The Poll can be answered multiple times if you care about more than one thing. This is essentially just shedding light on where the fans in Era stand on the different elements of Fire Emblem. Choose one or choose all.
Introduction
I've been meaning to make a thread like this for a while as sort of a "Let's hash it out" in regards to what elements you feel are the most important for the franchise to continue, or are you one of the ones that believe it should have just died? I can't quite say I'm the most diehard fan but I believe I've played the majority of them in the franchise to have an idea of what I'm particularly fond of.
Story/Lore
I'm definitely a stickler for meaning in almost everything, even if it's a game, as some would choose to disregard. I've recently just played the demo of the Vestaria Saga by the original creator of Fire Emblem on Steam, and it oozed with plenty of dialogue/lore in just the opening act. I feel that it pretty much stomped the most recent titles within the FE franchise on the 3DS, aside from Shadows of Valentia. So when I saw this highly detailed map with practically everything named? Hype ensued.
It's even shaped like a dragon's head which in and of itself is lore tied to geography. I'm seeing multiple countries surrounding Fodlan which immediately makes me think of more depth than just one continent.
I know they have us picking a certain empire of students to teach but I don't want the ending to just be based on what we chose. Or they could still do something like that but at least have a True Ending that isn't catered to one choice. To be honest, it's a little difficult for me to picture where they could go with it seeing as I never played Revelations yet because I hated the aspect of having to pay 3 times. At least this time, it seems like they aren't making us pay multiple times and instead just play the one game four times (if it does have a True Ending not tied to either empire). But sure, I guess the easiest way to approach things is the fact that it will all culminate into one giant baddie that threatens all of existence.
(Initial) Setting
Seeing as we still don't have a lot of info for Three Houses to go on, I'll still say their use of the popular school setting doesn't anger me or anything. There are plenty of examples of it being used while also having a compelling narrative. Even then, I don't believe it'll be emphasized throughout the whole game though. I still like the aspect of having a journey, trudging from one location to the next, without having that "main hub" that's usually protected 95% of the time by plot armor. I'm hoping it's a bit of both, in some way.
Supports
In regards to the social aspects of the franchise in the form of supports, would the majority really forsake the game if it had less supports in favor of more unique dialogue, emphasizing backstory/lore/motivations a bit more? Some are good and most just come off as really generic so almost all characters can bond with each other. In reality, not everyone can actually communicate with one another, let alone form a strong enough bond for marriage.
I and plenty of others criticize Camilla as the poster child for what's wrong with Fates, or the general direction of where it seems IS is going with the franchise. However, I recently saw quite an in-depth video about her that made me consider a slightly different view of Fates if IS followed through with it. It was a video explaining some of her supports that insinuated some form of developed mental illness from her childhood that resulted in her overly-doting personality of Corrin. I found it pretty deep/dark which directly contrasted what was actually depicted of her in the game. Overall, I feel it was a missed opportunity of real world issues that I'd love for them to expound upon in Three Houses.
Character Designs
Everyone likes cool designs but I'm not going to immediately bash any character(s) if they don't look as cool as another. I could still be swayed by a well-developed personality in the form of good writing. I just don't like the approach of purely matching good looking character 1 with good looking character 2, which is why I grimace at anyone emphasizing their importance. But yes, they do matter to some extent for me as well. I don't even mind the school uniforms if the personalities are interesting.
Gameplay
I'd be crazy if I said I didn't want or care about great level design, but I'm also one of the ones that enjoyed Shadows of Valentia as well. Still, I recognize that despite the overhaul that was done with the game, they chose to keep its map design true to the original. In retrospect, plenty of the titles that came after it has better map design by default.
With that in mind, I do not want Three Houses to be 100% like Fates: Conquest, which is toted as the best right now. My reasoning on that is because I want a game of war to feel like a war with moderate to huge maps. I imagine they won't all be as tight as some of the maps in Conquest but I also don't want them to be full of random hazards spawned from dragon veins either. I know Genaology of the Holy War/Thracia 776 had huge maps(though I didn't play them) and even Path of Radiance/Radiant Dawn had some that represented a huge war transpiring. However, I don't want them to be completely "blank" either since this franchise isn't an RTS, which is where I believe formations will come into play. You'll have to still worry about unit placement and whatever formations they have acquired vs the enemies.
I also hope they bring back every single weapon triangle in every weapon class because that always elevates the strategic element. I don't mind the return of weapon degradation either since it will cause to you to be a bit more cautious instead of using OP character with OP weapon to mow down everyone.
DLC
Nintendo/Intelligent Systems, if you're reading this, just do a single expansion and make it $20. I'd have like if it was included with the Seasons of Warfare Edition but alas it wasn't. However, if you choose not to have any DLC(which is unlikely), then that'd be great too.
Final Thoughts/tl:dr
I'm more of the side of political intrigue/limited but well written supports/a mix of tight map design without random hazards and some big maps representative of an actual war transpiring, even if they're slightly "blank". Saying I want this game to be good is rather subjective but its more of wanting this game to be good in regards to my personal tastes formulated from previous titles not counting the 3DS titles (however disregarding SoV in that statement).
Introduction
I've been meaning to make a thread like this for a while as sort of a "Let's hash it out" in regards to what elements you feel are the most important for the franchise to continue, or are you one of the ones that believe it should have just died? I can't quite say I'm the most diehard fan but I believe I've played the majority of them in the franchise to have an idea of what I'm particularly fond of.
Story/Lore
I'm definitely a stickler for meaning in almost everything, even if it's a game, as some would choose to disregard. I've recently just played the demo of the Vestaria Saga by the original creator of Fire Emblem on Steam, and it oozed with plenty of dialogue/lore in just the opening act. I feel that it pretty much stomped the most recent titles within the FE franchise on the 3DS, aside from Shadows of Valentia. So when I saw this highly detailed map with practically everything named? Hype ensued.
It's even shaped like a dragon's head which in and of itself is lore tied to geography. I'm seeing multiple countries surrounding Fodlan which immediately makes me think of more depth than just one continent.
I know they have us picking a certain empire of students to teach but I don't want the ending to just be based on what we chose. Or they could still do something like that but at least have a True Ending that isn't catered to one choice. To be honest, it's a little difficult for me to picture where they could go with it seeing as I never played Revelations yet because I hated the aspect of having to pay 3 times. At least this time, it seems like they aren't making us pay multiple times and instead just play the one game four times (if it does have a True Ending not tied to either empire). But sure, I guess the easiest way to approach things is the fact that it will all culminate into one giant baddie that threatens all of existence.
(Initial) Setting
Seeing as we still don't have a lot of info for Three Houses to go on, I'll still say their use of the popular school setting doesn't anger me or anything. There are plenty of examples of it being used while also having a compelling narrative. Even then, I don't believe it'll be emphasized throughout the whole game though. I still like the aspect of having a journey, trudging from one location to the next, without having that "main hub" that's usually protected 95% of the time by plot armor. I'm hoping it's a bit of both, in some way.
Supports
In regards to the social aspects of the franchise in the form of supports, would the majority really forsake the game if it had less supports in favor of more unique dialogue, emphasizing backstory/lore/motivations a bit more? Some are good and most just come off as really generic so almost all characters can bond with each other. In reality, not everyone can actually communicate with one another, let alone form a strong enough bond for marriage.
I and plenty of others criticize Camilla as the poster child for what's wrong with Fates, or the general direction of where it seems IS is going with the franchise. However, I recently saw quite an in-depth video about her that made me consider a slightly different view of Fates if IS followed through with it. It was a video explaining some of her supports that insinuated some form of developed mental illness from her childhood that resulted in her overly-doting personality of Corrin. I found it pretty deep/dark which directly contrasted what was actually depicted of her in the game. Overall, I feel it was a missed opportunity of real world issues that I'd love for them to expound upon in Three Houses.
Character Designs
Everyone likes cool designs but I'm not going to immediately bash any character(s) if they don't look as cool as another. I could still be swayed by a well-developed personality in the form of good writing. I just don't like the approach of purely matching good looking character 1 with good looking character 2, which is why I grimace at anyone emphasizing their importance. But yes, they do matter to some extent for me as well. I don't even mind the school uniforms if the personalities are interesting.
Gameplay
I'd be crazy if I said I didn't want or care about great level design, but I'm also one of the ones that enjoyed Shadows of Valentia as well. Still, I recognize that despite the overhaul that was done with the game, they chose to keep its map design true to the original. In retrospect, plenty of the titles that came after it has better map design by default.
With that in mind, I do not want Three Houses to be 100% like Fates: Conquest, which is toted as the best right now. My reasoning on that is because I want a game of war to feel like a war with moderate to huge maps. I imagine they won't all be as tight as some of the maps in Conquest but I also don't want them to be full of random hazards spawned from dragon veins either. I know Genaology of the Holy War/Thracia 776 had huge maps(though I didn't play them) and even Path of Radiance/Radiant Dawn had some that represented a huge war transpiring. However, I don't want them to be completely "blank" either since this franchise isn't an RTS, which is where I believe formations will come into play. You'll have to still worry about unit placement and whatever formations they have acquired vs the enemies.
I also hope they bring back every single weapon triangle in every weapon class because that always elevates the strategic element. I don't mind the return of weapon degradation either since it will cause to you to be a bit more cautious instead of using OP character with OP weapon to mow down everyone.
DLC
Nintendo/Intelligent Systems, if you're reading this, just do a single expansion and make it $20. I'd have like if it was included with the Seasons of Warfare Edition but alas it wasn't. However, if you choose not to have any DLC(which is unlikely), then that'd be great too.
Final Thoughts/tl:dr
I'm more of the side of political intrigue/limited but well written supports/a mix of tight map design without random hazards and some big maps representative of an actual war transpiring, even if they're slightly "blank". Saying I want this game to be good is rather subjective but its more of wanting this game to be good in regards to my personal tastes formulated from previous titles not counting the 3DS titles (however disregarding SoV in that statement).
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