[UPDATE]:
They announced the following during the stream:
Thread here: https://www.resetera.com/threads/fi...of-the-tomb-raider-terra-wars-and-more.70329/
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FFXV will have a 30min Twitch livestream at TGS on September 23 at 11:45 AM JST (2:45 AM GMT).
Maybe they'll show the new PC modding tools including the level editor? Or the new Comrades Multiplayer content e.g. new bosses, and the Raid Boss and Battle Challenge modes - and what about the standalone release which originally was planned for summer? We haven't heard anything about those yet. See this road map from April:
Here's a summary on the modding tools promised for fall:
They announced the following during the stream:
Final Fantasy XV will receive free downloadable content collaborated with Terra Wars, Shadow of the Tomb Raider and Sengoku Action Puzzle DJ Nobunaga, Square Enix has revealed.
Launching September 25, the series of DLCs offers players a new dungeon to explore featuring Terra War'sSara, new costumes for their avatars and a new mini-game.
Thread here: https://www.resetera.com/threads/fi...of-the-tomb-raider-terra-wars-and-more.70329/
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FFXV will have a 30min Twitch livestream at TGS on September 23 at 11:45 AM JST (2:45 AM GMT).
Twitch (via PR Times JP), and the FFXVJP account have both just announced that there will be a stream event for Final Fantasy XV on September 23 (Sunday) for Tokyo Game Show.
The stream will be held at the Twitch booth (8-C05), and broadcast on Twitch between 11:45 A.M. - 12:15 P.M. JST.
Countdown for the Final Fantasy XV Special Stage Stream
Stream Links
Additional Information:
The Square-Enix site for Tokyo Game Show 2018 (20-23 September) is now open, and states that Final Fantasy XV will be present at the theater.
Final Fantasy XV Windows Edition will be present at the Cooler Master booth, denoted by #3 on the map linked below.
- Square-Enix Tokyo Game Show Site
- Final Fantasy XV listing for Tokyo Game Show
- Square-Enix Live Schedule
- Map of Square-Enix and product booths present at Tokyo Game Show
Source.
Maybe they'll show the new PC modding tools including the level editor? Or the new Comrades Multiplayer content e.g. new bosses, and the Raid Boss and Battle Challenge modes - and what about the standalone release which originally was planned for summer? We haven't heard anything about those yet. See this road map from April:
Here's a summary on the modding tools promised for fall:
Summary of the upcoming FFXV Windows Edition mod tools:
The first of the tools, releasing this spring, will allow modders to create weapons and outfits upload them to the Steam Workshop. There will be a set of guidelines for modders to follow, though Square Enix has not yet outlined exactly what those guidelines will be (I've asked and am waiting to hear more).
Later this fall, the devs will also release a level editor. "[Players] can create their own little locations, dungeons, things like that, and play around with the assets we provide," says Tanaka. It won't be powerful enough to create "new characters and original stories"—not like Divinity: Original Sin 2's mod tools—though Tanaka says the tools releasing this year aren't necessarily going to be the extent of FF15 modding.
"Ideally, we want to see it take off to the point where we can continue expanding it, and continue providing more tools for people to really enjoy their experience with the game," says Tanaka. "What we're providing with the initial set of the characters and weapons mods and the level editor later on are at the first stages of what we could provide. So once we have a chance to see how people respond to that, we would love to continue expanding that into providing better tools, bigger tools, and really just see how far we can go as far as giving content for players to customize and enjoy."
Below is a clip of the level editor, showing an interface for placing existing assets around an environment, as well a scripting system. At the end of the demonstration there are a couple of more complex-looking mods, including a golfing game.
Sources: DualShockers and PC Gamer
As an example of what you could create with the tools they showed a newly created golfing mini-game with the help of the editor tools that let you create your own simple UI interface, event triggers etc.:
More from the new interview on PC Gamer:
Final Fantasy 15 live services manager Shigefumi Tanaka talks modding, and the future of FF15.
I suggested that players may want to change the Regalia (the car central to FF15's road trip), and Tanaka said they had thought the same thing. "We have that idea bouncing around internally … It will probably be something people enjoy if we do ever release an official Regalia tool."
For now, the future of Final Fantasy 15 modding depends on the response, just as we previously heard that the future of Final Fantasy modding in general depends on what modders do with it.
"For our team, this is the first time we're putting out an official mod tool for our game," says Tanaka. "We actually don't have any expectations, we're just curious to see what people are going to make. And then maybe we'll get a glimpse of what players wanted to do with this game from the outset—just depending on what we see, we'll see what kind of things they were interested in."
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