Yeah, they butchered my middy. I just hope they fix this shit, because this is unacceptable. My character looks like a totally different person now.
Yeah, they butchered my middy. I just hope they fix this shit, because this is unacceptable. My character looks like a totally different person now.
You can right click your character in the game/character select screen and save them, then they'll appear in the Benchmark when you do create/check the load a character box.Are people importing their characters, or just recreating them in the create a character?
Butchered? I keep going back and forth and all I can really notice is the curves of the nose being more defined
The eyebrows are definitely off, way thinner. Not sure if it's them actually being thinner or something about how pale hair is blending. Otherwise, not seeing much difference.
I saw that too but kind of write it off as the look is still there. I read about how some light hair color beards basically disappear because the fake depth and shadows are no longer part of the texture which feels like what's at play here.
Heh, that image just screams "late 90's PC game CG," it's a very strange visual effect...The DLSS option really makes no damn sense. Taking a look with DLSSTweaks, the benchmark always has a dynamic resolution that fluctuates all over the place, even when you set it to only trigger at 30 FPS and it never goes that low. Forcing DLAA shows that DLSS introduces some temporal artifacts that aren't there with FSR.
Maybe it looks a bit smoother than FSR when you're upscaling? But I am legitimately confused why it was even put in the game when it seemingly just, isn't a good fit, at all.
A few tweaks. I get that real good glow with her eyes and that hint of orange. Had to darken the make up but sooooooooooo much better. Just need my hairstyle!
Isn't happening for me with forced DLAA and preset F fwiw.The DLSS option really makes no damn sense. Taking a look with DLSSTweaks, the benchmark always has a dynamic resolution that fluctuates all over the place, even when you set it to only trigger at 30 FPS and it never goes that low. Forcing DLAA shows that DLSS introduces some temporal artifacts that aren't there with FSR.
Maybe it looks a bit smoother than FSR when you're upscaling? But I am legitimately confused why it was even put in the game when it seemingly just, isn't a good fit, at all.
Good to know. I wasn't messing with presets that much, wanted some time tonight to actually play something...
I used dlsstweaks here, didn't try inspector (last I heard you had to force in the global profile but maybe that's not true anymore?). And afaik FFXIV doesn't have anticheat really and you can do whatever you want as long as you aren't like, cheating cheating. I do get the caution however.Good to know. I wasn't messing with presets that much, wanted some time tonight to actually play something...
You get forcing presets with the Nvidia Profile Manager to work? It didn't seem to trigger for me, though I also didn't mess with it much. I ain't even going to try using DLSSTweaks on the game proper, I'm not getting banned for that.
IIRC FF14 doesn't start at max internal resolution for DLSS. It starts super low then slowly climbs up until it reaches an upper bound it seems comfortable. I think it evens out at the end of this sceneThe DLSS option really makes no damn sense. Taking a look with DLSSTweaks, the benchmark always has a dynamic resolution that fluctuates all over the place, even when you set it to only trigger at 30 FPS and it never goes that low. Forcing DLAA shows that DLSS introduces some temporal artifacts that aren't there with FSR.
Maybe it looks a bit smoother than FSR when you're upscaling? But I am legitimately confused why it was even put in the game when it seemingly just, isn't a good fit, at all.
Ahh ok, I've been unsubscribed for a few months, I'll try to keep it in mind when I resubscribe in a month or two.You can right click your character in the game/character select screen and save them, then they'll appear in the Benchmark when you do create/check the load a character box.
I know it's kind of hard to tell from screenshots, but trust me, my character looks totally different. His eyes, jaws, lips and eyebrows are not the same.Butchered? I keep going back and forth and all I can really notice is the curves of the nose being more defined
I know it's kind of hard to tell from screenshots, but trust me, my character looks totally different. His eyes, jaws, lips and eyebrows are not the same.
Here is a before and after photo to get a better impression of what he used to look like and what he looks like now and why I hate it :
yeah, i see it, his nose is different and so are the eyes. the face seems to be stretched a bit horizontally.I know it's kind of hard to tell from screenshots, but trust me, my character looks totally different. His eyes, jaws, lips and eyebrows are not the same.
Here is a before and after photo to get a better impression of what he used to look like and what he looks like now and why I hate it :
It was full screen, huh I'll check later on borderlessIs it set to Full Screen or borderless/border window?
For whatever reason, full screen locks my display to 60hz (despite being a 4k120hz supported display). Borderless Window gives the full 120hz
It's pretty hard to tell just by looking at screenshots, as I mentione before, but the difference is obvious once you see the character in motion.Outside of lightning changes making the face appear different I honestly dont see much difference. Went back and forth a lot, maybe I am just blind.
It doesn't? Huh... In that case, I might replace the DLSS DLL with 3.7 and have it on preset E globally. I know I heard others saying you don't want to try replacing DLSS DLL's for multiplayer games where it can trip anticheat.I used dlsstweaks here, didn't try inspector (last I heard you had to force in the global profile but maybe that's not true anymore?). And afaik FFXIV doesn't have anticheat really and you can do whatever you want as long as you aren't like, cheating cheating. I do get the caution however.
Ahhhh, that makes sense, actually...IIRC FF14 doesn't start at max internal resolution for DLSS. It starts super low then slowly climbs up until it reaches an upper bound it seems comfortable. I think it evens out at the end of this scene
Because it's a benchmark, and it needs to run at an uncapped framerate to judge your specs properly.
Ah yes, true that. I think I'm hitting consistently EXTREMELY HIGH marks anyway at 4K, so I'm set. Pre-ordered the expansion earlier today.Because it's a benchmark, and it needs to run at an uncapped framerate to judge your specs properly.
DLSS acts as its own anti-aliasing so you cannot stack it. Don't worry about it, DLSS is a much better anti-aliasing solutionI'm confused on why certain things are "disabled" when you select DLSS. Like, why can't I select the AA method, seems it locks it to the TSCMAA without camera jitter - I'm presuming the jitter (whatever that is) wouldn't work with DLSS? But if the camera jitter version is better, why can't I select it with DLSS in the event that I never hit the minimum framerate mark which means (presumably) I'm rendering native resolution and not using DLSS at all?
Also, are the ambient occlusion options actually in best-to-worst order in the settings in people's opinions? I don't really know anything about them.
DLSS acts as its own anti-aliasing so you cannot stack it. Don't worry about it, DLSS is a much better anti-aliasing solution
I'm sorry I literally can't tell the difference that you're alluding to the point of calling your character "butchered".It's pretty hard to tell just by looking at screenshots, as I mentione before, but the difference is obvious once you see the character in motion.
Here's a before/after screenshot. His whole face is different and he looks like an old lady in the benchmark.
DLAA is just using the anti(aliasing solution without the upscaling. DLSS uses AA with or without upscaling. DLAA is just you get native resolution and the AA solution of nvidiaSo that would be DLAA then? There seemed to be confusion on if it was actually using it or not.
DLAA is just using the anti(aliasing solution without the upscaling. DLSS uses AA with or without upscaling. DLAA is just you get native resolution and the AA solution of nvidia
Yeah, they butchered my middy. I just hope they fix this shit, because this is unacceptable. My character looks like a totally different person now.
It is equally funny and tragic to learn that the benchmark results screen shows less characters and they aren't as happy the worse a system scores. On "slightly low" there's like 8 player characters and they're all kinda bummed, while on extremely high there's a whole crowd and a bunch of minions and everyone is pumped.
You'd think they'd at least go with "people are happy" as long as the game should run lol.
I've already mentioned this twice before, but you might not be able to tell from screenshot, but it's obvious when you see the character in the benchmark. He looks totally different and not in a good way.I'm sorry I literally can't tell the difference that you're alluding to the point of calling your character "butchered".
It is equally funny and tragic to learn that the benchmark results screen shows less characters and they aren't as happy the worse a system scores. On "slightly low" there's like 8 player characters and they're all kinda bummed, while on extremely high there's a whole crowd and a bunch of minions and everyone is pumped.
You'd think they'd at least go with "people are happy" as long as the game should run lol.
Yoshi P has publicly taken a stance many years ago that's about as open to using addons and mods as it can be without encouraging/endorsing them. It's basically a "don't get caught doing bad things" policy. Like absolutely no tolerance for harassing people over damage data or anything like that. Graphics stuff isn't even on the radar. If things have changed in the last couple years though, I'd love for someone to correct me.It doesn't? Huh... In that case, I might replace the DLSS DLL with 3.7 and have it on preset E globally. I know I heard others saying you don't want to try replacing DLSS DLL's for multiplayer games where it can trip anticheat.
As others have said, DLSS replaces the antialiasing option. DLSS in this benchmark is dynamic res (starts low, and slowly climbs based on the performance target and headroom of your GPU. The "Always On" option becomes the equivalent of the DLSS performance mode, which is quarter res). It's actually a pretty bad dynamic res system though, and doesn't work with driver vsync at 60hz in my testing (res stays bottomed out even if you hold 60fps). Hopefully it'll work with regular vsync in the full game. Anyway, that's why AA is greyed out, DLSS is already doing it (and it's the best AA option in the game, reconstruction aside).I'm confused on why certain things are "disabled" when you select DLSS. Like, why can't I select the AA method, seems it locks it to the TSCMAA without camera jitter - I'm presuming the jitter (whatever that is) wouldn't work with DLSS? But if the camera jitter version is better, why can't I select it with DLSS in the event that I never hit the minimum framerate mark which means (presumably) I'm rendering native resolution and not using DLSS at all?
Also, are the ambient occlusion options actually in best-to-worst order in the settings in people's opinions? I don't really know anything about them.
The "Always On" option becomes the equivalent of the DLSS performance mode, which is quarter res). It's actually a pretty bad dynamic res system though, and doesn't work with driver vsync at 60hz in my testing (res stays bottomed out even if you hold 60fps). Hopefully it'll work with regular vsync in the full game. Anyway, that's why AA is greyed out, DLSS is already doing it (and it's the best AA option in the game, reconstruction aside).
Noted.Yoshi P has publicly taken a stance many years ago that's about as open to using addons and mods as it can be without encouraging/endorsing them. It's basically a "don't get caught doing bad things" policy. Like absolutely no tolerance for harassing people over damage data or anything like that. Graphics stuff isn't even on the radar. If things have changed in the last couple years though, I'd love for someone to correct me.
I'm not really sure why the game has the option to use TSCMAA with and without jitter. Even more confusing is the game makes it seem like TSCMAA without jitter is superior when it's not better on paper or in practice. If you use TSCMAA, make sure you use it with jitter. The jitter forces new subpixel elements to render with subsequent frames, allowing TSCMAA to sample more data resulting in superior AA. It's how just about all TAA methods work and it's critically important to getting good quality from them.
It should, yeah, but it's still frustratingly starting at the near bottom of the range and takes like 10 seconds to climb to native res lol. Suppose that's an extremely minor issue for actual gameplay. It also now has the downside (imo) of using preset C for DLAA when preset F is ideal. Also, the 60 fps target works fine as long as your framerate can climb above 60 fps with vsync. Also also, it works how you'd hope if you use a non-vsync cap at *any* framerate, even below 60 fps.That's interesting. I presume "Activate when framerate drops below 30fps" should logically be a kind of DLSS quality mode then?
I'm also horrible at pixel peeping so I can't really tell what dynamic res is doing, but given you say there's issues with 60hz vsync and the dynamic res I wonder how it's performing with g-sync on and a sub-100hz framerate cap in the NVCP. I never drop below 60 in the benchmark with my 3080 so I kind of presumed I'm getting native res without any DLSS upscaling but getting the anti-aliasing benefits somehow?
You know, fair enough. The TSCMAA without jitter option is comparable to regular SMAA, so it's a good thing to include it. The naming is...very strange though. Even though it's technically using the code path for TSCMAA, they should probably just call it CMAA for users so it's not needlessly confusing. But I do want to stress that that option is basically just "FXAA but it's a little less blurry" lol.Noted.
I didn't even notice that there was an option for TAA jitter, but I legitimately appreciate that being here. I can't stand the shimmery look TAA has in a lot of games, and would honestly be kind of peeved if the only improved AA being added with this update had it. It's also probably preferable if you're having to upscale from a really low resolution with FSR, which I wanna guess might be the situation on PS4.
It should, yeah, but it's still frustratingly starting at the near bottom of the range and takes like 10 seconds to climb to native res lol. Suppose that's an extremely minor issue for actual gameplay. It also now has the downside (imo) of using preset C for DLAA when preset F is ideal. Also, the 60 fps target works fine as long as your framerate can climb above 60 fps with vsync. Also also, it works how you'd hope if you use a non-vsync cap at *any* framerate, even below 60 fps.
If you're gonna have the headroom to be at native res most of the time, I'd suggest forcing preset F.
Butchered? Huh.Yeah, they butchered my middy. I just hope they fix this shit, because this is unacceptable. My character looks like a totally different person now.
Yeah same. But I understand that there's a strong emotional element here that you have to keep in mind.so many comparisons in this thread has people complaining about the upgrade but i always think the upgraded version looks better lol.
Now imagine what would have happened if the update was akin to the WoW character model update when it came to changing Facial structures :Butchered? Huh.
Well I can say one thing I've learned from this graphics update, people are deeply particular about their characters' appearances. Any change, real or imagined, is a big deal. I was originally a bit disappointed that the update wasn't more dramatic, but it's making more and more sense why they decided to take such a conservative approach.
Yeah same. But I understand that there's a strong emotional element here that you have to keep in mind.
Yeah same. But I understand that there's a strong emotional element here that you have to keep in mind.
The XIV community would literally implode. FWIW, this is the kind of update I would have loved to have seen the development team attempt, but as I said, I certainly get why they scaled back their ambition.Now imagine what would have happened if the update was akin to the WoW character model update when it came to changing Facial structures :
This is actually a fantastic example of needing to resculpt the mesh due to poly and bone additions. Sometimes you simply cannot keep the same look if you plan on updating the models.Now imagine what would have happened if the update was akin to the WoW character model update when it came to changing Facial structures :