Doom Eternal has flaws but bad controls are certainly not one of them. It does not have ADS, the brilliant slides of Apex or sprinting, but you are very fast, very snappy, and with the continous dashes (throw in the air control rune for good measure) you actually hop around like a slightly more grounded version of Quake 3: Arena, which is one of the pinnacles of controls in FPS games. I know you're more about the "feeling", but that can be adjusted fairly much between all kinds of sensitivity, aim acceleration, autoaim and such options, including motion blur and other visual "aids". Few games allow for this level of customization on console, and even fewer are this polished in terms of core gameplay.
I can understand it's not for everybody, but "the controls are pretty poor", while subjective, certainly comes off kinda odd. Like, I'm sure there's people out there who find Super Mario Bros. 3's controls unintuitive, Forza Horizon 4's handling clunky or the original Quake's movement unprecise, but like Doom Eternal they're some of the best installments of their respective concepts, and it's hard to understand how someone can not "feel them", as Doom 2016 and Eternal felt natural to me after seconds.