I wonder if this has to do with syncing player positions? If two players are side-by-side in a corner and one of them is at 120 fps while the other is at 60, that 8 ms difference could be about half a meter when going 100 mph which could mean one of them sees enough room for a clean pass while the other doesn't.
Considering the player base is sim/esports types, that kind of super pedantry might be warranted.
And yet more serious simulators can make it work just fine with different framerates. Including GT7. Which supports 60 and 120 hz modes now.
And seeing the above, its not even gonna be locked at 60 fps for every monitor, which is pretty ridiculous. Its gonna work like FH where fps caps are based on evenly dividing your refresh rate, so 72 fps for 144 hz and 83 fps for 165 hz.