18 months!? I thought they only had 18 hours to make New Vegas 😱
Nope! 18 months! You can't make a game is 18 hours LMAO 🤣🤣🤣🤣🤣🤣🤣
Here's what I found on wikipedia.com after digging around for a bit!
DEVELOPMENT
In 2004,
Bethesda Softworks purchased the license to develop and publish
Fallout 3, as well as an option to create two sequels, from
Interplay Entertainment.
[20] Three years later they bought the
Fallout intellectual property.
[21] Bethesda abandoned the original gameplay style of previous
Fallout titles; instead of an
isometric game with
action point/
turn-based combat, Bethesda's
Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system.
[22][23][24]
Fallout 3 was a critical and commercial success upon its release in 2008,
[22] and Bethesda commissioned a sequel. With their own developers busy working on
The Elder Scrolls V: Skyrim, Bethesda reached out to
Obsidian Entertainment, a company founded by several former members of Interplay's original
Fallout developers
Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the "West Coast" story rather than the plot of
Fallout 3.
[22][25] Bethesda rejected Obsidian's idea to set the game between the events of
Fallout 2 and
Fallout 3, but they did approve of setting the game in Las Vegas.
[25][26]
Fallout: New Vegas was announced in April 2009.
[27] Obsidian's development team included former Interplay/Black Isle employees
Josh Sawyer as director, and
Chris Avellone as a writer and director of the game's downloadable content.
[14][28] The plot of
New Vegas takes heavy inspiration from the original
Fallout 3 that Black Isle developed, commonly known by its codename "
Van Buren",
[29] which Sawyer also directed prior to its cancellation.
[30] The most notable example is the inclusion of Caesar's Legion, a faction originally created for
Van Buren.
[29][31] Obsidian included other factions from previous
Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.
[29][31]
The game had a somewhat short development cycle of 18 months.
[32] New Vegas reuses the
Gamebryo engine used in
Fallout 3, yet it improved on the previous installment's source code, with some graphics rendering improvements and new art assets, while reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip.
[31][33] Obsidian were unfamiliar with the Gamebryo engine and had to request the help of an
Oblivion modder named Jorge Salgado.
[34] Obsidian refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. a more viable option than it was in
Fallout 3.
[30][35] One PC version of the game relies on
Steamworks for online functions, such as achievements and cloud save storage, as well as
digital rights management (DRM).
[36] A version without DRM was made available by
GoG.com on June 1, 2017.
[37]