I don't really believe it. Team Cherry consists of 2 people (3 if you count in Chris Larkin who made the OST) and did an absolutly amazing port of Hollow Knight. And that game is based on Unity, which is infamous for mediocre console performance.
They're talking about games that target higher performance machines that then have to be "down-ported" to Switch.I don't really believe it. Team Cherry consists of 2 people (3 if you count in Chris Larkin who made the OST) and did an absolutly amazing port of Hollow Knight. And that game is based on Unity, which is infamous for mediocre console performance.
They are quite obviously talking about 3D games. A game like Hollow Knight would be incredibly easy to port, relatively speaking. Games featuring 3D art are another beast entirely.I don't really believe it. Team Cherry consists of 2 people (3 if you count in Chris Larkin who made the OST) and did an absolutly amazing port of Hollow Knight. And that game is based on Unity, which is infamous for mediocre console performance.
No they are quite obviously talking about kickstarters that had as extra goal 3DS/Vita/Wii U. I can't think of any "major Japanese crowdfunded campaign" that had Switch as as extra goal (excluding Bloodstained that was a shit show because Switch was an afterthought even though most supporters wanted a Switch version).They are quite obviously talking about 3D games. A game like Hollow Knight would be incredibly easy to port, relatively speaking. Games featuring 3D art are another beast entirely.
Also as a note, Unity has improved a lot on consoles.
The title is not at all what they are saying. I'm not even many/any Kickstarters have promised Switch versions...
They are quite clearly referencing all those Kickstarters that promised Vita and Wii U versions with no realistic chance or intention of actually releasing there.
The title is not at all what they are saying. I'm not even many/any Kickstarters have promised Switch versions...
They are quite clearly referencing all those Kickstarters that promised Vita and Wii U versions with no realistic chance or intention of actually releasing there.
Weird that they are even mentioning the console when they are obviously not interested in targeting the Switch specs with this game.This feels like baiting for Switch users to invest in the kickstarter with the promise of maybe a port to next console.
JRPGs have a huge market on PS4 and PC.Use the Switch version as the base version. Stretch for xbox and sony. Your main (Console) market is on the Switch for these games.
I don't really believe it. Team Cherry consists of 2 people (3 if you count in Chris Larkin who made the OST) and did an absolutly amazing port of Hollow Knight. And that game is based on Unity, which is infamous for mediocre console performance.
And those plattforms won't have any issue running a game developed for Switch.
After seeing Bloodstained and lots of other delayed/inferior/not as optimised ports, I could believe it.
I'm glad they're being this transparent with it. You see it too often with other campaigns.
Use the Switch version as the base version. Stretch for xbox and sony. Your main (Console) market is on the Switch for these games.
If that's not what they're saying, i think they need to reword the post. It reads to me like a switch port is exactly what they are referring to. If they weren't, why would they not promise a switch version, then explicitly say they hope there's a switch 2 that they can bring it to?
In this context they are obviously talking about Switch version.
They're not promising a Switch version for their project but "porting game to Switch cost have been too expensive" is not accurate because they are basing it on past examples of lower specced hardware and as I said I'm not even sure there's been many Kickstarters which offered Switch versions at this point?
I mean they are making their own game so I assume they know what they are talking about when they say that they feel like Switch version could a problem for them cost wise.
I don't really believe it. Team Cherry consists of 2 people (3 if you count in Chris Larkin who made the OST) and did an absolutly amazing port of Hollow Knight. And that game is based on Unity, which is infamous for mediocre console performance.
Switch
This is the next big thing for Team Cherry. We're working our hardest to get the game ready for Nintendo's sleek new console. But as hard as we work, Team Cherry is only two people (Plus Leth!) so we've taken a big step to speed things up!
Please welcome Shark Jump Studios. They're an Adelaide based coding/development team, and we've brought them on-board specifically to help us get Hollow Knight's Switch version tested, polished and ready for it's console debut. Between the two teams, expect Hollow Knight to land on Switch in a not crazy (though still unspecified!) period of time.
You are missing the point. The title Of this thead says they said Switch version porting has been too expensive in all Japanese kickstarters, while the passage shown is talking about lower power hardware in general.I mean they are making their own game so I assume they know what they are talking about when they say that they feel like Switch version could a problem for them cost wise.
I understand not developing for the Nintendo Switch if they believe the game will be out by the time the Switch successor is out/will be out soon.
What wouldn't make sense is them stating that making a Switch version would be too expensive. If that is the case, why not set the Nintendo Switch version of the game at a higher threshold, so that if it is met, the Switch version is made, but that it also takes into account the development costs for a Switch version?
In the west they've generally led sales on Switch. Most are AA and midsize efforts though, we don't really have a point for comparison on things like FFXV or KH3.
I'm not arguing that, but the the wording of this title is inaccurate to what they have actually said.
You are missing the point. The title Of this thead says they said Switch version porting has been too expensive in all Japanese kickstarters, while the passage shown is talking about lower power hardware in general.
Does that matter though?
Dude, I'm trying to express that using a 2D sprite-based game as an example to demonstrate that they're not telling the truth is wrong (the guy I replied to literally said he didn't believe them). The difference in difficulty of porting a 2D game like Hollow Knight compared to porting 3D games like Bloodstained or Mighty No. 9 to lower spec hardware cannot be understated.No they are quite obviously talking about kickstarters that had as extra goal 3DS/Vita/Wii U. I can't think of any "major Japanese crowdfunded campaign" that had Switch as as extra goal (excluding Bloodstained that was a shit show because Switch was an afterthought even though most supporters wanted a Switch version).
Ah ok. For the record I don't think they are not saying the truth, it's just that what they are saying is not what the thread title is saying... :-) The implications of what they are saying though are indeed for the Switch version of their game.Dude, I'm trying to express that using a 2D sprite-based game as an example to demonstrate that they're not telling the truth is wrong (the guy I replied to literally said he didn't believe them). The difference in difficulty of porting a 2D game like Hollow Knight compared to porting 3D games like Bloodstained or Mighty No. 9 to lower spec hardware cannot be understated.
probably the devs trying to aim higher with higher end games. The Witcher 3 took a year to port and a lot of modifications to the engine to get around the Switch's limitationsI remember when the Switch just came out people started talking about how easy it was to port games to the Switch, stating that it wouldn't take more than 2 weeks (?) for a direct unoptimized port. Shortly after that Sumo had Snake Pass playable on Switch within 4 days. What happened to this? Obviously different engines take different methods to be ported, but we've seen very small teams port their games without any problems.
I agree but it's clear they don't want to compromise their vision to the extent possible so I get why they're not treating the Switch as a baseline.And those plattforms won't have any issue running a game developed for Switch.
There's definitely a huge JRPG market on the Switch, I didn't mean to imply otherwise. I was just responding to the idea that the Switch is the ONLY JRPG market when we have so many recent examples demonstrating the opposite for PS4 and PC.In the west they'd generally led sales on Switch. Most are AA and midsize efforts though, we don't really have a point for comparison on things like FFXV or KH3.
Yeah, this is the reality of it. I feel like by the time this comes out PS4 and XBO versions probably get cut.Most major Kickstarter VGs take like 4-5 years to cook up, so this makes quite a bit of sense.
Yeah, for their game it's naturally about the Switch! Don't disagree with you there! Sorry if I sounded a bit heated for a sec. <3Ah ok. For the record I don't think they are not saying the truth, it's just that what they are saying is not what the thread title is saying... :-) The implications of what they are saying though are indeed for the Switch version of their game.
This is clearly a team where even the Switch 2 will be an afterthought. It is nice that they are being transparent about it, but it is clear that people who are interested in playing only on Switch/Switch 2 should stay away from this kickstarter. Any Switch only player that does not ignore this campaign is ignoring the writing on the wall.
I agree but it's clear they don't want to compromise their vision to the extent possible so I get why they're not treating the Switch as a baseline.
There's definitely a huge JRPG market on the Switch, I didn't mean to imply otherwise. I was just responding to the idea that the Switch is the ONLY JRPG market when we have so many recent examples demonstrating the opposite for PS4 and PC.
Yeah, they did an astounding job with the port, but they took like an extra year of development time to optimize performance and made sure it was great. Luckily they had the bandwidth to take on such a task and the results were great, but to hand wave away what was surely a significant undertaking seems both unfair to the Hollow Knight devs, and the devs here.I don't really believe it. Team Cherry consists of 2 people (3 if you count in Chris Larkin who made the OST) and did an absolutly amazing port of Hollow Knight. And that game is based on Unity, which is infamous for mediocre console performance.
Yeah lolWhilst true it's funny that the game they namedropped(Octopath Traveler) as an influence in terms of visual style and showing JRPGs are viable is a Switch game first and foremost.
Yes and it basically consist of rewriting the whole game. Which is the point of what he is saying.I don't really believe it. Team Cherry consists of 2 people (3 if you count in Chris Larkin who made the OST) and did an absolutly amazing port of Hollow Knight. And that game is based on Unity, which is infamous for mediocre console performance.
At least if those versions do get made they would run on PS5/XSX anyway due to BC.Yeah, this is the reality of it. I feel like by the time this comes out PS4 and XBO versions probably get cut.