Can someone give me a close to definitive length of this game? I need to know so I'm not paying $60 for a 12 hour game.
It's not less than 20h almost certainly given what we know, but no we don't know the definitive length.
Can someone give me a close to definitive length of this game? I need to know so I'm not paying $60 for a 12 hour game.
What is 'large' for you? Some areas are big, but wouldn't really call them 'large'.
Can't say for sure yet, but I have the feeling you can't return to everywhere yet. I did some sidequests (not all of them), wanted to go further with the main story and the game warned me if I am sure I want to continue because I could not return. Not sure if they mean I can't return for a couple of hours or that I never can return.
Quoting this. Apparently you can return. So nothing to worry.I see. Thanks for the info. I kinda doubt the game is for me, I really don't like linear RPGs games that impel me to move forward, not being able to come back to places I didn't fully complete yet and missable quests and content in general.
Maybe you can give me an update if you find out that you can or cannot ever return? :)
According to the person currently playing through an early release who's releasing this new info, they estimate at least over 25 hours. They've played much of the side-content but not all of it. We'll see how it pans out.Can someone give me a close to definitive length of this game? I need to know so I'm not paying $60 for a 12 hour game.
According to the person currently playing through an early release who's releasing this new info, they estimate at least over 25 hours. They've played much of the side-content but not all of it. We'll see how it pans out.
People may complain, and there's a whole debate to be had about their right to complain depending on the game content, but right now we just don't know enough. I'd say no one should complain about length until having a full time with the game and assessing based on their own playstyles.
Lots of reasons. None of which are worth going into too much at this early in the game and without enough people having copies to assess, but there's a large conversation to be had about the fact that Midgar is being sold on its own and has been debated to death in most threads. A lot of us just aren't jumping the gun until we see the proper extent of the game. Length itself may not matter, but it could set the tone and pace of future entries following Midgar.Why does length matter? People paid 70 bucks for SNES and Sega games. You gotta be kidding me.
lol they rushing to get this demo out the gates before fiscal year and next gen, you ain't getting perfect shit. just like they keeping the FF7/FF13 tight corridorsSephiroth and the ghosts look like they're going to be in like every other scene yeah.
In Chapter 2/3 alone it opens and then there's a Seph scene, then Aeris is interrupted by a Seph scene AND a ghost scene, and then Chapter 3 starts with getting off the train and there's already another ghost appearing. It's also a bit funny to have what feels like a classic FF7 scene interupted by Cloud going "Ya'll see that invisible army of ghosts? No? Just me? Okay"
I'm not a graphics guy and I hate to be that prick, but uh...those tires and ground textures behind this kid look a bit rough to me.
lol they rushing to get this demo out the gates before fiscal year and next gen, you ain't getting perfect shit. just like they keeping the FF7/FF13 tight corridors
demo's can't flop so it won't flopIt is not a demo. I know you want this to flop but it is not gonna happen.
Considering Sephiroth is the primary antagonist and nemesis of Cloud, not really sure why people are surprised or losing it at the fact Sephiroth's going to show up more here. This was known. Considering the story of FFVII is being told in multi-game installments, they are not going to use the same storytelling adaption that worked for a single release when this is not the same situation at all.
And OG purists like to pretend that FFVII's portrayal of Sephiroth was this singular masterstroke of villain writing, while ignoring the fact he had very little characterization, personality, or presence. Then they justify it with "it's ambiguous and mysterious" as if that's the only effective way to write and depict a villain in Final Fantasy. Spoilers: It's not. He was an ominous Big-Bad type supervillain in the OG, who was given a slow burn intro while hidden in the shadows until his fateful confrontation with Cloud in the Northern Crater which snapped Cloud's mind.
Then he's seen again only until the final battle of the game.
The reason subsequent depictions of Sephiroth have him being a Nemesis type villain for Cloud, is because of that iconic and memorable scene in the Northern Crater. It allows Sephiroth to have an active personality. While that scene only came late in the game, that hatred was memorable due to the breakdown it inflicted on Cloud, and the revealed reason Sephiroth held such animus. There was no other personality or traits to work from aside from that, and it was what stuck and was effective.
The FFVII Remake being able to improve on a shortfall in the OG's depiction of Sephiroth by letting him have a strong depiction in his own game, is a good thing. If one actually lets themselves take in a new retelling of the story that goes beyond the rigid constraints and structures of the OG. Refusing to accept that for some fans, the introduction to Seph happened outside the OG, and would ring terribly hollow if they mimiced such a weak and minimalistic portrayal is just close-minded and unrealistic. There exists a means of telling a good story other than the way used for a PSone game from 1997.
I'd argue it really cheapens his presence entirely. Whenever he showed up it was an event. Now, it's not aside from nostalgia hitting you initially.Having Sephiroth pop up every 15 minutes to twirl a moustache and taunt Cloud doesn't tell a better story or make Sephiroth a better character. It's honestly just bad writing. He shouldn't be involved in this small-scale stuff in the prologue, and constantly reminding the player he exists is just dumb. We're not going to forget about him.
lso after playing some extra hours. I am liking it much more. The amount of detail in the environments but also in the stuff you can do is huge. Everywhere you look someone is doing something that can easily be missed. The environments really feel alive.
Didn't see this because you didn't quote me but I don't know. I think doing Choco Ranch, Mines, Junon, Boat would be a sizeable chunk to turn into a game, based on them stretching out Midgar but it's going to make the rest of the game's parts uh...take a long time and a lot of purchases to actually get to the end. We have no idea what to go off of at this point as this is kind of new grounds in terms of gaming/remakes/media. This isn't an adaptation of a multi part novel story or something, it's elongating a single thing into many smaller things. And people will have the right to discuss the merits of that approach after getting hands on with it or more varied responses versus us all speculating in spoilers.Are you one of those folks who think the 2nd game length will be the entire East Continent or something?
We'll have to see how it's paced. With screenshots it's easy to go "he's everywhere" but who knows maybe in the final game it's a lot of time inbetween. I just know chapter 2 and 3 had a bit too much for my liking.I'd argue it really cheapens his presence entirely. Whenever he showed up it was an event. Now, it's not aside from nostalgia hitting you initially.
Why aren't they facing the other way around? Wouldn't it be much safer?
Same. They've done a fantastic job with it in other games (KH, Crisis Core) so I have faith they could make a really neat boss encounter for him.
I'd argue it really cheapens his presence entirely. Whenever he showed up it was an event. Now, it's not aside from nostalgia hitting you initially.
Having Sephiroth pop up every 15 minutes to twirl a moustache and taunt Cloud doesn't tell a better story or make Sephiroth a better character. It's honestly just bad writing. He shouldn't be involved in this small-scale stuff in the prologue, and constantly reminding the player he exists is just dumb. We're not going to forget about him.
They were all taken down
If gradually eroding Cloud's confidence in his perception of reality while simultaneously leading him down the path of unknowingly becoming his thrall, makes Sephiroth somehow Snidley Whiplash to you, I have concerns about your perception of what makes a good story.
Sephiroth can't breathe without some reductionist, boomer-level take equating him to either an adaption crossover with Disney, or a cartoon from circa 1959.
Clearly, the only properly written villain for FFVII is the unseen, unheard, unknowable, and unfathomable existential angst that stems from a generation's inability to enjoy a character within a new adaption of a popular JRPG.
Here only the lifestream is happening bro
Played about 7 hours and I already died multiple times. So it certainly isn't too easy
Their over simplification and hyperbolization of anyone's critiques means there's no progress to be made there. I wouldn't waste my time.There's a difference between gradual and CONSTANT. Having him show up every fifteen minutes to remind the player he exists doesn't make him effective, especially when he keeps saying dumb shit every time he pops up.
Use a villain sparingly and effectively, don't overuse him until his scenes become "oh, this fucker again" moments.
There's a difference between gradual and CONSTANT. Having him show up every fifteen minutes to remind the player he exists doesn't make him effective, especially when he keeps saying dumb shit every time he pops up.
Use a villain sparingly and effectively, don't overuse him until his scenes become "oh, this fucker again" moments.
Why does length matter? People paid 70 bucks for SNES and Sega games. You gotta be kidding me.
Some people think more hours filled with tedious fetch quest is what makes a game worth it.
You weren't exactly being nice to people who have positive opinions about this earlier so please don't act like you're doing much better.Their over simplification and hyperbolization of anyone's critiques means there's no progress to be made there. I wouldn't waste my time.
Man Xande and Cloud of Darkness should have shown up WAY more in my "favorite FF villain" thread.....You know, you might be under the effects of time-compression if you equate a character's four scene appearances across 9 chapters over the span of 12 hours.... To every 15 minutes. Just a thought. Since that clearly couldn't be an over-simplification or hyberole.
Clearly, good villains are only used sparingly. They are shown very little, if ever. And they only exist as unfathomable eldritch abominations or evil overlords akin to disembodied eyes on a tower across the globe. A sensible and nuanced take on fictional characters.
They are a fresh account with terrible surface level reads of everyone's posts that are instigating people and over simplifying their critiques and doubling down on it.You weren't exactly being nice to people who have positive opinions about this earlier so please don't act like you're doing much better.
Man Xande and Cloud of Darkness should have shown up WAY more in my "favorite FF villain" thread.
Combat sounds good. Looking forward to finding ways to break it. Are the abilities at 10 hours messy/too plentiful or is it still manageable? Any neat materia stuff you've found so far?Can't say that I personally find it pretty challenging (on normal) so far, but maybe I've grinded too much. I am over 10 hours in (very slow player here) and the only boss that gave me a semi-hard time was…
Reno.
I've no idea what I've to do to stagger him…
Anyways: If the game is hard, depends heavily on your play-style. I dodge a lot and even guard (usually not how I play) but it makes the game very manageable – I had no Game Over so far, but like I said… I am on the slower side of players, so I think others with 10 hours+ are farther into the game.
It's more the fact there barley there.I'm not sure how "ultimate DARKNESS" bosses sucking means Sephiroth should constantly show up and troll the player with empty statements like he's a member of Organization XIII.
Can't say that I personally find it pretty challenging (on normal) so far, but maybe I've grinded too much. I am over 10 hours in (very slow player here) and the only boss that gave me a semi-hard time was…
I've no idea what I've to do to stagger him…Reno.
Anyways: If the game is hard, depends heavily on your play-style. I dodge a lot and even guard (usually not how I play) but it makes the game very manageable – I had no Game Over so far, but like I said… I am on the slower side of players, so I think others with 10 hours+ are farther into the game.
Can't say I'm surprised but I'm pretty critical of stuff and can't remember anyone saying anything so...One of the biggest issues is that in every thread I can quote you several posts where I've been shit on directly or indirectly for daring to say anything critical of the game
I'm pretty sure there are lots of ways perfecting it! For example: Changing the characters! I do not change often and my "Main" is Cloud – with magic it's not necessary to change up to Barret for distance in my opinion! But others might find it fun to play far more with the rest of the crew.Combat sounds good. Looking forward to finding ways to break it.
Are the abilities at 10 hours messy/too plentiful or is it still manageable?
With that description it's still doesn't sound like a cakewalk, which is fine for me !
Some people think more hours filled with tedious fetch quest is what makes a game worth it.
They are a fresh account with terrible surface level reads of everyone's posts that are instigating people and over simplifying their critiques and doubling down on it.
Man Xande and Cloud of Darkness should have shown up WAY more in my "favorite FF villain" thread.
How long did it take you to finish the original game the first time?
Lmao