So you're playing the game, it's challenging enough, you die a bit, you make some mistakes and it's ok, that's how games are.
And then you get at the boss. You fight the boss, 3, 4, 5, 20, 30 times.
You get frustrated, you finally win after 40 tries.
Do you feel good about you? Well, I don't. I usually feel bad about how I wasted my time because the boss wasn't balanced enough to match the difficulty from the previous area. Difficulty spikes are bad design.
That's why easy/assist mode on the fly is so good, you can make the badly designed boss easy or manageable if you want to. And then you can go back to the original difficulty. So good.
"Git gud"? Git gud my ass. I have a lot going in my life to waste hours upon hours grinding because the developer threw in a badly designed boss in the middle of the game.
And then you get at the boss. You fight the boss, 3, 4, 5, 20, 30 times.
You get frustrated, you finally win after 40 tries.
Do you feel good about you? Well, I don't. I usually feel bad about how I wasted my time because the boss wasn't balanced enough to match the difficulty from the previous area. Difficulty spikes are bad design.
That's why easy/assist mode on the fly is so good, you can make the badly designed boss easy or manageable if you want to. And then you can go back to the original difficulty. So good.
"Git gud"? Git gud my ass. I have a lot going in my life to waste hours upon hours grinding because the developer threw in a badly designed boss in the middle of the game.