Ugh
I don't like anything that Koei Tecmo touches in regards to outsourcing projects
Still mad how Dissidia Final Fantasy turned out to be
I didn't read the entire thread, but do they lay out who was responsible for the game's design and direction?
I could see how development could be staffed with IntSys leading the game's design (systems, mechanics) and Koei doing some of the design and all of the programming.
Very cool. Gameplay and life management stuff is wonderful. I really like this game a lot.
Tech is WOEFULLY bad, though. Would have looked bad on early Xbox 360 even. Inexcusable, honestly. And then that it can't even run at 30fps half the time in the monastery? Insane. I would have excused this level of visuals if it was 60fps.
If there is a God they're making the next Advance Wars
Intelligent Systems isn't owned by Nintendo, but Nintendo built them a building recently. They're about as close to a first party developer you can get without being first party.
There is a credit list available... from the credits. The two directors are from IS, but Koei does have some game designers listed. Also, all writers are from Koei, surprisingly.
agreed It was my favorite donkey game only tropical freeze comes close to passing it for me
agreed It was my favorite donkey game only tropical freeze comes close to passing it for me
It's incredible that these folks cranked out probably the best Fire Emblem story since Path of Radiance, and arguably the best since Genealogy of the Holy War.
In the worst ways possible. Really, I am enjoying the game, but the visuals and performance shave points for me. They're both consistently jarring.
Wait people don't like the character models? They're amazing! Sure a couple of textures are low res but they still look great. They could use some anti aliasing though.
The real ugly stuff is in the environment
So that makes perfect sense to me. IntSys laying the groundwork and rules (much spun off previous entries, of course) and Koei applying.There is a credit list available... from the credits. The two directors are from IS, but Koei does have some game designers listed. Also, all writers are from Koei, surprisingly.
See:Seriously, if Koei did this one, I am SUPER curious at what Intsys is doing, because this is my first fire emblem game and I am ADDICTED.
This game is impressive if it's all Koei.
Also holy shit EAD Ninja is still around... have always enjoyed your posts - glad to see you're still educating us!The two chief directors are evenly split from Nintendo and IS. With the assistant and sub director also being from the Nintendo side. Mainly all who worked on FE Echoes and other FE before.
We can't play the worship famous game directors with Twitter game and disregard that role for names that are less recognized.
Picked Blue Lions, you miss nothing (I mean, you miss the other two paths, but you will miss two other paths no matter what).Guys I need a little advice . I am at the part where i have to choose a house and I am really torn between blue lions and black eagles. My heart says blue lions because I like the design of Dimitri but in most of the reviews I've seen they went with BE . am I missing much by not choosing BE for my first play through ? No spoilers please.
Seems like Blue Lions is more swords/Lance heavy while Black Eagles is more about magic? That could help people decidePicked Blue Lions, you miss nothing (I mean, you miss the other two paths, but you will miss two other paths no matter what).
New Game Plus helps with repeated playthroughs a ton.Went with blue lions , The game is supposed to be repayable anyway so I'll get to try the other 2 in the future.
Given that some (all?) IntSys directors and designers were working on Three Houses, this means that whatever other staff who usually do the programming are either not working with Nintendo anymore (which means IntSys would be very tiny and not a full development team now) or are indeed working on something else. And that something else hasn't even been announced yet? Maybe it's a new IP (still overseen by the directors/designers who were also occupied by FETH) that could still be scrapped and they don't want to reveal until it's far along in development?I'm tempted to say IS is working on a Genealogy remake since that seems to be where things are heading, but it also feels weird for the new mainline title to be the one handled externally while the "real" FE developers do a remake?
You can change gender/difficulty (I want to say at will) and other things carry over in a Tales-like "renown" shop where you expend renown for Supports/Teacher Rankings/etc to ease you into subsequent playthroughs.
Yes please. I've been dying to play Genealogy.I'm tempted to say IS is working on a Genealogy remake since that seems to be where things are heading, but it also feels weird for the new mainline title to be the one handled externally while the "real" FE developers do a remake?
I'm tempted to say IS is working on a Genealogy remake since that seems to be where things are heading, but it also feels weird for the new mainline title to be the one handled externally while the "real" FE developers do a remake?
Int Sys has done an HD game before in color splash, even if the staff doesn't cross over much with FE, to address that final point.It seems like it was a bit of a risk to pass off the big Fire Emblem game on Switch mostly to another developer. I really wonder why they decided to do that -- wouldn't Fire Emblem be IntSys's top priority? Like sure they could be working on Paper Mario or WarioWare or something, but I don't see why they would choose to do that instead of securing Fire Emblem. Maybe they are doing a new IP or something? Or maybe they just felt they couldn't handle HD development?
But anyway the risk really paid off -- the game is fantastic! So I'm not complaining, just wondering.
Which is my point? There's this belief that FE4 is the best because...I dunno, more mature themes and the middle twist?It is flawed, but I do think what it gets right balances out the balance issues and the problems that result from the massive maps.
Thracia is probably the one from that era that is worse than its reputation suggests.
rip star fox zero 😣Int Sys has done an HD game before in color splash, even if the staff doesn't cross over much with FE, to address that final point.
But I think it's a good thing. People have been saying Nintendo should have executives spearheaading projects with other companies on their IPs to increase their production time and content.
As long as we don't see horrible results, It's a good strategy nevermind the reason.
Mecury Steam with Metroid
Bandai with Smash
KT with FE3H (and musous if you want to count them)
None of these projects turned out poor. So the strategy seems alright.
As for Int Sys, we'll see what's in their pipeline.
The big Three Houses Famitsu Interview has been translated (more at the link):
Indeed the credits are now on Youtube and you can count the aforementioned IntSys staff at the top (a total of 17!) while the rest is all Tecmo:
Should be noted that this team is not Team Ninja nor the Musou/Warriors team, as mentioned in the interview it's the team behind the Romance of the Three Kingdoms series of strategy games. This series is actually very popular and prestigious in Japan.
An interesting exception: The scenario lead is named as Yuki Ikeno, with Ryohei Hayashi and Mari Okamoto as the other scenario writers. All three of them were Tecmo Koei writers for Fire Emblem Warriors.
It's incredible that these folks cranked out probably the best Fire Emblem story since Path of Radiance, and arguably the best since Genealogy of the Holy War.
An impressive result for their first time on Fire Emblem!
ouch. they can't all be winners.
I'm super curious as to the business aspect of such a collaboration. Did Nintendo pay a set amount per hour employee worked? Does TKoei get a percent of the profits? I just really want to know what amount of money it takes for a publisher to give over a chunk of their workforce for a game they won't see the return on since they aren't publishing it.
I had the same question for Bandai Namco and the hundreds of employees over 6 years who made the 2 smash brothers games.
I think about this too
Could it be that much cheaper to use another developer's people instead of just hiring more for yourself? Or is it just in the game's best interest to go with people that excel at certain genres even if that means you lost a cut of the profit