Just like in the previous game, I can't find a keyboard button to activate it. So when I wanna use it, I switch to gamepad (D-pad down).
I think it's only for boss fights and it doesn't lower the difficulty. It does give you a lot of damage reduction.Asked before and didn't get a reply but is the Sentinel Armour option only when boss fights are repeatedly failed, or normal encounters? And does difficulty affect this?
I think it's only for boss fights and it doesn't lower the difficulty. It does give you a lot of damage reduction.
Are you doing the secret encounter with the Marauder? You shoud use the super shotgun and the quick swap to the ballista if so.Yeah, that's what it seems like given the amount of times I've died at this non-boss Marauder encounter. Playing on the lowest difficulty too! Ah well, thanks for replying.
Are you doing the secret encounter with the Marauder? You shoud use the super shotgun and the quick swap to the ballista if so.
In that case I would finish all other enemies first and then 1 vs 1 the Marauder.No, this is the one on Taras Nabad, maybe half way through the level. Not a secret encounter.
In that case I would finish all other enemies first and then 1 vs 1 the Marauder.
That's definitely not the last Marauder ...Yeah that's what I've been doing but still having trouble. I hear this isn't the last Marauder either so sadly may be done with the game at this point.
It's the right Alt key. If you try it on keyboard, would you tell me how it went?
When I try to take the photo with the spacebar, it doesn't seem to complete.
YesDoes the story ever explain the jump from Doom 2016 - Eternal? Because I'm on level 3 and don't understand how I got out, why I have VEGA, or why I have my rad space fort.
Really, really happy with the redesigned enemies to look more like the OG sprites. The Cyber Demon is incredible, and no silly enemy intros they just show up and wreck shit.
Also love how the game doesnt give a fuck about being "gamey" - floating weapon pickups etc.
Errr sort of lol but not that muchDoes the story ever explain the jump from Doom 2016 - Eternal? Because I'm on level 3 and don't understand how I got out, why I have VEGA, or why I have my rad space fort.
I prefer all new Enemy designs besides the Revenant. 2016 Revenant still reigns Supreme.
Overall i cant really decide if i like Eternals´ Art-direction better then 2016. Vastly different to a point where i cant say i prefer one over the other.
What makes Eternal's Revenant more memorable to me is the actual in-game behavior.
I've only played 2016 for the first time this year, and for all these years I've always loved the Revenant's design, and kept wondering how that thing fought, what did it do, and how to deal with it. Then, when playing, at least on Ultra Violence, the answer is "It doesn't do much. You deal with it the same way you deal with anything. ¯\_(ツ)_/¯", but in Eternal, at least on Nightmare, they're the guys who keep jumping and dashing around, shooting with their thingies, with lock-on missiles you need to dash or double jump to disengage, that you can disable their guns so they'll have no choice but to rush at you 2016 style. Such a massive leap in enemy design.
They're actually a distinct threat, even if not a necessarily super powerful one, in Eternal. So I've spent much more time looking at them, to the point where I'm only now noticing the differences by looking at them side by side. In 2016 they're just the dudes I run up to and shoot, in Eternal they're the dudes I need to switch to "Fighting Revenants" mode, and focus on the fight.
You move much faster with the dashI can't help but feel on UV in this game playing aggressively has been replaced with running away continually and doing hit and run attacks on the bigger guys. I don't think I'll do future playthroughs on UV unlike 2016.
Also I'm definitely going to go and load up 2016 tonight and do a move speed comparison because the run speed feels so slow in this, I'm wondering if 2016 felt the same or if Eternal has slowed it down in exchange for the dodge.
lol yeah they made a fucking mother brain fightI'm at late game, up to Kalibas
I recall someone earlier in the thread wondering if there was a direct Metroid influence
There's no more definite yes than this
Does the story ever explain the jump from Doom 2016 - Eternal? Because I'm on level 3 and don't understand how I got out, why I have VEGA, or why I have my rad space fort.
Well their both better than:I prefer all new Enemy designs besides the Revenant. 2016 Revenant still reigns Supreme.
Overall i cant really decide if i like Eternals´ Art-direction better then 2016. Vastly different to a point where i cant say i prefer one over the other.
That still trivializes any other approach, and will be the one they'll use every time from now on, but it feels like a discovery, like experimenting with the systems lead the community to the correct answer, instead of just being handed that answer on a silver platter. I'm sure other ways will be found with time and the meta will evolve to ignoring most of the tips the game gives you and favoring something else instead, but for a first playthrough, you're basically just doing what the game tells you.
This is a minor issue for me, I should say, since Sekiro has the same problem and it's one of my favorite games of all time, and Doom Eternal so far has been easily one of the best FPS campaigns I've ever played, but it's something to keep in mind for a possible third game. I know the director said that the game is not about figuring these things out, it's about execution, but a lot of people have been criticizing the game for lacking that experimentation period.
Is it just me or is the Zombie Soldier model in the game looks suspiciously like the Doom Marine from Doom 3?
Well their both better than:
I like Doom 3 (weakest of the ones I've played and uses the same jump scares WAY TOO MANY TIMES to the point it becomes boring and predicable but still an okay game) and I will say it's a shame we'll likely never updated versions of the Cherubs, Maggots, Wraiths and Bruisers.
anyone else playing with controller on PC? for some reason I can''t get the aiming to be as smooth as with Doom (2016) on Xbox One.
That's great to know, then! That even in a first playthrough things start to change.Late game I'm not finding the above to be true. They show you a few enemies, but I've find novel ways to kill nearly every demon (although I still plasma the shield guys!). For example, using plasma burst on an Arachnotron's gun works brilliantly, as does setting certain demons on fire, or a Blood punch combo with another weapon. They show you some basics, but there are nearly ways around everything if you experiment.
You probably missed a cheat collectible somewhere?i finished the campaign butdid i miss anything?i have not unlocked doom 1. it says 13 of 14 discs installed.