this patch in a nutshell honestly. i thought it was over 40 minutes ago!
this patch in a nutshell honestly. i thought it was over 40 minutes ago!
Looks like it might actually be over now, but yeah I ran some errands and was genuinely surprised it was still going on 😂this patch in a nutshell honestly. i thought it was over 40 minutes ago!
pleased to see a 3x wind waker team lose hehe.Looks like it might actually be over now, but yeah I ran some errands and was genuinely surprised it was still going on 😂
Damn I didn't use my ones for act 1 yet. C'est la vie.Looks like Act 2 has all new tokens so you can't use Act 1s, I was wondering how that would work.
His ult is the same as before, it just has 4 levels now and you start with it already skilled when you spawn in.Damn I didn't use my ones for act 1 yet. C'est la vie.
Looking at the patch...does bristleback no longer have an ult?
His ult is the same as before, it just has 4 levels now and you start with it already skilled when you spawn in.
Tons of teams are still in Romania since PGL and apparently one of their large ISPs is completely shitting the bed today.Heroic - Azure Ray is also a pausefest. What the hell is happening with these internet cafes?
Damn, yeah. Just found an article about it. This is wild.Tons of teams are still in Romania since PGL and apparently one of their large ISPs is completely shitting the bed today.
I would also say make each hero feel even more unique given their innate. Main problem is some innates being... placeholder-ish.After playing the new patch for a whole day, I think I understand what the idea behind this patch is.
This patch's main goal is to make characters easier to understand, I think.
Yeah, you are right.I would also say make each hero feel even more unique given their innate. Main problem is some innates being... placeholder-ish.
Facets might also help balancing of characters as you can nerf parts of the hero that are more carry (or move them to the carry build) without impacting the support part. Sometimes you can feel that some heroes were clearly balanced away from support or carry because their ability to go from one to another in the game was seen as problematic, so a balancing act of making it possible but really sucky was a thing. For instance, void with the new chrono field that "nerfs" the chrono as end game of sorts but works better as a support.
Ye, the more I watch it, the more "this is the Talents patch" once again. From mind blown in scale -> oh it isnt THAT much in terms of real play (viability of many things is eeeh) -> oh this is so gonna change the game as small fixes make everything more unique.Yeah, you are right.
Can't wait to see how the DOTA team balances it out.
Indeed, and it's been a long time coming. So much friction against it for so many years because "Leeg does innate passives ewwwww". Don't care! Steal that shit, break it and remake it as dota. And they have. The facets are a bonus too, and there's room there for more to be added. Blessing every hero with support or carry potential sounds like a great move for the game's future to me.I would also say make each hero feel even more unique given their innate. Main problem is some innates being... placeholder-ish.
Facets might also help balancing of characters as you can nerf parts of the hero that are more carry (or move them to the carry build) without impacting the support part. Sometimes you can feel that some heroes were clearly balanced away from support or carry because their ability to go from one to another in the game was seen as problematic, so a balancing act of making it possible but really sucky was a thing. For instance, void with the new chrono field that "nerfs" the chrono as end game of sorts but works better as a support.
😅