I meant that put the attack to check for low hp if not there it would jump to casting.
I meant that put the attack to check for low hp if not there it would jump to casting.
Unfortunately not. What I wouldn't give for gambits to have an optional second condition with an [and/or] toggle...Is there a way to set up gambits to check if an enemy is vulnerable to something and if they are also 50% or higher health cast the spell?
For my party members who cast offensive magic, I just have them use the Shades of Black technick on most mobs. [Foe: HP < 5,000 → Shades of Black], with high priority, works really well. Shades is extremely overpowered in Zodiac Age, letting you randomly cast almost any black magic spell in the game for free, regardless of whether you own the spell or license, with the downside being a longer cast time (the technick has to be cast, then the spell). But considering it lets you fire off any spell from the pool at any point in the game, with a 25% chance to cast extremely powerful things like Scathe or Flare — and, again, for zero MP — it's almost always worth it. It can even be used while Silenced, as Shades of Black is classified as a technick rather than magic.I'm finding that my mages are blowing through mana casting spells on enemies that are at like one pixel of health.
In addition to the Shades of Black tip above: go into Trial Mode early and often. Not only is it a neat way to gauge your party's effectiveness, anything you gain from treasure chests and enemies is carried over into the main game. It's great for getting items, weapons, and even abilities potentially much earlier than you would normally. This includes anything you steal/poach from enemies. (As an example/tease: You can steal a very nice early-game weapon from the boss of Trial Mode area 10.)
There is for vulnerability but is per element and I think the mage needs to be the one with libra.
Wouldn't putting a x%<=hp attack above the normal casting work?
YES!!
Ok. How come?
I still have nightmares about the Virgo esper Ultima and that was a not a superboss.Favourite FF to me, but also the most annoying superbosses. Hellwyrm, mark12, zodiark and yiazmat are all fucking assholes that can rot in hell.
Here is how FF12 looks with 100% nvidia sharpening (extreme variant of course)Nvidia Sharpening? What's that I've never heard of it?
Been out of the PC Gaming space for awhile!
Here is how FF12 looks with 100% nvidia sharpening (extreme variant of course)
On
Off
It's a great game overall, but extremely hampered by an incredibly boring skill/spell system, and the license boards are very boring with almost no exciting unlocks to reach for.
The Gambit system itself is amazing in concept, being able to fine tune every party member and set up a group that works perfectly in unison is one of the most satisfying combat mechanics of all time, but the lack of actual fun skills/attacks/spells to use really does bring it down imo.
You can gain LP far too quickly, got to Fran's village and had already almost filled the boards for 3 of my characters (I did do a lot of side stuff, but still... not THAT much and it just felt really off putting).
I really wanted to love this game as there is so much about it that's cool.
Can you explain why?Can't agree, the license board on this game was what made it so addicting to me, never got boring.
I can't disagree much with complaints about the license board. I enjoy it, just for the sheer number of options and the ability to spec out characters as I see fit. But you sure do gain LP quickly—I had the exact same issue as you, where by the time I reached Fran's village I could steamroll virtually everything in the game. I was by that time reaching rounds in the high 80s in that combat rush mode where you can earn in-game rewards. The only thing that kept me on my toes was the virus status affliction, which really only became a pressing issue when I was rushing through at 4x speed (since I had less time to react to it).It's a great game overall, but extremely hampered by an incredibly boring skill/spell system, and the license boards are very boring with almost no exciting unlocks to reach for.
The Gambit system itself is amazing in concept, being able to fine tune every party member and set up a group that works perfectly in unison is one of the most satisfying combat mechanics of all time, but the lack of actual fun skills/attacks/spells to use really does bring it down imo.
You can gain LP far too quickly, got to Fran's village and had already almost filled the boards for 3 of my characters (I did do a lot of side stuff, but still... not THAT much and it just felt really off putting).
I really wanted to love this game as there is so much about it that's cool.
Can you explain why?
I've asked people this question many times and never got a proper answer.
it is one of the worst skill trees I've used, personally.
Yeh, some things just click for people and it's hard to put into words why. Play styles, what your focus is in terms of a build etc... I can understand people could like it even if I don't get the specifics of why.It's just fun for me I guess, hard to explain. Even in the non zodiac edition back on PS2, getting to a new quickening, unlocking the ability to use certain accesory, a new gambit slot to keep programming my teammates, etc... For some reason trying these new stuff I've unlocked felt always very satisfying in this game and something I very much looked forward to. If it helps, I was never that OP in any of my playthroughs, so I guess that could be part of why the game in general didn't get boring.
What is it that make it one of the worst skill trees? I didn't know people felt that way about it but I'm more of a casual rpg player so tbh I don't think a lot about that stuff, I just know it felt good.
Yeh, same.I can't disagree much with complaints about the license board. I enjoy it, just for the sheer number of options and the ability to spec out characters as I see fit. But you sure do gain LP quickly—I had the exact same issue as you, where by the time I reached Fran's village I could steamroll virtually everything in the game. I was by that time reaching rounds in the high 80s in that combat rush mode where you can earn in-game rewards. The only thing that kept me on my toes was the virus status affliction, which really only became a pressing issue when I was rushing through at 4x speed (since I had less time to react to it).
But I still fuckin love this game. I'm torn on my opinion of the license board, since I enjoy getting that tangible reward for completing side content. But completing that side content does make the game easy very quickly. It's imperfect. But it's also really fun. I wish gambit-inspired systems were in wider use in JRPGs. It's wonderfully rewarding to get your plans right.
Series X is 60
Thanks for the info! It would be nice if PS5 had 60fps but hey ho.
ffxii zodiac age is a really weird game:Thanks for the info! It would be nice if PS5 had 60fps but hey ho.
you can't switch boards until a certain point, but it's respeccing so no, you don't keep abilities from one board to another.I'm a little confused about the job system.
I'm about 20 hours in, and my gunner and two melee characters (daggers and swords) don't have any real "special" abilities.
Am I supposed to switch boards for characters? Can I bring over magic abilities from one board to another?
you can't switch boards until a certain point, but it's respeccing so no, you don't keep abilities from one board to another.
you do eventually get to add another board for each character.
i guess you should've chose a mage class for one of the three characters. 20 hours in you might be able to respec actually, i'm not entirely sure when that is.
oh and keep in mind you also have to buy the magic you unlock on the license board.
You really can't unless you're grinding like mad.Currently playing this on Switch, I just beat *spoiler* and I can't understand how can anyone have 2 full license boards for 3 characters at Fran's village point, I haven't even got 1 full on 1 character (even equipped 3 with golden amulets) and I'm almost done with the main story part of the game lol.
Just started it. I don't get the battle system. Is the idea that you just queue up the right action? Does placement of your character matter a lot? Will there be a tutorial in-game?
How's the overworld compared to a game like FFIX? What about towns?
I'm a little confused about the job system.
I'm about 20 hours in, and my gunner and two melee characters (daggers and swords) don't have any real "special" abilities.
Am I supposed to switch boards for characters? Can I bring over magic abilities from one board to another?
It's a great game overall, but extremely hampered by an incredibly boring skill/spell system, and the license boards are very boring with almost no exciting unlocks to reach for.
The Gambit system itself is amazing in concept, being able to fine tune every party member and set up a group that works perfectly in unison is one of the most satisfying combat mechanics of all time, but the lack of actual fun skills/attacks/spells to use really does bring it down imo.
You can gain LP far too quickly, got to Fran's village and had already almost filled the boards for 3 of my characters (I did do a lot of side stuff, but still... not THAT much and it just felt really off putting).
I really wanted to love this game as there is so much about it that's cool.
These things are not mutually exclusive, though. I fully understood what it was doing, and how to do it, I just think the system is a bit dull overall as hardly any of the attacks and spells are interesting.That's because the game isn't really about special abilities or cool unlocks. The game is about managing a strategy and building a team that outputs maximum damage together. It's like playing a game of chess. You already know what you're working with, now you have to figure out how you'll use the pieces. I love this game because it gets progressively harder (especially some of the later dungeons), and having a well-rounded, flexible strategy, is a must. But it's also frustrating in how little it communicates to the player in how it should be played.
PC version of XII can do 60fps on a potato, I wonder what is holding those 30fps versions back?ffxii zodiac age is a really weird game:
xbox is 60fps on x/series x
ps pro/5 is high resolution
pc has built in cheats
This has some really good suggestions
What does he mean by "With the ability to change jobs now the standard across all versions of Zodiac Age"?This has some really good suggestions
A Quick Guide to Jobs - Final Fantasy XII: The Zodiac Age
For Final Fantasy XII: The Zodiac Age on the PlayStation 4, a GameFAQs message board topic titled "A Quick Guide to Jobs".gamefaqs.gamespot.com
Personally I went with Vaan - Knight, Basch - Monk, Ashe - Red Battlemage and got me though the whole game.
You can change jobs any time by talking to Montblanc in Rabanaster in the Clan Centurio HQ.What does he mean by "With the ability to change jobs now the standard across all versions of Zodiac Age"?
What does he mean by "With the ability to change jobs now the standard across all versions of Zodiac Age"?
Didn't know that, thanks!You can change jobs any time by talking to Montblanc in Rabanaster in the Clan Centurio HQ.
Not personally, I'm using the pad that came with my Series X on PC GP with this, works perfectly.anyone have weird controller issues with this game on PC GP? right control stick and half of the face buttons don't work at all