I dont know where Far Cry fits in a post BotW, and MGSV world. This just looks like Far Cry 4 and 3.
Yeah, I never launched Far Cry 4 more than once because of that. All my progress was wiped after like an 8 hour play session with a friend. On top of that, it was buggy as all hell with me getting shot by invisible enemies a lot of the time that only the host could see.i hope they changed their mind in regards to game progress for your coop partner. Because ive read some weeks/months ago that the game progress will only be saved for the Host and not the Coop Partner. That would be pretty terrible
That marketing never existed anywhere besides in people's heads. The very first videos we've seen from it had dude installing huge gatlin gun on little airplane, hot femakle bartender making molotov coctails and priest with big ass gun hidden in a bible. It's never was anything than typical Far Cry madnessSomeone needs to tell Ubisoft to just top doing the "camera pulls out and look at all these objective markers" shot in trailers.
Neither BotW nor MGSV matched core Far Cry 3-4 gameplay, so bassicaly Ubi is just competing with themselves here, having to deliver substantial improvement over already stellar formula that got used one times to many.I dont know where Far Cry fits in a post BotW, and MGSV world. MGSV perfected what Far Cry was always doing, and BotW showed a better alternative to what was going on. This just looks like Far Cry 4 and 3.
Ubisoft really can't help themselves from creating an Ubisoft game can they? Just look at this:
There isn't a better way to immediately crater everyone's excitement in less than 2 seconds.
Does this look attractive to anyone at all? Who still enjoys Ubisoft iconathons anymore?
Some things it did better, some things not. The core shooting was better in Far Cry, but about everything else goes to MGSV, IMO. I was more referencing the structure of the game, which the industry is moving away from. Far Cry defined it, everyone copied it, including BotW in some cases, and now it's old. I just was hoping for a little more change, especially given the environment they chose, but here they are showing off Co-Op as their big thing, which was already in Far Cry 4. It takes years to make a game, I doubt they saw the general shift the industry would be taking, now.Neither BotW nor MGSV matched core Far Cry 3-4 gameplay, so bassicaly Ubi is just competing with themselves here, having to deliver substantial improvement over already stellar formula that got used one times to many.
I would say it does all combat and movement better actually. Once you are near late in the game and well trained in every system the shit FC3 and 4 allow you to pull off is completely insane. It's almost Dishonored-level of badassery.Some things it did better, some things not. The core shooting was better in Far Cry, but about everything else goes to MGSV, IMO. I was more referencing the structure of the game, which the industry is moving away from. Far Cry defined it, everyone copied it, including BotW in some cases, and now it's old. I just was hoping for a little more change, especially given the environment they chose, but here they are showing off Co-Op as their big thing, which was already in Far Cry 4. It takes years to make a game, I doubt they saw the general shift the industry would be taking, now.
I'd like to be wrong, or maybe they will find a way to make the sameoldsameold, fun again. But it looks too much the same for me.
I dont know where Far Cry fits in a post BotW, and MGSV world.
Q. How is my progression saved when I invite a friend to join my game in co-op?
A. In the co-op mode, the narrative of the game is centered on the player hosting the game. As the host, you keep both your World Progression and your Player Progression, exactly as you would in single player mode.
Q. How is my progression saved when I am invited to join a friend's game in co-op?
A. The player invited in the host's game is essentially a "Friend for Hire". When you join a co-op game as a guest, you are playing in your host's world and help them progress.
This means that once you leave the co-op mode after a game as a Friend for Hire, you do not keep the World Progression completed during the co-op session. However, you keep your own Player Progression – XP, in-game currency, inventory items, and more – once you leave the co-op game and are back in your own world.
Q. What progression is not saved when I am playing co-op as a guest?
A. As the guest, your World Progression, Reputation, and Quest related unlocks are not saved once you are back to your own world.
Q. What is the World Progression?
A. The World Progression refers to all the quests, activities and contents completed or unlocked within your game. Only the players hosting the co-op game keep their World Progression when playing co-op.
Was sold to it by the trailer, but that FAQ turned me off... I won't do the game twice juste to be able to play with my friend...The fact that the co-op partner doesn't save any world progress means this feature might as well not exist for me.
From the game's co-op FAQ:
What a weird decision.
The fact that the co-op partner doesn't save any world progress means this feature might as well not exist for me.
From the game's co-op FAQ:
What a weird decision.