This game is so bizarre, lol.
It seems very clunky and weird, but I think part of that is just the fact that it drops you in without tutorializing anything more than the basic controls. I have no idea what spells I should be using in a given situation. Are the enemies spongy because they're poorly designed, or am I just not playing well enough? I really don't know.
I think there's some interesting potential here but I may wait for some intrepid people to put out some guides before I spend too much time with it.
Yeah. Like, I look at this combat system and. I can see a possibility for really satisfying moments in which you're chaining together various different spells to control the battlefield and deal out massive damage when the opportunity presents itself. Something with a high skill ceiling.Yeah, I mentioned in another thread that I think the demo needed a WAY BETTER tutorial and probably needed to unlock new spells for you in order so you could test them out in scenarios where they'd be useful. Right now it's just a ton of information overload and because hit reactions are so bad it's hard to really be sure if the spell you pick is really useful.
I wound up dumping Frey's earth magic about 5 minutes in and massacred an entire bridge covered in guys exclusively with Flame Saber, which I don't think the game intended me to do. The earth spells just feel so weak.
Yeah. Like, I look at this combat system and. I can see a possibility for really satisfying moments in which you're chaining together various different spells to control the battlefield and deal out massive damage when the opportunity presents itself. Something with a high skill ceiling.
But I have no idea if that's actually possible in how its been implemented because i have no idea what anything does or when I should bring certain spells out.
Yeah. Like, I look at this combat system and. I can see a possibility for really satisfying moments in which you're chaining together various different spells to control the battlefield and deal out massive damage when the opportunity presents itself. Something with a high skill ceiling.
But I have no idea if that's actually possible in how its been implemented because i have no idea what anything does or when I should bring certain spells out.
I'm excited to try this out BECAUSE of the bad impressions lol.
All of the descriptions have me thinking of FFXV-2. The combat in that game was famously mushy and slow and criticized, but I thought it had its own lil charm. Not every real-time combat game should be Devil May Cry.
I'm excited to try this out BECAUSE of the bad impressions lol.
All of the descriptions have me thinking of FFXV-2. The combat in that game was famously mushy and slow and criticized, but I thought it had its own lil charm. Not every real-time combat game should be Devil May Cry.
I think there's an option to set the Parkour to Toggle instead of HoldHaving to hold circle, then turn the camera around is annoying as fuck :/ I wish you could use the bumpers or triggers, but those are for attacks. So awkward
15s combat felt better.I'm excited to try this out BECAUSE of the bad impressions lol.
All of the descriptions have me thinking of FFXV-2. The combat in that game was famously mushy and slow and criticized, but I thought it had its own lil charm. Not every real-time combat game should be Devil May Cry.
I'm excited to try this out BECAUSE of the bad impressions lol.
All of the descriptions have me thinking of FFXV-2. The combat in that game was famously mushy and slow and criticized, but I thought it had its own lil charm. Not every real-time combat game should be Devil May Cry.
I've made a video with all the 5 missions beaten:
View: https://youtu.be/DmDIsoF8lbM
It is still processing though...
It's not… bad? But performance mode didn't look very good imo and the combat felt a bit clunky. Feels weird not having a dedicated melee button or similar 😅
Will definitely wait for reviews and maybe pick it up in a Steam sale or something lol
Oh and the UI is one giant fucking joke. Especially the in-menu spell stuff, it's an absolute visual mess.
Yeah it's weird using R2 for basically all your attacks lol. At the very least I think R1 should be an additional offensive move instead of the spell/weapon wheelI mentioned how the combat felt 'off', and reading your post I think that might be it. Spamming RT for smaller attacks just doesn't feel very good. I'd rather have a couple of face buttons dedicated to a melee that you always have access to and have the magic spells supplement it. Basically lean a little more into it's character-action game influences. It wouldn't even change the systems that much given that melee is there in the form of spells already, but it would just feel more fun and dynamic to seperate them and would cut back on the constant need to hit L1 or R1 to switch spells.
I get they are trying something different and not everything should follow the same template, but I think I would enjoy the combat a lot more than what they are doing here. It just doesn't feel that great to fight stuff.
Yeah it's weird using R2 for basically all your attacks lol. At the very least I think R1 should be an additional offensive move instead of the spell/weapon wheel
Appreciated. Very poor writing and a world that doesn't scream Fantasy at all.
Wish it was more flamboyant or imaginative, instead it looks like the same environment we see in Sonic Frontiers and Halo Infinite, very bland.
Just press the d-pad or swipe the touchpad lolI think you should've been able to bind your melee spells to a face button like Square. Having to manually switch between melee and ranged spells mid-combat feels anti-intuitive.
15 also had better graphics
Yep. It went from day 1 for me to not even on deep sale. Its a trainwreck imo and i have a feeling it will flop badly and be a terrible waste of money for Square
I really tried but it's genuinely not fun.
*Embracer rubbing hands impatiently*
The infamous games are 3rd person shooters with a superhero backdrop, where if you didn't have access to only one power at a time, your options were significantly less than what's on display here.It's just stupid. I should be able to seamlessly switch between ranged and melee without any additional inputs. The inFamous games figured this out on PS3.
I mean it's not the worst game ever or the worst demo ever but it's got a lot of problems.
Luminous will never be used for anything after this
The infamous games are 3rd person shooters with a superhero backdrop, where if you didn't have access to only one power at a time, your options were significantly less than what's on display here.
Comparing it to Infamous seems misguided.
yes