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Iori Fuyusaka

Banned
Oct 26, 2017
2,901
via: astutegaming

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With this knowledge in mind, UFC 3 promotes an incredibly unhealthy online culture of expenses, wherein, the more a player invests into their account the better their performance will be in game. Certainly, an argument can be made for individual skill and barriers of entry negating newcomers from dismantling veterans of the series in online battle, these arguments go out the window however, when the game is so overtly littered with microtransactions to the extent that the very core of the experience is hindered. The fundamentals, striking, grappling and submissions, can all be significantly improved with the purchase of rare boosters, acquired solely through loot crates. These loot crates don't just contain different techniques or abilities, they promote maneuvers that outright boost player statistics in moment to moment competition.

Every single technique, ability, fighter, and stat roll, is entirely acquired and upgraded through the loot box system. A brand-new player fresh out of the tutorials, can dump $1,000 into the game, acquire the rarest loot drops and immediately jump into online competition with a beastly custom fighter that has an exceedingly large health pool, vastly improved endurance, and substantially stronger strikes than the average player who simply pays the $60 price of admission. The higher the rarity of the item, the more significant the improvement overall. Pressing the square button to throw a punch at an opponent, quite literally the simplest and most obvious mechanic in an MMA game, perfectly exemplifies the absurdity of the microtransactions in question. A base level jab will do minimal damage to online opponents, however a fighter that purchases a loot box and acquires a five-star rarity level jab, will not only have a more efficient and powerful technique in combat, but will also be treated to a host of stat increases in all regards, making their player undeniably better in every scenario.

Furthermore, UFC 3's Ultimate Team mode has added the ability for players to unlock real fighters and use them as part of their group online. Yet again this system Is bogged down by the implications of microtransactions as the rarer fighters have the higher base-level statistics and will outright perform better.

Microtransactions are also the only means of acquiring perks and boosts. Perks are powerful abilities that can be equipped for a small number of fights before expiring.

more at link...
 

-COOLIO-

Banned
Oct 25, 2017
2,125
Isn't Ultimate Team essentially something of a collectible card game though?

I mean, those things are by definition pay to win.
 
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