I could have taken more epic dungeons like this. It's funny to think how many hours I've been in it so far but as a proportion of my 60 hours it's not so long.
Adding a whole new mechanic this late in the game is so unnecessary and on brand. I actually appreciate it, although the mechanic itself isn't so polished, it is evidence of an overall ethos that they really gave a shit about every facet of the game. I hope for the third they don't feel like every dungeon needs a hook, but I like what it says about how this game was conceived.
I've read the sentiment a few times now that near this point it's worth dropping the game down to easy and powering through. I'm good for now but I don't wanna be too burned by a super frustrating boss or whatever, any recommendations? The Rufus fight too a bit of wind out my sails in this regard.
Adding a whole new mechanic this late in the game is so unnecessary and on brand. I actually appreciate it, although the mechanic itself isn't so polished, it is evidence of an overall ethos that they really gave a shit about every facet of the game. I hope for the third they don't feel like every dungeon needs a hook, but I like what it says about how this game was conceived.
I've read the sentiment a few times now that near this point it's worth dropping the game down to easy and powering through. I'm good for now but I don't wanna be too burned by a super frustrating boss or whatever, any recommendations? The Rufus fight too a bit of wind out my sails in this regard.