Late last year CCP announced that they were shutting down all of their VR projects: a decree that was so explosive that they actually closed down their Atlanta and UK offices. According to a statement at the time, "the EVE Online development team was not impacted at all" but the ordeal clearly impacted the company as a whole.
This week I spoke to CCP CEO Hilmar Veigar Pétursson about where VR already went and where it was going at EVE Vegas.
Pétursson begins with a staggering statistic: "we expected VR to be two to three times as big as it was, period," he muses. "You can't build a business on that." There is a new hope though, as Pétursson mentions the Oculus Quest as a potential savior in multiple ways. It's something we both agree on. While I'm no soothsayer and have no idea of the mass market will actually take to it, the six degrees of freedom and tether-free VR experience is vastly different than the generation we're in currently. Just popping on the headset and walking around a room with a baked-in gaming PC is going to be night and day compared to what's on offer now.
If that era of resplendence comes, Pétursson and his company aren't going to necessarily jump back in right away. "If it does take off, and I mean if, we'll re-assess. The important thing is we need to see the metrics for active users of VR. A lot of people bought headsets just to try it out. How many of those people are active? We found that in terms of our data, a lot of users weren't."
https://www.destructoid.com/eve-onl...to-three-times-as-big-as-it-was--527858.phtml