I honestly don't understand how you can feel like anime games in general do not have crisp/powerful movement. Or that Tekken, one of the shittiest series on the planet when it comes to movement, gets the thumbs-up from you. Are you just upset that you can't tridash or something?A game can have varied movement options and its movement system as a whole can feel lacking.
When I say a game has good movement; the games general movement systems work together to make the movement feel prehensile, protean, and powerful. The player feels like they have some precision control over their avatar that approximates something analog in a lot of circumstances. The movement is so powerful, the gameplay at large centers around it. That's good movement. MvC3, Melee, Soulcalibur 1/2, and to a lesser extent, AC+R. That's my holy quadrant (oh, and Tekken)
Vanishing Attacks, IAD, Homing Dashes, Double Jump etc. are great options, but are all system mechanics balanced against other options, which means they have built in costs and commitments associated with them that make them restricting. The most the game has going for it so far that I appreciate is that momentum is conserved when jumping from a Dash. These are all general anime game things, though, that I appreciate more when the game generally moves faster so things aren't easy to react to (+R). DBZF isn't very fast.
But I haven't leveled any final judgments against the game by any means. People can continue to respond to my posts like I have, though.
lmfao!I honestly don't understand how you can feel like anime games in general do not have crisp/powerful movement. Or that Tekken, one of the shittiest series on the planet when it comes to movement, gets the thumbs-up from you.
This isn't a hot take, this is a criticism as old as the series itself. The twitch nature of the movement makes non-Tekken players perceive the movement as clunky. You are covering very little space (relatively speaking) with lots of repetitive actions/movements, it's not smooth that is for sure. People have similar criticism for VS games too or many games with wave dash type stuff only in Tekken's case it's more obvious because less space is covered and it's interjected with hyper realistic move animation. Humans can kick and punch like in Tekken but humans don't Korean back dash like in Tekken which causes a dissonance in the visuals.Tekken...Having bad movement.....That's a hot take if Ive ever heard one
I like this phraseology, I'm stealing this.Tekken has super precise movement with great scaling from manual dexterity.
This isn't a hot take, this is a criticism as old as the series itself. The twitch nature of the movement makes non-Tekken players perceive the movement as clunky. You are covering very little space (relatively speaking) with lots of repetitive actions/movements, it's not smooth that is for sure. People have similar criticism for VS games too or many games with wave dash type stuff only in Tekken's case it's more obvious because less space is covered and it's interjected with hyper realistic move animation. Humans can kick and punch like in Tekken but humans don't Korean back dash like in Tekken which causes a dissonance in the visuals.
I'm glad you said that, since your day one judgment of DBFZ is what started this conversation!Highly doubt you've developed any of the technique necessary to understand what the game actually feels like.
Did someone say my name?
Yup thats me.
A lot of big name streamers like Tru are streaming DBZ. If they stick to streaming it, the game is going to be huge. Free advertisement.
Servers have been down because of the legions of people trying to play. ASW has never had this many people want to play one of their games, lol.Are all the chances to play a beta of DBFZ over? Wanted to play the open beta but I've been buried in work.
Servers have been down because of the legions of people trying to play. ASW has never had this many people want to play one of their games, lol.
We can react to the various movement options in +R just fine though...A game can have varied movement options and its movement system as a whole can feel lacking.
When I say a game has good movement; the games general movement systems work together to make the movement feel prehensile, protean, and powerful. The player feels like they have some precision control over their avatar that approximates something analog in a lot of circumstances. The movement is so powerful, the gameplay at large centers around it. That's good movement. MvC3, Melee, Soulcalibur 1/2, and to a lesser extent, AC+R. That's my holy quadrant (oh, and Tekken)
Vanishing Attacks, IAD, Homing Dashes, Double Jump etc. are great options, but are all system mechanics balanced against other options, which means they have built in costs and commitments associated with them that make them restricting. The most the game has going for it so far that I appreciate is that momentum is conserved when jumping from a Dash. These are all general anime game things, though, that I appreciate more when the game generally moves faster so things aren't easy to react to (+R). DBZF isn't very fast.
But I haven't leveled any final judgments against the game by any means. People can continue to respond to my posts like I have, though.
Servers have been down because of the legions of people trying to play. ASW has never had this many people want to play one of their games, lol.
... You know, now that I think about it, this might actually be a true statement.
Yes IMO.
Don't know about DBZ, but that's how Amazon beta codes worked with the games I tried before! Beta codes are useless now though, game is in open beta now!Are you supposed to be emailed a beta code if you preordered DBZ on amazon?
I think so. I would contact customer service.Are you supposed to be emailed a beta code if you preordered DBZ on amazon?
I strongly recommend labbing it with Goku. Like Marvel, there's enough universal stuff that I only became confident in the game after I spent time training with him. It all translated to my other characters just fine.I might've misunderstood, who knows. Even once it went full open beta, I barely ended up playing it- no training mode kinda killed my beta interest.
There are 4 topics about ASW doing a great job with DBFZ on the front page. Sounds like a lot of people had a blast to me, and the OT was overwhelmingly positive during the beta.Everyone was talking about nothing but the Beta at Versus Gaming Center (where our local FG players meet) for weeks. People stayed up until 3AM expecting to do training mode or at least some type of offline versus for some reason. Once they realized those options weren't available, no one bothered with the Beta.
We see it all the time - JP players travel here during Evo and play.I'm... kind of interested in seeing what Japanese Smash 4 looks like.
We see it all the time - JP players travel here during Evo and play.
Nah, I think we're largely past that point in fighting games. There are a few JP players that tend to place well in the USA. I always watch out for Abadango. But the #1 Smash player has been Chilean for ages.Yeah, the response to the game seems, overall, extremely positive.
*shrug*
Cool, I don't pay attention. Do they play any differently? Are they competitive with the US?