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eXistor

Member
Oct 27, 2017
12,329
Seems about what I expected. Excited to start tonight. I wanted to wait until the game was properly patched, but who knows when that patch is going live.
 

Lemony1984

Member
Jul 7, 2020
6,739
These "Kickstarter to make a spiritual sequel to a beloved retro classic" games are always going to be hard to put a single definitive score on. These games are often 9.5 or 10/10 games to those who backed them because the game is directly aimed at that target audience, but there'll often be parts of these games where game design expectations have moved on from the original game, and if you're not specifically looking for "game like Suikoden" (in this case) then it definitely wouldn't be a 9 or 10/10 to the wider, especially younger audience.

One of those cases where just slapping a number on a review and saying "this one rank is how to rate this game" doesn't work, IMO.
I'm stuggling to think of any Kickstarter spiritual sequel that would be widely seen as a 10/10 even just for people who backed it. I imagine a lot of the mainstream reviewers might not have Suikoden experience etc. so that doesn't help. But also we have plenty of Suikoden fans saying that it's not up to par. So the review score sounds about right? That doesn't mean some people won't enjoy it more/less.
 

ghibli99

Member
Oct 27, 2017
17,901

OriginalJonty

Editor at TheSixthAxis
Verified
Oct 30, 2017
314
What could have been the best strength of Eiyuden Chronicles: Hundred Heroes is its greatest weakness. With the amount of things to do, types of gameplay available, and sheer number of heroes to recruit, the game feels unfocused and inconsistent.


www.thesixthaxis.com

Eiyuden Chronicles: Hundred Heroes Review | TheSixthAxis

In the runaway Kickstarter hit, Eiyuden Chronicles: Hundred Heroes, you’ll recruit more than 100 heroes to bolster an army of resistance.

6/10 from our reviewer.
 

Gavalanche

Prophet of Regret
Member
Oct 21, 2021
17,669
At the moment it is mostly positive on Steam. If it creeps up to positive I will get it!
 

IIFloodyII

Member
Oct 26, 2017
24,079
More mixed than I was expecting though most of the big negative are actually what I was kinda looking forward to (basically a classic JRPG warts and all).
 

Scott Lufkin

Member
Dec 7, 2017
1,500
At the moment it is mostly positive on Steam. If it creeps up to positive I will get it!

Based on the steam forums (I haven't looked at reviews) I'm assuming a lot of negative reveiws are specifically upset about translations from JP to EN. I personally didn't find the examples given to be a problem, and I would have been playing with EN voices and subittles so I'd never have known anything about it if I didn't see no fewer than 6 separate threads bitching about it. It's way overblown in my opinion, but I can't help but wonder if that's where some light review bombing is coming into play.
 

DrROBschiz

Member
Oct 25, 2017
16,508
Based on the steam forums (I haven't looked at reviews) I'm assuming a lot of negative reveiws are specifically upset about translations from JP to EN. I personally didn't find the examples given to be a problem, and I would have been playing with EN voices and subittles so I'd never have known anything about it if I didn't see no fewer than 6 separate threads bitching about it. It's way overblown in my opinion, but I can't help but wonder if that's where some light review bombing is coming into play.

The english voice work and translation are fantastic and a highlight of the game

There are plenty of issues but I don't consider this one of them
 

Patapuf

Member
Oct 26, 2017
6,434
How good is the combat ?

That'd be like, 90% of the reason i play.

I just don't want something that i can play on autopilot.
 

DrROBschiz

Member
Oct 25, 2017
16,508
How good is the combat ?

That'd be like, 90% of the reason i play.

I just don't want something that i can play on autopilot.

Hmm... The animation is awesome and its very pleasing to play

The main issue for me is depth and balancing. Especially early on. It's pretty one track for a bit. It's why a lot of people are going with the Hard difficulty to up their challenge. Very old school where the depth comes over time and the dungeons are about inventory management, prep, and general endurance. Encounter rates are fair though.

I really wish the characters had more unique abilities. I get that with 100 heroes you can only give everyone so much but as of now each character gets 2-3 unique characteristics about them. Be that attack type, stat spread, unique ability or unique skill. Sometimes all of those things in one and sometimes only some of those things.

The rest comes from gearing and runes for customization. It ain't much but it has become enough to keep me engaged and thankfully there are plenty of other aspects of the game that drive you forward. I hope that if they make another that they spend more time diversifying characters and builds. I have said this before but it was quite jarring coming from the complex team building of Unicorn Overlord to something far simpler like this.
 

Disclaimer

Member
Oct 25, 2017
11,562
How good is the combat ?

That'd be like, 90% of the reason i play.

I just don't want something that i can play on autopilot.

I'm playing on Hard. It starts slow, but around the time you unlock your base it starts to ramp up significantly and be very enjoyably challenging. But not in an HP sponge way or anything. The enemy AI can be quite smart and deadly.
 

Disclaimer

Member
Oct 25, 2017
11,562
Based on the steam forums (I haven't looked at reviews) I'm assuming a lot of negative reveiws are specifically upset about translations from JP to EN. I personally didn't find the examples given to be a problem, and I would have been playing with EN voices and subittles so I'd never have known anything about it if I didn't see no fewer than 6 separate threads bitching about it. It's way overblown in my opinion, but I can't help but wonder if that's where some light review bombing is coming into play.

It's just the new venue for culture war garbage. Just like with Unicorn Overlord recently. Chuds who don't even speak Japanese or grasp its fundamental differences from English outraged over localization not being equivalent to what google translate says is a direct translation.

Then there's the right wing grifter subsection upset at pronouns being mentioned in a completely innocuous way, labeling the game as "woke."
 

Scott Lufkin

Member
Dec 7, 2017
1,500
It's just the new venue for culture war garbage. Just like with Unicorn Overlord recently. Chuds who don't even speak Japanese or grasp its fundamental differences from English outraged over localization not being equivalent to what google translate says is a direct translation.

Then there's the right wing grifter subsection upset at pronouns being mentioned in a completely innocuous way, labeling the game as "woke."

Yeah, I don't get it - I don't really even understand where the energy to be this upset about something so stupid comes from. How can it be sustained for so long? Exhausting.
 

Brodo Baggins

Member
Oct 27, 2017
4,026
Based on the steam forums (I haven't looked at reviews) I'm assuming a lot of negative reveiws are specifically upset about translations from JP to EN. I personally didn't find the examples given to be a problem, and I would have been playing with EN voices and subittles so I'd never have known anything about it if I didn't see no fewer than 6 separate threads bitching about it. It's way overblown in my opinion, but I can't help but wonder if that's where some light review bombing is coming into play.

Yeah I took a quick peek at the reviews and every single negative review I saw includes a blurb about "localization". Sure it's possible the localization is bad (haven't played it yet myself), but in general this has become a new code word for anti-woke CHUDs. I highly doubt the localization is PS1 JRPG era level of poorly translated.
 

gilko79

"This guy are sick"
Member
Oct 27, 2017
2,218
Ivalice
I'm about 20 hours in (started over the weekend thanks to kickstarter). It does a fairly admirable job of capturing that Suikoden feel, even if it is inferior by comparison. The side activities have been a letdown, though. Specifically fishing and that spinning tops game. Forget the name of it.

I kinda hate to say it, but I was enjoying Rising far more than Hundred Heroes at this point in my playthrough. Which is bonkers.
 

Morrigan

Spear of the Metal Church
Banned
Oct 24, 2017
34,430
Even if the localization were bad, real Suikoden fans should embrace that as being true to the Suikoden experience 😏 Fake-ass fans!
 

texhnolyze

Shinra Employee
Member
Oct 25, 2017
23,208
Indonesia
I just hope that the story is great. Not many reviewers mentioned it, but I noticed that "Better than most Fire Emblem war story" line which made me pause for a bit.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,640
Suikoden 1 and 2's English Scripts were complete nonsense.

As a kid I was confused why a Military Surgeon was my Main Strategist.
 

MZZ

Member
Nov 2, 2017
4,292
Heh, the reviews read like how a lot of JRPGs were reviewed back then. This game truly is a throwback to that era.

The complaints about QoL stuff is (understandably) through the lens of modern standards. Would be great if it were more modern but personally I don't mind any of it as I grew up on that stuff and still play those games regularly today.
 

DeadMoonKing

Member
Nov 6, 2017
911
Even if the localization were bad, real Suikoden fans should embrace that as being true to the Suikoden experience 😏 Fake-ass fans!

So true it hurts...
Illusion of Gaia and Suikoden 2 literally made me want to learn Japanese (amongst several other reasons) and now I TL for a living.

Without having played it yet myself but seeing some comparison screenshots it honestly reads to me like a mix of "If I had been on this, I would have asked the editor to calm down." and "This is literally how you add flavor to a language that doesn't have honorifics and deliberate speech patterns that convey a ton of meaning." Mainly tilted in favor in the latter.

EDIT: If I may wax a little philosophical on localization and its reception in general, I think one of the main issues is that story is not the same as dialog. All of us 30+ folk who grew up with games from the 16 and 32-bit era don't remember how lacking in dialog the games were; this was made jarringly apparent to me after starting up a replay of the OG FFVII after finishing Remake. That game is sparse and that was a larger and longer game for the era.

Frankly, a lot of the games from said era had great stories and memorable characters, but the dialog writing (both in J and translation) was lacking both in volume and oftentimes quality. I think our imaginations filled a lot of the blanks in from the sparse writing that was there.

All this is to say, it's entirely possible to have a great story with middling to even poor dialog. I think a lot of people complaining about intent and how things weren't like that in the "classics" are forgetting just how sparse the writing really was.

Now that narrative-driven games can and are generally expected to be more wordy, we encounter many different takes on localization and it definitely raises some hackles, all the more so for the more niche games that wear their country of origin a little bit more openly on their 袖 and for those fans who wants things to feel a bit closer to that. since those older translations, for better or worse, captured to a degree, the country of origin in a curious way.

One final note: This commentary was specifically about those who wonder why certain decisions are made during localization and also why things are so "different" from the classics. This does not take into account bad faith chuds, because, they aren't worth taking into account.
 
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ghibli99

Member
Oct 27, 2017
17,901
I don't think the localization is "bad" -- it just looks like creative liberties were taken to help add some flavor/personality to the characters. Some work, some don't, but the outrage I've been seeing seems really overblown. I'm now about 15 hours in and haven't run into anything that has jumped out at me. I'm playing with the Japanese voice and English text. I have a very low level understanding of Japanese, and even when I notice things don't match, it doesn't bother me. This happens so often with localizations that it surprises me a little bit that it's *this* game that's setting folks off.
 

Sesha

▲ Legend ▲
Member
Oct 25, 2017
9,838
Shame to hear that the game is disappointing some folks. i feel like there's a trend on kickstarter where original creators of games try to recreate their previous work in a modern lens, and the projects almost never live up to the original work.

- Mighty No 9
- Yooka-Laylee
- Shenmue 3

I'd argue that the only one that has been pretty sucessful is Iga's Bloodstained: Ritual of the Night, but even that game isn't really as good the classic Iga games.

I'll still be checking this out on Game Pass though. Never played Suikoden so I have little to compare it to, I suppose.

A 76/77 is an okay score. MN9 has a 52 on OC, Shenmue 3 a 68. The closest is Yooka-Laylee at 72. Considering the game was developed by a mostly new team, with leads that haven't made a game on this level for over a decade, through COVID, working on six platforms, on a KS budget, while the writer/studio president was seriously ill, it didn't work out terribly. Minus Murayama dying, obviously. Some of the things dragging the game down in reviews include very fixable issues on the PS5 and Switch versions (the latter with its double whammy of optimization, and the encounter rate bug that some reviewers thought were an intentional part of the game), but also some things that aren't flaws like random battles or the large roster (seriously, what an asinine critique of a Suikoden-style game).

I don't think there's a trend at all. Bloodstained, Wasteland 2, Pillars of Eternity, Torment, Psychonauts 2 (not KS, but crowdfunded still) have all been successful. Some things worked out, some things didn't. Even Broken Age with its famously troubled development ultimately released to a 79.
 
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