What is Final Fantasy XV:
Get ready to be at the center of the ultimate fantasy adventure. Enter the world of FINAL FANTASY XV, and experience epic action-packed battles along your journey of discovery. You are Noctis, the Crown Prince of the Kingdom of Lucis, and your quest is to reclaim your homeland from the clutches of the imperial army.
Joined by your closest friends, you will take the wheel and experience a voyage like no other, traveling through the breathtaking world of Eos encountering larger-than-life beasts and unforgiving enemies. You will learn to master the skills of weaponry and magic, channelling the power of your ancestors allowing you to effortlessly warp through the air in thrilling combat.
Fresh faces and long-time fans, fulfill your destiny and experience a brand new kind of fantasy.
Joined by your closest friends, you will take the wheel and experience a voyage like no other, traveling through the breathtaking world of Eos encountering larger-than-life beasts and unforgiving enemies. You will learn to master the skills of weaponry and magic, channelling the power of your ancestors allowing you to effortlessly warp through the air in thrilling combat.
Fresh faces and long-time fans, fulfill your destiny and experience a brand new kind of fantasy.
Story:
Enroute to wed his fiancée Luna on a road trip with his best friends, Prince Noctis is advised by news reports that his homeland has been invaded and taken over under the false pretense of a peace treaty – and that he, his loved one and his father King Regis, have been slain at the hands of the enemy.
To gather the strength needed to uncover the truth and reclaim his homeland, Noctis and his loyal companions must overcome a series of challenges in a spectacular open world - that is filled with larger-than-life creatures, amazing wonders, diverse cultures and treacherous foes.
To gather the strength needed to uncover the truth and reclaim his homeland, Noctis and his loyal companions must overcome a series of challenges in a spectacular open world - that is filled with larger-than-life creatures, amazing wonders, diverse cultures and treacherous foes.
Characters:
Noctis Lucis Caelum: Heir apparent to the Lucian throne, Noctis' trials begin when he sets forth from the crown city in order to wed the Lady Lunafreya Nox Fleuret. In combat, he wields spectral weapons which he forges from thin air, a power possessed by those of his royal line.
Gladiolus Amicitia: The Amicitia family has long served as the shield protecting the kings of Lucis and their household, and Galdiolus is its eldest son. The bond he shares with Noctis transcends that of a bodyguard and his liege. With his prodigious strength, he stands ever ready to keep his companions from harm.
Ignis Scientia: Ignis was raised alongside Prince Noctis to be adviser to the heir apparent. An intensive education instilled in him the resourcefulness and composure required for the role, his tactical acumen proving invaluable over the course of the prince's journey.
Prompto Argentum: Fast friends with Noctis since they met as teenagers, Prompto is a young man of common birth who finds himself out of his depth when tragedy befalls Lucis. Nevertheless, he strives to carry more than his own weight, lightening his companions' burdens as well as their spirits.
Gladiolus Amicitia: The Amicitia family has long served as the shield protecting the kings of Lucis and their household, and Galdiolus is its eldest son. The bond he shares with Noctis transcends that of a bodyguard and his liege. With his prodigious strength, he stands ever ready to keep his companions from harm.
Ignis Scientia: Ignis was raised alongside Prince Noctis to be adviser to the heir apparent. An intensive education instilled in him the resourcefulness and composure required for the role, his tactical acumen proving invaluable over the course of the prince's journey.
Prompto Argentum: Fast friends with Noctis since they met as teenagers, Prompto is a young man of common birth who finds himself out of his depth when tragedy befalls Lucis. Nevertheless, he strives to carry more than his own weight, lightening his companions' burdens as well as their spirits.
Platforms:
PS4 (Pro), Xbox One (X), PC (Early 2018)
DLC:
- Episode Gladiolus (OUT; $5)
- Episode Prompto (OUT; $5)
- Comrades Multiplayer Expansion (OUT; $20)
- Episode Ignis (OUT; $5)
* All of the above DLC (plus other smaller bonus content) included in the Season Pass ($25)
Final Fantasy XV Universe (cross-media content):
- Kingsglaive: Final Fantasy XV [full-length CG movie] (OUT)
- Brotherhood: Final Fantasy XV [5-episodes Anime series] (OUT; FREE ON YOUTUBE)
- A King's Tale: Final Fantasy XV [2D, side-scrolling brawler] (OUT; FREE)
- Monsters of the Deep: Final Fantasy XV [PS VR] (OUT)
The Future of Final Fantasy XV:
- Final Fantasy XV Windows Edition [Steam, Origin, Windows Store] (OUT)
- Final Fantasy XV Royal Edition (content-wise same as Windows Edition) [PS4 (Pro), Xbox One (X), PC] (OUT)
- Final Fantasy XV Pocket Edition [iOS, Android, Windows 10 (PC and Tablets)] (OUT)
- Four new DLCs coming in Spring-Summer 2019 - Episode Ardyn, Episode Aranea, Episode Luna, and Episode Noctis
- Official modding tools coming throughout 2018 (Model Swap tools are out, Level Editor coming in Fall)
- Reclaim Your Throne Trailer
- 101 Trailer
- Official Accolades Trailer
- Royal Edition Trailer (SPOILER WARNING for the main game's final chapters)
Screenshots:
*Screenshots from the upcoming PC version
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For those who want to know if the game is "complete" already or what updates and DLC are coming in 2018:
There are still free story updates for the main game coming throughout next year (adding new and also extended cutscenes). Also there's a second Season Pass coming with probably 3 pieces of DLC of which one is an Episode Ardyn and another probably Episode Luna, but we don't know yet what the third could be.
If you want to know what changed in the game since launch so far:
If you haven't followed the post-launch updates, these are the biggest changes so far (here's a complete official list, btw):
The Royal Edition/Windows Edition adds a new dungeon and new bosses in the last chapter, a new Armiger combat mechanic, a first-person mode, a drivable boat, and significant story changes to the last chapter.
Character-switching was added in the December patch.
There's off-road driving now since June:
And there's a new battle mechanic called Cross Chain (QTE combo attacks with the whole party) since July:
Source.
And you can now accept multiple hunts at once since the November patch. Then they added a Bestiary and Chapter Select in August.
Also a new playable section with Gladio in Chapter 13 (20min-ish, including a few new cutscenes), plus they increased the ring's power to make the whole chapter less frustrating (you can even skip Noctis' most-disliked section by finishing Gladio's new route and then when it switches back to Noctis it will skip the middle part.
Since September there are new cutscenes in Chapter 12 (explaining the gods' lore and extending a scene with Luna and Gentiana).
If you're interested, here's a bit of background on their decision to keep working on the game even a year after release:
From a recent Game Informer magazine:
Improving The Game
Most fans' biggest complaints have already been addressed, from the problematic chapter 13 to the addition of New Game Plus. However, Tabata and his team feel there's room for improvement and even new features left to implement. One of his biggest goals in the next year is to add more to the story and lore. "There is still something missing, not quite satisfactory yet, in the way the story explains itself and the information you get there - that's what I think I need to still focus on," Tabata says. As to what this entails, Tabata said he wants to go deeper into the background of some characters and their personalities alongside explaining more about Eos itself. "There's more of a backstory to this world that this game takes place in than [the game] had," he says.
Tabata also couldn't help teasing more than just story enhancements. "There's also one other thing - a completely new gameplay experience I want to provide to players of XV as well. I can't tell you what that is yet, though. We're currently trashing through the plans for that and getting it into shape, so we can announce exactly what that is at the beginning of next year."
He also clarified more regarding future DLC. "The important thing is [that] we want to release DLC that's closely linked to the main game - the main story - and has a strong influence on that, rather than something somewhat peripheral and unrelated. That's the kind of content we're looking at."
Source.
The team is aware of the narrative issues and the reception and wants to improve it:
GR: ONE OF THE NEWEST UPDATES WILL "FILL IN PLOT HOLES." DID ANYONE NOTICE THOSE PLOT HOLES IN DEVELOPMENT, AND IT WAS JUST TOO LATE TO TURN BACK? AT WHAT POINT DID YOU NOTICE THOSE?
TABATA: While developing the game, up until release, we didn't have that awareness. It was hard to see (things that required more explanation). What we valued most highly was that core experience of goin gon a journey with your friends. In order to realize that, we wanted to have enough content in there to make it feel right and to feel like that works. We were more worried about, "If that's the full 100%, how much is that is story, combat, the adventure?"
We put everything we had into it. We put our lives on the line. We were like madmen just trying to complete the game. At that time, we just couldn't see outside of that, just had to focus on getting the game out. Obviously, after we released the game, we started getting feedback, and then we started to realize maybe some things weren't as fully explained as they could've been.
GR: SO USER FEEDBACK PLAYED A PART IN NOTICING SOME OF THOSE (PLOT HOLES)?
TABATA: User feedback was important, but it was also important for us to take that step back and take a look at what we'd made, as well. To complete a game, you've got to make the decision at some point, to say, "No, that's where we have to stop." You're going to face that issue. There's no team out there that completed a game and didn't have any regrets -- that thinks what they've put out is perfect.
Looking back, we see things and think we could've, but, no we [had so much going on that we] couldn't have put them in. You only see after you've completed (development of) the game.
Going back and doing that was a really great opportunity and learning experience for us. I'm very glad that we made that decision.
Source.
From last year's TGS livestream:
- Tabata and the dev team has been thinking if it's really okay to just let it ''end'' with Episode Ignis. With the survey that was done earlier this year, taking in the feedback of the players, everyone including Tabata, Ofuji and the development team thought about what they should do. FFXV has been to many different events all throughout the world and Tabata has been to each of them, meeting and talking to the fans. He asked what they liked, what they wanted and what they disliked. He thanks to all those that supported him and he says that after speaking to everyone, the biggest voice was ''Please don't let it end there'' and ''We want you to continue''. The demand for a bigger expanded story was big. Tabata wants to respond to these demands from the fans. They want to continue expanding the game through 2018 next year. He clarifies that as a company there are set plans and schedules and changing them is difficult. He apologizes that as a developer, their goal is to create new games. And he states that BD2 already has finalized their next big project [new IP, not a new FF!], considering that, they thought about how they could balance this and continue to support FFXV next year. After after overcoming many obstacles and changing the structure of the development team, they are able to say that they are able to continue development next year.
- They already have plans for what to accomplish next year and that is delivering on what fans want most. They will continue to and further development the story, filling up missing information.
- It's not going as far as a sequel, but it's about the strengthening of the existing game and story. Tabata acknowledges that there were lacking aspects of the game. Not just the back stories of the characters or character development, but also with the world and lore as the world itself has a story of it's own. They have received much feedback on these fronts as well as in the survey and they worked hard until now to create a development structure to be able to deliver with everything we got. And again now, they are able to say, that this will be happening.
Source.
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