- The PC version runs with all settings maxed out using DLSS in quality mode with an RTX 3080.
- The PS5 version seems to apply temporal reconstruction better, achieving a slightly sharper result than the Series X version, but lower than the DLSS on PC.
- The PC version has the possibility to activate ray tracing for ambient occlusion with Nvidia card.
- Series S has a practically perfect framerate. PS5/SX suffer some occasional drops, being more common on PS5.
- Similar textures on PS5/SX in most cases, but in others the PS5 version is closer to the PC version. Lower quality of textures in Series S.
- Slight anisotropic filtering improvement on Series X over PS5. Lower in Series S.
- Series S shadows have lower resolution. On PS5/SX, they seem to have the same graphical setting.
- Regarding vegetation, Series S has a lower amount. It is difficult to know if PS5/SX/PC have the same configuration, since the vegetation distribution is different, but they look the same.
- The drawing distance is similar on the 4 platforms, but slightly lower on Series S.
- Reflections have lower resolution on S Series. On PS5, they seem to have lower quality compared to SX/PC.
There are curious differences between versions, but in any case they are anecdotal. It's a good job on all platforms.