they should've realized a guy with a hundred belts on him makes no sense when his crew are all wearing black suits. Rufus should've just been wearing a white suit
Too bad, i was hoping they would patch it in.
The only reason i can think of is time constraints.
I read it more as him blaming the 3D animators
Or more-so, him and the other designers didn't realize the 3d modelers and animators would have such a hard-time with it.
Me too. It's so silly that he's suppose to be like 15 or so in that scene.
Yeah, someone found the files, they are there. Hopefully we get a mod on PC.The funny thing is I think there totally is a young Tseng model that goes unused but is in the game's files, iirc.
THey look amazing. but those look better than the CG models we saw in the game. CLoud looks significantly better here than what is shown in game. Or at least you have to admit it looks different than the in-game models, which creates immersion-breaking inconsistency.
I always thought the looks of CG Cloud, Tifa, and to some extent Aerith feels a bit off. The in game models feels better lol.
Weren't they done by SquareEnix's internal cg house Visual Works? But yeah making the look consistent between two different teams are probably difficult, more so with games and CG movies. Probably late changes to the game models as you saidThe in game models were changed relatively late into development. The CG cutscenes were outsourced to another company and were rendered before the change which is why they don't use the newer models.
No, they were done by a studio in Malaysia I believe, can't remember the name off the top of my head. They probably rendered the cutscenes pretty early in dev and never bothered going back to update them with the new models.Weren't they done by SquareEnix's internal cg house Visual Works? But yeah making the look consistent between two different teams are probably difficult, more so with games and CG movies. Probably late changes to the game models as you said
Looking at how Barret and Cloud looked like in the first early footage we got of the game back when CC2 was involved, I don't believe that to be the case. Barret looked completely different and Cloud was a lot sicklier looking. Tifa's design wasn't even finished until pretty late too and that had a 1:1 accurate CGI model too.No, they were done by a studio in Malaysia I believe, can't remember the name off the top of my head. They probably rendered the cutscenes pretty early in dev and never bothered going back to update them with the new models.
How do you know that?No, they were done by a studio in Malaysia I believe, can't remember the name off the top of my head. They probably rendered the cutscenes pretty early in dev and never bothered going back to update them with the new models.
Cloud's looks exactly like the ending CGI though. LolTHey look amazing. but those look better than the CG models we saw in the game. CLoud looks significantly better here than what is shown in game. Or at least you have to admit it looks different than the in-game models, which creates immersion-breaking inconsistency.
This model shown here looks so similar to the in-game model, which looks fantastic.
Now Compare the above to the Ending shots from CG of remake:
I really hope they fix this for remake part2
Early in development as in after it came back in house but soon after that. The models were done pretty early on and constantly tweaked.Looking at how Barret and Cloud looked like in the first early footage we got of the game back when CC2 was involved, I don't believe that to be the case. Barret looked completely different and Cloud was a lot sicklier looking. Tifa's design wasn't even finished until pretty late too and that had a 1:1 accurate CGI model too.
The primary jarring differences was the lighting, hair, and how they did the mocap.
Found the studio: https://www.lemonskystudios.com
Ok that's interesting, but, how do you know these details? lol. Do you have a source?Found the studio: https://www.lemonskystudios.com
Square Enix like any other AAA studio outsource very heavily, think they were over 20 companies contracted on FF7R. For CG believe that most of the mocap was actually done in house but effects and rendering outsourced.
Glad you enjoyed.Pretty lttp, but I'm hella busy these days and rarely play games. I just finished the game. Overall I had an absolute blast playing it. I thought they hit the right balance on plot pacing, fetch quests, dungeon crawling, leveling and grinding. I thought the game play was super compelling and while I thought the game skewed a little on the easy side I thought the difficulty balance was good overall. Grade-wise it was a solid A-.
Ok, but no one cares about talking about positive things and only wants to hear about gripes so here are my gripes. Only the last three of them are real gripes. In order of annoyance.
4. There's so much violence, destruction, and murder in the game yet it goes out of its way to show neither blood nor violent death (except for a couple of exception on the later). I suppose they do this because of the rating system but I think it cheapens the mass murder committed in the game.
5. The translation for the subtitles was utter trash. They were Woolsey-level not-close-to-what-they-are-saying-in-Japanese levels of bad translation. For example, no where in the game are "Whispers" called "Whispers". They are actually called "fira" (which the wiki says is "wheeler" but I think is actually "feeler"). Also, all the cursing and stuff. And more than that just little things where what they are actually saying is "thanks for the help" are translated as "I couldn't do it without you". I will never understand why translators feel they have to do this. Like I get that grammatical patterns that do not exist in English - mixing formal and informal speech deliberately for example (like calling someone "oni-chan" as a form of disrespect) can't be translated so you need to come up with something creative, but there's no need to change things that have direct 1:1 translations and sound perfectly fine in English. I assume they do this "cultural odor" issues.
Early in development as in after it came back in house but soon after that. The models were done pretty early on and constantly tweaked.
For example you can see a differences in Aerith's face in earlier post-cc2 trailers and the final game. The distance between the eyes and mouth were reduced, believe this was probably done with Tifa's earlier model as well even though we never saw it before the change in trailers, you can see Tifa's earlier model in the CG cutscene showing the destruction of midgar in the Shinra museum.
Found the studio: https://www.lemonskystudios.com
Square Enix like any other AAA studio outsource very heavily, think they were over 20 companies contracted on FF7R. For CG believe that most of the mocap was actually done in house but effects and rendering outsourced.
Glad you enjoyed.
Agree with point 4 and 5, hopefully without the Wall Market in part 2 and if they tone down the swearing we can get blood without the rating jumping to Mature.
Over a hundred for me. And yes. I will also likely double dip on PC.How many hours has everyone put into this game and do you plan on replaying when next gen consoles release?
How many hours has everyone put into this game and do you plan on replaying when next gen consoles release?
Same, I'm at 134 hours and just waiting for PS5 to do another play throughOver a hundred for me. And yes. I will also likely double dip on PC.
God that'd be the dreamBeat it in 40, got Platinum in 90. I'm done for a while, unless FF7R on PS5 skips the tunnel loading screens.
Around 100h, will be playing on PC day 1, hoping for RTX and mods.Same, I'm at 134 hours and just waiting for PS5 to do another play through
God that'd be the dream
Things like this makes me belive even more that the game was rushed after the decision to cut off from CyberConnect.
Part 2 should be an even better experience.
I don't replay games for like 5+ years, that way i forget most of the game.
This is so much KH-ish that I feel Nomura was the one primary to blame. But interviews they also said that there will be (at least they dont plan) big differences with the original story, so I dont expect the most important things to be changed.... that said, the fact itself that6. I really don't like the implication of the ending. Actually when playing it I never really thought of it that way. To me, all the micro-changes were just logical expansions in complexity, or minor tweaks to make later installments flow together more dynamically, but the fact that there is a meta reason for doing it is stupid. Even the Feelers made sense as a logical expansion of the original game (I thought they were souls from the Lifestream the whole game). The penultimate boss fight made sense too. But the need for a justification is just unnecessarily contorted.
Almost 200. Platinumed. 100% Play Log. Finished the game from start to finish in all 4 difficulties (classic, easy, normal, hard). I loved it. I'm certainly going to do this all over again on PC and every other platform it's released on. The wait for part 2 is going to be nuts. Hopefully XVI is good.How many hours has everyone put into this game and do you plan on replaying when next gen consoles release?
I really hope XVI takes some cues from VII-R, especially in regards to the battle system.Almost 200. Platinumed. 100% Play Log. Finished the game from start to finish in all 4 difficulties (classic, easy, normal, hard). I loved it. I'm certainly going to do this all over again on PC and every other platform it's released on. The wait for part 2 is going to be nuts. Hopefully XVI is good.
This is spoiler thread, no need to use the spoiler tags really :pThis is so much KH-ish that I feel Nomura was the one primary to blame. But interviews they also said that there will be (at least they dont plan) big differences with the original story, so I dont expect the most important things to be changed.... that said, the fact itself thatis already an enourmous change about all Cloud story and character....Zack is not dead
Well... we will see... :P
I would love that so much but I wouldn't be upset if XVI does its own thing with the battle system.I really hope XVI takes some cues from VII-R, especially in regards to the battle system.
I wouldn't be upset, but I think they should at least look at how they mixed ability choices and distinct character playstyles with action combat.I would love that so much but I wouldn't be upset if XVI does its own thing with the battle system.
This is so much KH-ish that I feel Nomura was the one primary to blame. But interviews they also said that there will be (at least they dont plan) big differences with the original story, so I dont expect the most important things to be changed.... that said, the fact itself thatis already an enourmous change about all Cloud story and character....Zack is not dead
Well... we will see... :P
I wouldn't be upset, but I think they should at least look at how they mixed ability choices and distinct character playstyles with action combat.
Basically, if XVI goes action oriented again, which is very likely IMO, I definitely want them to go with a more party and ability based solution, rather than something FFXV's character action inspired system.
And just when I thought Nomura had toned town his worst inclinations. I think Rufus's unnecessary belts were Nomura going crazy during development hell, and needing just one bit of reprieve lols.
So is it 100% that Zack is alive? I didn't really interpret it as fact that he was. I interpreted it as different form the original + compilation, but not that he was necessarily still alive. That very well could be a mystery box device, but that he's still going to end up dead - just in a different way. Maybe this is just wishful thinking on my part though.
Not any new news, but it's known that the timed exclusivity window is one year long, so expect it on xbox in april 2021
Not any new news, but it's known that the timed exclusivity window is one year long, so expect it on xbox in april 2021