmosphere of the original games. It looks almost on point.I miss the atmosphere from all previous Doom games.
Doom being constant action is one (admittedly big) part of what made the games special. Atmosphere and level design were the other parts. Doom 2016 lost a fair bit of that.
I miss the atmosphere from all previous Doom games.
Doom being constant action is one (admittedly big) part of what made the games special. Atmosphere and level design were the other parts. Doom 2016 lost a fair bit of that.
Right on, I was just about to make a post similar to this.
One thing I wished the 2016 DOOM and hopefully Eternal does better is making the atmosphere... a bit more scary.
I remember playing OG DOOM on release back in the day and was scared to round the corners or explore the darker areas of the map because I had no idea what traps and monsters would be there. Exploration was a key aspect in the franchise and I felt that lost a bit of its luster in the 2016 release.
The arena combat style rooms in 2016 DOOM while action packed, lacked any element of surprise.
Am I the only one who prefers the slower more realistic gameplay of doom 3 over this? New doom seems more arcade like
I remember playing OG DOOM on release back in the day and was scared to round the corners or explore the darker areas of the map because I had no idea what traps and monsters would be there.
I don't know if already confirmed, but this doom guy is the same marine from doom 64? That badass marine who choise to stay in hell? If so, man thats so cool.
Yes and no. The approach to canon in these games is similar to Wolfenstein TNO, or comic books. In many cases things in the past "happened" but the exact details can't be relied on to be exactly the same as the original source material. Probably better to think of the previous games as mythic predecessors rather than literal ones.
I asked that because he used that '???' gun from Doom 64, but still a amazing touch. That Doom 64 epilogue is superb. Hope they confirm that.Yes and no. The approach to canon in these games is similar to Wolfenstein TNO, or comic books. In many cases things in the past "happened" but the exact details can't be relied on to be exactly the same as the original source material. Probably better to think of the previous games as mythic predecessors rather than literal ones.