From my understanding, TSCMAA by default doesn't have any jitter. Intel made it for VR games, where there's a big need for temporal stability since the view is always moving, but the jitter from normal TAA can induce motion sickness, among other problems. It does have a temporal element, pulling information from previous frames, but it's not trying to do temporal supersampling, the thing jitter is for. It's just trying to prevent shimmer when things move around. It's Temporally Stabilized, but not really related to what's commonly called Temporal AA.You know, fair enough. The TSCMAA without jitter option is comparable to regular SMAA, so it's a good thing to include it. The naming is...very strange though. Even though it's technically using the code path for TSCMAA, they should probably just call it CMAA for users so it's not needlessly confusing. But I do want to stress that that option is basically just "FXAA but it's a little less blurry" lol.
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