In case people were curious about Fallout 76's business model.
Metro Game Central: "One question I've been asking a lot of people at Gamescom, with a certain amount of glee, is how the fallout from Battlefront II has affected them. And it has affected almost everyone – even mobile developers, to my surprise. But I imagine it's made little difference to you, because Bethesda is entirely blameless when it comes to encouraging loot boxes."
Pete Hines: "Well, we really try… we're pretty aware of where the line is and try and sit on the right side of that line. So I'll give you an example, it's not like microtransactions haven't been a four-letter word in this industry, amongst certain folks, for a while. We have microtransactions in Fallout 76. But, they're only cosmetic. Anything we're selling for real money you can also buy with in-game currency that you get as a reward while you play. And part of the main reason we're doing it is because we want to provide all of the post-launch content that we do for free. So any DLC or new content we add is free to everybody. And we feel like we're being upfront, we're doing this in a way that makes sense. It's only cosmetic, there is no pay-to-win. You can earn it in-game if you don't want to buy it. If there's an outfit you want. Like yeah, you're getting rewards along the way, just use that to go buy the weapons skin or whatever the hell it is you want. We just feel that that kind of approach is on the right side of the line where folks go, 'Yeah, I'm okay with that'. And where that line is will sometimes move but generally speaking we feel like we have a pretty good sense… I mean, we had lunchboxes in Fallout Shelter but nobody had an issue with it because that game wasn't really in your face about the fact that there was a way to spend money."
Edit:
Oh, I should also note that it's meant to last forever.
Metro Game Central: "Yes it does. Well that's great to hear. I assume Fallout 76 is the most games as a servicey of the two, so how long do you envisage that lasting?"
Pete Hines: "Forever."
Metro Game Central: "Forever?"
Pete Hines: "I'm not being ironic. Like, forever. Because other people have said, 'Is your timeline two years or five years?' And I said, 'Well, they're still playing Morrowind and you go online and look at how many people are playing Fallout 4 and Skyrim. Those games have been out for four and seven years, and there are literally hundreds of thousands of people playing those games every single day, every single month. So Fallout 76, our timeline is in perpetuity. Now what that content is gonna be, and what that's gonna look like, I'm not sure. Part of our thing is we need to get people in the game and see how they respond. We've even taken this approach for past DLC. I don't know if you remember Fallout 3? The big consumer reaction when we launched that game was that they were all upset that it had an ending. And we were like, 'All the previous games had an ending! We thought we were sticking to what that franchise is…' But they didn't want an ending and we had a couple of DLCs in the works but the third one we did we were like, 'Well, we need a DLC that removes the ending of the game and allows you to continue on'. So 76 is going to be like that. We have some ideas for this and that, but let's see what people want more of. Let's see what they respond to and support that."
Source: https://metro.co.uk/2018/09/13/pete...believe-in-single-player-7939215/?ito=cbshare
Metro Game Central: "One question I've been asking a lot of people at Gamescom, with a certain amount of glee, is how the fallout from Battlefront II has affected them. And it has affected almost everyone – even mobile developers, to my surprise. But I imagine it's made little difference to you, because Bethesda is entirely blameless when it comes to encouraging loot boxes."
Pete Hines: "Well, we really try… we're pretty aware of where the line is and try and sit on the right side of that line. So I'll give you an example, it's not like microtransactions haven't been a four-letter word in this industry, amongst certain folks, for a while. We have microtransactions in Fallout 76. But, they're only cosmetic. Anything we're selling for real money you can also buy with in-game currency that you get as a reward while you play. And part of the main reason we're doing it is because we want to provide all of the post-launch content that we do for free. So any DLC or new content we add is free to everybody. And we feel like we're being upfront, we're doing this in a way that makes sense. It's only cosmetic, there is no pay-to-win. You can earn it in-game if you don't want to buy it. If there's an outfit you want. Like yeah, you're getting rewards along the way, just use that to go buy the weapons skin or whatever the hell it is you want. We just feel that that kind of approach is on the right side of the line where folks go, 'Yeah, I'm okay with that'. And where that line is will sometimes move but generally speaking we feel like we have a pretty good sense… I mean, we had lunchboxes in Fallout Shelter but nobody had an issue with it because that game wasn't really in your face about the fact that there was a way to spend money."
Edit:
Oh, I should also note that it's meant to last forever.
Metro Game Central: "Yes it does. Well that's great to hear. I assume Fallout 76 is the most games as a servicey of the two, so how long do you envisage that lasting?"
Pete Hines: "Forever."
Metro Game Central: "Forever?"
Pete Hines: "I'm not being ironic. Like, forever. Because other people have said, 'Is your timeline two years or five years?' And I said, 'Well, they're still playing Morrowind and you go online and look at how many people are playing Fallout 4 and Skyrim. Those games have been out for four and seven years, and there are literally hundreds of thousands of people playing those games every single day, every single month. So Fallout 76, our timeline is in perpetuity. Now what that content is gonna be, and what that's gonna look like, I'm not sure. Part of our thing is we need to get people in the game and see how they respond. We've even taken this approach for past DLC. I don't know if you remember Fallout 3? The big consumer reaction when we launched that game was that they were all upset that it had an ending. And we were like, 'All the previous games had an ending! We thought we were sticking to what that franchise is…' But they didn't want an ending and we had a couple of DLCs in the works but the third one we did we were like, 'Well, we need a DLC that removes the ending of the game and allows you to continue on'. So 76 is going to be like that. We have some ideas for this and that, but let's see what people want more of. Let's see what they respond to and support that."
Source: https://metro.co.uk/2018/09/13/pete...believe-in-single-player-7939215/?ito=cbshare
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