I thought I'd already said it in this thread but I just hope maybe when the full game comes out PC modders can get the PS4 graphics back into the Steam version of this.
You shouldn't call developers lazyI might be overreacting but I just hate the fact that we are not getting the best version this could be on consoles and pc just because of squares laziness. Any other fanbase would have not have found this acceptable.
They should at least patch this version with better graphical fidelity later down the road. It's not definitive if the visual are inferior.
MH3U on Wii U used lower quality models than MH3 Wii. Symponia Chronicles PS3 ran at half the framerate Symphonia GC did. RE4 PS360 is missing lighting/shading that RE4 GC had. This isn't really that unusual when later ports are based on interim ports (MH3U 3DS, Symphonia PS2, RE4 PS2, etc).They should at least patch this version with better graphical fidelity later down the road. It's not definitive if the visual are inferior.
None of those examples are the same as DQXI. They're just bad ports. DQXI is already on the PS4/PC. A downgraded rerelease on the same platform is a new level of laziness.MH3U on Wii U used lower quality models than MH3 Wii. Symponia Chronicles PS3 ran at half the framerate Symphonia GC did. RE4 PS360 is missing lighting/shading that RE4 GC had. This isn't really that unusual when later ports are based on interim ports (MH3U 3DS, Symphonia PS2, RE4 PS2, etc).
You have to buy this if you want the new content, unless you're advocating for theft of game content you never payed for in terms of modding the old game. Unless you mean wait to buy until a mod comes out for this version to give it better visuals. But any mod to give the old version the content for free would be illegal.
They're exactly the same as DQXIS. Downgraded in ways because they're based on interim ports to 3DS, PS2 or Switch.None of those examples are the same as DQXI. They're just bad ports. DQXI is already on the PS4/PC. A downgraded rerelease on the same platform is a new level of laziness.
They basically developed the Switch port ground up on a different branch of UE4. This involved some visual downgrades adjusting polycounts and texture res but honestly unless you put them side by side most won't notice that. The 2D version included is likewise made ground up and not ported from the 3DS version.Just so I am informed. They literally overwrote the code of the PS4 4k version when making the switch defintive edition, and now this new version is really lesser in visuals compared to my ps4 copy from launch?
So I have to decide between the definitive edition extra content, or the best picture? Unfortunately, I didn't get to play the ps4 one yet due to certain other games at the time and eventually the definitive was announced and I thought I would wait... I wonder which I should play?
Wait so if they run at higher resolution on this next release than the base ps4, doesnt that mean it would be upscaled with ps4pro boost mode? Or is the launch ps4 release actually 4k?They basically developed the Switch port ground up on a different branch of UE4. This involved some visual downgrades adjusting polycounts and texture res but honestly unless you put them side by side most won't notice that. The 2D version included is likewise made ground up and not ported from the 3DS version.
Presumably they just straight ported the Switch version because it was more cost effective than backporting everything into the PS4/PC release. Given this is going to be a low seller (although I hope it takes on GamePass like Yakuza did) it probably makes some sense. They'll also run higher res than the game did on Switch (720p dynamic), and also higher res than vanilla DQXI on PS4 (900p).
The PS4 version ran 900p (1728p on Pro ), Switch version ran 720p / 540p. We don't know for sure but it's expected the DE will run 1080p on base Xbox/PS4 so higher res than the PS4 original. Switch version also had other visual improvements like party members visual in the field.Wait so if they run at higher resolution on this next release than the base ps4, doesnt that mean it would be upscaled with ps4pro boost mode? Or is the launch ps4 release actually 4k?
IQ will be higher than the PS4 original.Yeah the image quality is different enough for me to skip this. Ah well.
The DQ XI JP faq pretty much confirms 1080p/30fps for PS4 and 1080p/60fps for PS4 pro. I have to imagine this will be the same set-up for Xbox One and Xbox One X.The PS4 version ran 900p (1728p on Pro ), Switch version ran 720p / 540p. We don't know for sure but it's expected the DE will run 1080p on base Xbox/PS4 so higher res than the PS4 original. Switch version also had other visual improvements like party members visual in the field.
None of the games you listed are re-releases on the same platform so no it's not the same. And again those were just bad ports. Relative to the Switch version there's no indication that DQXIS PS4/PC is a bad port or downgraded.They're exactly the same as DQXIS. Downgraded in ways because they're based on interim ports to 3DS, PS2 or Switch.
It's not exactly the same, but it's the same reasoning: based on an interim (downgraded) port. They're not bad or lazy ports, they're just based on versions that were scaled back, exactly like DQXIS.None of the games you listed are re-releases on the same platform so no it's not the same. And again those were just bad ports. Relative to the Switch version there's no indication that DQXIS PS4/PC is a bad port.
The problem is that with DQXIS PS4/PC they chose the laziest way possible which is to port a port rather than integrate the new features to the existing versions.