Eh, as someone whose character went largely unchanged, I get it.As a person who can't use the CC and benchmark because I'm a PS5 player, I'm throwing caution to the wind and just assuming that my character is going to look fine despite a lot of internet hyperbole.
What it looks like to me is that they're going for a more realistic aesthetic in terms of shadows and lighting than just the standard "anime" look to XIV where all of our characters have that little white dot to pretend we have glossy eyes when realistically....eyes don't function like that normally.
I personally want them to keep pushing the CC to do better and bigger things because I'm quite sick of playing with 2010 textures after 10+ years. I think people just need to chill out a little and take deep breaths. I've seen so many people stress out over this and it's not healthy.
I'm not sure how even the first picture is a downgrade. There are definitely differences, but I definitely wouldn't say the image on the right is objectively worse in any capacity.Pretty much where i stand on it too, out of curiosity ive even taken the time to remake some of the flat faces people keep posting around online and just turning the characters in the CC to better more dynamic light sources and they always instantly pop out as way higher quality than before to me. Some stuff is a little different and hopefully they can maybe tweak the face models a little closer to what people liked before but the pure quality update is very noticeable
one example that was the biggest for me was someone posted their bunny on twitter complaining about how it just looked like a pure downgrade
and i was just like holy shit that is hella bad so i went to go see for myself
and no... it wasnt bad at all
Eh, as someone whose character went largely unchanged, I get it.
This is a game where it's super easy to get attached to your character and how they look and if the changes make you not like how your character looks anymore, that can get unspeakable annoying.
There's a couple that won one of the hairstyle contest so they will be added to the game, but when those contest winners get added is variable. Usually whenever they find a way to fit them in as some sort of reward
There's an Afro that I think you can pick up at Gold Saucer. And I think a couple of races have access to locs. But overall, XIV is still AWFUL when it comes to black hair options. That said, they showed off some player created hairstyles that they planned to officially incorporate into the game and a few of them were Afro-textured. Hopefully we see a lot more in the future.
There's a couple that won one of the hairstyle contest so they will be added to the game, but when those contest winners get added is variable. Usually whenever they find a way to fit them in as some sort of reward
There's an Afro that I think you can pick up at Gold Saucer. And I think a couple of races have access to locs. But overall, XIV is still AWFUL when it comes to black hair options. That said, they showed off some player created hairstyles that they planned to officially incorporate into the game and a few of them were Afro-textured. Hopefully we see a lot more in the future.
Thanks for the replies! I googled the new ones, I'll probably try jumping in when they drop.
They didn't remove that, they made it rendered instead. The old catchlights are just a static low res png, the new eyes properly reflect light sources instead
View: https://imgur.com/dWOY8aH
When new hairstyles get added to the game, they aren't folded in to the baseline selection available to new players. You have to unlock them by obtaining an item that will add it to your collection, then change your hair at the hairstylist NPC (just costs a bit of Gil). Getting them is usually easily done, but we don't know if the method for these new styles will be done by Dawntrail content (super far away from a brand new player) or found in the Gold Saucer (reached early on, but you need to spend a lot of time doing minigames for prize tickets). So if you're waiting to start the game just for the hairstyles, you won't even be able to select them when you do start up.
I've been checking from all angles and lighting that's present, been testing all kinds of different features, changing the new DLSS and FSR settings, and have ran my character through the benchmark over and over. Some characters did not get their looks preserved at all, when YoshiP had promised that our character looks would be preserved, not changed and "have to get used to".Fair, but I still feel like the reactions are overly dramatic as the post below my original one from QisTopTier explains very perfectly about how people are just not used to seeing shadows and lights rendered in real-time as opposed to all of that stuff being "baked on" by default and not able to change. It's just not as bad as people are making it out to be and causing themselves massive amounts of undue stress.
Stuff like actual glitching and clipping issues by all means report as feedback, but I feel like a lot of people just don't turn the camera around when they're making these characters and then posting how they've been turned into abominations.
Given Yoshida said part of this graphics update was specifically to improve how bad dark skin tones looked before, it makes sense that they might also be working on adding more black hair styles in the not-too-distant future. Can't say for certain, but they're definitely aware of the problems there.There's an Afro that I think you can pick up at Gold Saucer. And I think a couple of races have access to locs. But overall, XIV is still AWFUL when it comes to black hair options. That said, they showed off some player created hairstyles that they planned to officially incorporate into the game and a few of them were Afro-textured. Hopefully we see a lot more in the future.
I think it's true that people aren't used to real-time rendering but also I think there's something to be said for the fact that a lot of these character parts weren't designed to be used with real-time rendering and so they look off.Fair, but I still feel like the reactions are overly dramatic as the post below my original one from QisTopTier explains very perfectly about how people are just not used to seeing shadows and lights rendered in real-time as opposed to all of that stuff being "baked on" by default and not able to change. It's just not as bad as people are making it out to be and causing themselves massive amounts of undue stress.
Stuff like actual glitching and clipping issues by all means report as feedback, but I feel like a lot of people just don't turn the camera around when they're making these characters and then posting how they've been turned into abominations.
and i was just like holy shit that is hella bad so i went to go see for myself
and no... it wasnt bad at all
I've been checking from all angles and lighting that's present, been testing all kinds of different features, changing the new DLSS and FSR settings, and have ran my character through the benchmark over and over. Some characters did not get their looks preserved at all, when YoshiP had promised that our character looks would be preserved, not changed and "have to get used to".
I've seen characters whose looks got preserved and look better, which their owners are happy about. My girlfriend is one of them, her character looks great, and the changes have only brought out her character's traits more. Mine though, not so much, she even agrees that mine did not end up looking like the same person. It's such a common occurrence for some faces that they've gotten entire forum threads dedicated to those faces, and how much the benchmark is changing their character away from what they've known and loved for years and years.
I think it's true that people aren't used to real-time rendering but also I think there's something to be said for the fact that a lot of these character parts weren't designed to be used with real-time rendering and so they look off.
Also a lot of people in this thread don't like how their character looks when run through the benchmark several times either. It's not just the character creator.
BG3's CC is aiming low tbh.Well, let's keep in mind that XIV is still running on 1.0 coding and reusing assets. They're working with what they can and anything close to perfection is going to mean a whole new engine in the game than one we've got to support better fidelity, in my opinion.. I'm impressed that they were able to manage anything with the textures at all honestly considering things. I'd love to see a Baldur's Gate 3 CC in XIV, but that would require a whole new game probably.
BG3's CC is aiming low tbh.
The ideal for a game like XIV is something like Dragon's Dogma 2's.
That will likely help with stuff like colors, but I don't see it helping with the smoothness of certain features now.I feel its important to re-state that everyone gets a free fantasia. I'm not 100% happy with how my character converted in Dawntrail (although I felt much better after seeing her in motion during the benchmark) so I will definitely take advantage of that to fix things!
Yes, that's why I'm leaving feedback (on the official forums) and talking about it.Keep in mind that the benchmark CC is not the final product and they've stated that several times. People keep missing this and it even states it on the website as well for the benchmark
"Ahead of the release of FINAL FANTASY XIV: Dawntrail, the benchmark allows players to experience a portion of the upcoming visual enhancements featured in the game's first graphical update."
"* After the release of the benchmark, we will continue to make improvements to the game's visual fidelity in the lead-up to the release of FINAL FANTASY XIV: Dawntrail."
It's a portion not set in stone and things will change. People can still keep providing feedback on it, but without all of the hyperbole as that doesn't really help the developers at all when they just need the short of it.
Yes, that's why I'm leaving feedback (on the official forums) and talking about it.
I've just had multiple people pulling "get used to it" and it's getting old really fast and wearing my patience down.
Can someone show an example of this wrecking?Right, I get that. I meant they removed the static light, which they desperately need to add back in some form because any character that had darker eye colors got wrecked by this update.
Your CPU can be a pretty big factor in this game, you shouldn't just compare the GPU.I'm shocked some people's scores higher than mine with weaker video cards. Is an rtx 4060 that bad? What came with this new computer I got a deal on.
Here's two example I could find
I can show too.
I can show too.
Her pupils became dilated and way darker and lost their edge, the limbal rings are the only thing really keeping a semblance of a pupil and not a dead void.
Current:
Benchmark:
Here's two example I could find
Live / Benchmark both in character creator at the same position, as I've said Hrothgar seems less affected by this / actually is much improved because the fake light in certain angles is way too noticeable.
/
/
/
/
I'm playing at 3440 x 1440 ultrawide with max settings and averaging 95 fps with a 12k to 13k "score." There are higher scores from people playing at 720p or 1080p. The score only seems to matter if someone has a similar setup as you and is somehow significantly higher because that then might mean something is wrong with your system.I'm shocked some people's scores higher than mine with weaker video cards. Is an rtx 4060 that bad? What came with this new computer I got a deal on.
Both in as much lighting as possibleWhenever you have a chance, can you take a picture of her eyes when she's looking at a light source in the Benchmark? I wondering how that would look. Maybe the pupils are more noticeable then?
From what I can tell more than anything the main culprit seems to be the new version of the limbal ring. The glow bleeds into the inner part now instead of just being a solid circle atwhich ends up drowning out the color that should be there. If you turn it off it looks closer to before but then you lose the limbal ring x.x Which is weird cause that visual effect doesnt really seem to happen with super bright colorsI can show too.
Her pupils became dilated and way darker and lost their edge, the limbal rings are the only thing really keeping a semblance of a pupil and not a dead void.
Current:
Benchmark:
It just looks even worse without the limbal rings covering it up. Nothing is going to un-dilate the eyes without actual changes by CBU3.From what I can tell more than anything the main culprit seems to be the new version of the limbal ring. The glow bleeds into the inner part now instead of just being a solid circle atwhich ends up drowning out the color that should be there. If you turn it off it looks closer to before but then you lose the limbal ring x.x Which is weird cause that visual effect doesnt really seem to happen with super bright colors
Both in as much lighting as possible
Can't really get close-ups in any other benchmark shots so this is from the character creator
Yeah, the changes are weird because it feels like they glossed over faces without any consideration of what players like about those faces, causing a huge disconnect as a result. So many other longtime Face 4 femra players I know are not happy with these changes either, it's a brand new face now with no way to replicate the current Face 4.The major face sculpt changes that F!Au Ra and F!Miqo'te meanwhile got is a whole other kettle of issues - kinda feels like someone thought they could make them universally 'cute' across the board, without someone higher up pointing out the obvious issue of doing this when players have already been used to the face differences for several years when designing their characters.
No matter what settings I choose, its always 8500 score, same fps ranging from 60-55 fps
I think Endwalker benchmark did the same thing
5800x3d, 3070ti, 32gb 3200mhz ram