I finished the game yesterday after 7 years again and now I put it almost at the bottom of my FF List.
The only thing I liked about the game was the music. Its good I played it again because in my memory I think it was a really good FF.
I finished the game yesterday after 7 years again and now I put it almost at the bottom of my FF List.
The only thing I liked about the game was the music. Its good I played it again because in my memory I think it was a really good FF.
I disagree, the final level was brilliantly weird and more creative than the big castle and crater that closed of previous games. For a game about life and death, what it means to exist, the memories of the world being the final level and the final bosses being guardians and unknown gods near the soul gateway felt right. Terra was the bridges, towns and a big dungeon, it looked beautiful but the world is so artificial, doesn't have enough life to be interesting enough to be a second world.
A dead Vivi narrating the end was subtle but touching and the last scene with the play was amazing and felt like the end of a great Disney movie.
I agree Kuja's redemption felt out of character but overall the last act was spectacular.
Now FF XV, that was a very rushed game if somone wants to see one.
XIII might have the best third act with Pulse, lol. Just a beatiful place to hunt and the assault on Eden was pretty bad arse.I think this is a criticism that applies to most FFs, at least from VII onwards. I never noticed it with the PS1 games when I was a kid because they generally took me half a year to playthrough, but I definitely felt it with X, XII, and XV. When I replayed the PS1 games in the HD versions I was surprised to see they had the same problems with too much going on which is kind of glossed over. FFVIII is probably the worst for it. I don't think it's a major problem, but the pacing is definitely much better in the front end of these games.
VIII has the weakest finale because of losing your commands in Ultimecia's castle is tedious and it goes on forever. Necron is the last boss in IX and I believe he's simply the grim reaper, but the battle with Kuja Trace still feels more personal than whoever Ultimecia was meant to be. The scene with the air ships taking on the dragons was really cool as well and IX's cast get much better closure than VIII's.Everything is great right up until Garland shows up out of nowhere. And the final bad guy. Mr. "I don't know if you're expecting me, but I'm here to be your final boss".
Too many battles against key antagonists that end in your team being wiped to 1HP.
Out of the PS1 trio, it definitely has the weakest finale.
(RE: the other games, I sincerely didn't feel it with VII, VIII, X or XIII - cannot comment on XII until I finish it)
You are not alone (damn I'm so funny)I finished the game yesterday after 7 years again and now I put it almost at the bottom of my FF List.
The only thing I liked about the game was the music. Its good I played it again because in my memory I think it was a really good FF.
I've replayed FF9 basically once every two years or so, and you're totally wrong :PYou are not alone (damn I'm so funny)
I always feel that I'm talking to people that haven't played ff9 for 10+years. Music is great, the game is beautiful and... That's it. Boring story, boring characters, slow game (30sec between the "you got a fight" animation and being able to attack), Trance system that feels like an afterthought etc etc...
I've replayed FF9 basically once every two years or so, and you're totally wrong :P
I always feel that I'm talking to people that haven't played ff9 for 10+years.
And there's a reason why they added it :DNecron wasn't even a thing in the handful of other endings that they wrote before they changed to this lol
It's worth remembering that IX was originally intended as a side-game celebrating the series before it evolved into something new
You're mad a final dungeon actually made players strategize, solve puzzles and fight multiple mini-bosses making your party better prepared for the final battle? All of which you can skip and go directly to the last boss?Disagreed, that's 8 for me. You basically get warped through time in a cutscene to a place that has no larger significance, in a world with close to none of the locations still visitable. Then you have to work to reattain all the commans you learned over the course of the game to fight a boss you've never met that until then didn't even have any dialog (I think? Maybe a couple lines here and there).
Necron wasn't even a thing in the handful of other endings that they wrote before they changed to this lol
Do you have more information on the other endings? I haven't heard about this before and I love FF9.
There isn't much information I think.
There's this interview where Kazuhiko Aoki mentions changing the ending:
And concept art makes it appear that Hades was the final boss at one point:
There may be more information in the Final Fantasy IX Ultimania Guide, but as is almost always the case with these guides, it hasn't been translated in English :(
Since OP just commented about the final boss and stuff, i'll assume open spoilers are okay, right?
I think the thing with Kuja in the end is not that simple. Zidane felt that he needed to save Kuja because he knew his "brother" didn't had the same opportunity to meet people and care about them. Had not meet Baku, Tantalus bros etc, Zidane would be just another Kuja.
I really like the idea between Zidane and Kuja. Both came from the same place and were created for similar purposes, but one meet a lot of people while the other existed in complete solitude. When Garland told Kuja about his limited lifespan and he decided to end all existence, it was the first time i felt a "destroy everything jrpg trope" villain has ever made sense. Kefka was kinda similar but not really, since his origins was not exactly explained (Aside from some Ultimania book?) and his actions were pretty much suggested as "dude got crazy and broken due to experiments with magicite stuff".
The part about Kuja giving hope is interesting because he's probably the one that gave life to the black mages, Vivi included. Not for nice motives, of course, but i don't think it matters for Vivi.
I like that Necron is up to interpretation, it's pretty fun to discuss about what the hell it even is imo. Kuja used the Ultima spell and destroyed the crystal, which could be what sustains life in the entire universe? It's not clear if the actual universe was destroyed or just that "simulation" thing inside Memoria, but i would assume it's the earlier since it was Kuja's objective after all.
I think it's kinda obvious at this point that Necron is the personification of death. It doesn't seems like an actual creature with motives or personality, he looked more like a kind of Eidolon that Kuja summoned with the crystal destruction. The thing is, Necron should be undefeatable, doesn't make sense that 4 (somewhat strong) people would just defeat death itself, as Necron says in the end.
Kuja's will could be what summoned Necron, and maybe watching Zidane & co resisting made his reasoning weaker? Someone reverted that hill of despair state of the existence and brought Zidane's gang back to Iifa Tree, and i can't think of anyone else but Kuja himself.
It's kinda silly that none of this Memoria/Necron/Crystal/Hill of Despair elements were explained. Lore explanation was never a strong point in the series anyway. Maybe FFX aside.
Fratley's arc is complete bullshit tho. He was just completely forgotten and sandwiched in the end lol
The combat is the weakest aspect, it's just sooo slow compared to other FF systems, and the magic progression isn't very interesting either.
Kuja saved the party by teleporting them away during the final battle. That's when Zidane realized he wasn't completely a lost cause and chose to save him.
lol I can honestly believe that, maybe they noticed the pace at first was way too slow (1st Disc doesnt even cover all of the Mist Continent)
Now here's a funny gif I found in my imgur album for us to enjoy!