You're probably thinking of the film The Dark Knight.I'm not really familiar with comics, so when I saw someone refer to "Black Knight", I thought Batman...
You're probably thinking of the film The Dark Knight.I'm not really familiar with comics, so when I saw someone refer to "Black Knight", I thought Batman...
In principle, I don't see any reason why something analogous to RTX IO couldn't be implemented on a Switch-like device, especially if they upgrade to one of the newer, PCIe based memory card formats like SD Express. There'll probably be some sort of overhead, as it appears to basically be offloading some decompression to the GPU, but I don't think we even have any good numbers for it on PC yet, as it's not really out in the wild.A Switchfork doesn't need to have the same read speeds as the XSX in order to be able to get games that utilise its SSD (putting aside GPU, CPU, RAM (bandwidth) disparities for the sake of discussion here). Most games will probably target for a lower SSD spec, so any medium that reads close to 1 GB/s (e.g. UFS 2.0) is probably more than enough already. The load on the CPU for such read speeds is a much bigger question mark imo than the actual storage type (internal, external remains a big question mark as to the feasibility, of course). PCs might suffer to a similar degree, though, so I'm curious how that will be handled. A technology like RTX IO (and I think DirectStorage will do something similar?) seems like the best bet for that, but I don't know how demanding such a technology is on the GPU (i.e. does it take away too much processing power from the graphics rendering processes?).
I feel like mandating game installation in the internal flash storage would require Nintendo to have a minimum of 256 GB of internal flash storage since mandated game installation does take a good chunk of storage size, which I'm not sure Nintendo's willing to do without increasing the price.The card slot is cheap, so I don't expect Nintendo to break compatibility by dropping it, but we may be on the verge of things like required installation and eventually we'll see fewer and fewer games that are even distributed on cartridge.
That's "Dark Knight" AKA Bruce Wayne, the "Black Knight" is Dane WhitmanI'm not really familiar with comics, so when I saw someone refer to "Black Knight", I thought Batman...
So Dane is Switchfork?
Case by case basis. There's a lot of depends-ons here.I feel like mandating game installation in the internal flash storage would require Nintendo to have a minimum of 256 GB of internal flash storage since mandated game installation does take a good chunk of storage size, which I'm not sure Nintendo's willing to do without increasing the price.
In either case, Nintendo is in some predicament to deal with for such a device, even if they make a very powerful portable console it would be missing in some other aspect or have a caveatI feel like mandating game installation in the internal flash storage would require Nintendo to have a minimum of 256 GB of internal flash storage since mandated game installation does take a good chunk of storage size, which I'm not sure Nintendo's willing to do without increasing the price.
Dane is the black knight in some comic. It seems like a codename for T239. One has to have belief that the leak is legit.
The GBA exists, yes.
I had a midsummer dream about Atlantis, the lost continent and the lost Nintendo handheld. Atlantis was incredible but it was run by a strongman with a strong arm. He ruled Atlantis with an iron fist. It turned out to be Nvidia CEO, Jensen. He was so wealthy because Atlantis, the handheld, not his island continent, was somehow *his* idea and not Nintendo R&D. Atlantis had no Nvidia GPU powering it though, but it did have a StrongARM CPU. The GPU was a mystery. I got ahold of another Atlantis handheld, cracked it open to see the motherboard. Immediately I saw the StrongARM cpu chip, but then noticed two more ASICS on the motherboard. They were labeled Oberon and Puck. I immediately knew that Nintendo must have acquired the chipset Atari was working on for the Jaguar II. This was at least 5 times better than the PS1, although it was no Dreamcast it *was* better 3D hardware than what ended up going into the original Nintendo DS and it seemed comparable to the PSP. I was shocked and I began collecting as many Atlanti handhelds as possible and the dream was over.
Ha ha what the hell? Fire up the Animus we're getting the rest of this.
Don't know when my verified status will be updated but I just wanted to let this specific sub-community know that due to recent NDAs I've signed as a registered Nintendo developer, and my plans to bring my WIP projects to Nintendo hardware, I will no longer be providing any comment on details for any hardware that Nintendo may be working on that has not been publicly announced.
Let me be clear, I have no first-hand knowledge of any future hardware that Nintendo may be developing, nor would I divulge that information if I did. I just wanted to let you all know that due the nature of my new relationship with Nintendo, if you ask me about something that was said in the past and I don't respond to you, you're not waiting indefinitely for an answer or wondering what happened.
Anyway, I hope you all are doing well and continue to make awesome contributions to this diverse community of gamers.
Cheers
that definitely exists somewhere in Nintendo. probably shelved at this point. though they could Vita TV it and use it as a dumping ground for leftover partsI watched a video about the Playstation Vita TV (to join the two different names that the thing had), and even though it was not a commercial success, it physically represents what I'd want to see in a Switch TV.
I'm I'm completely honest, make it slightly larger, put a cartridge port and USB port on the front. On the back we get a slot for storage expansion, two more USB ports, an ethernet port, hdmi, and power.
It's a slick little box.
I think, because it would use 90% the same electrical components as the Switch, they could manufacture about 500k of them and launch it in a single market. Maybe through just one or two retailers. Think if it's a North America and Gamestop and/or Best Buy exclusive. Package it in its own box without a controller for $100 or $150 or whatever and let the retailers bundle them with a controller and/or memory card or not. Minor amounts of advertising at most. Possibly package them with a joycon charging rail or manufacture more packaged charging grips to go out to the test retailers as well.that definitely exists somewhere in Nintendo. probably shelved at this point. though they could Vita TV it and use it as a dumping ground for leftover parts
The microSD Express cards Lexar is releasing next year are also rather comparable, at least in sequential read speeds. Unfortunately they haven't announced anything in terms of random reads, and the only thing I can find on the underlying SM2708 controller chip is that it's A2 compliant - which is great for SD cards, but pales in comparison to UFS. Even eMMC 5.1 has over triple A2's 4000 minimum IOPS. Of course, the SM2708 could support over 4000 IOPS; that's just the only guarantee I could find.I'm sorry if I sound really repetitive, but if Macronix's 48-layer 3D NAND memory replaces the XtraROM used in all Nintendo Switch Cards, then I don't mind having the internal flash storage for the DLSS model be UFS 2.1, considering Macronix's 48-layer 3D NAND memory is roughly comparable to UFS 2.1, assuming Macronix's 48-layer 3D NAND memory is comparable to Samsung's 48-layer 3D NAND memory found in the Samsung PM953.
guise! I think I found a better comparison than the GT 1030: a GT 750!
with 4GB of VRAM! :O
definitely an anomally. if you told me these were made for gaming cafes in china, that would be very believable. boasting 512 maxwell cores at 1GHz, it's more powerful than the GT 1030, and with a usable amount of VRAM
He always does beauty shots outside. It's a nice change of pace from the usual warehouse workbenchI'm confused as to why he was outside though lol
Also, nice find, thanks for sharing!
As Thraktor clearly laid out, the removable media are declining sharply thanks to the cloud and large internal storage. Any new removable standards introduced in this climate can hardly reach the critical mass. The UFS Association's decision to build a card format on top of the embedded format therefore was rather inspired—any mobile devices with UFS lanes (that's, like, the most of them, including Orin) can easily support the cards as a result. The combined scale of eUFS and UFS Card gives the latter a leg up in the competition for the shrinking removable media market.Frankly, Samsung should do whatever they can to get that business. It will make all their R&D for UFS worth it. Physical media may be declining, but if UFS can take the crown, then Samsung gets to lead that market.
As mentioned above, the scale of UFS standard may be larger than you think. Aside from the phone market, UFSA also seems to be targeting the automobiles, drones, and IoT/edge AI devices. The spread of the 5G network could further heighten the demand of faster storage to handle the increasing content sizes.There was a total of 1.347.9 million phones sold. even if just a quarter of those has an sd card slot,
thats 3 times more then switch will probably sell in its lifetime... (at least the base switch)...in a year.
Compared to THOSE numbers, yeah,switch is not such a big factor.
And almost none of those need faster storage.
The UFS Card form factor is royalty-free, unlike the SD, which has a fee on every single card.Speaking of licensing, I'm probably searching with the wrong terms, but I can't seem to find mention of licensing costs for UFS.
I can see that. There's no stopping them! Thanks for answering.If the situation allows it, some developers will always come up with creative solutions and hacks to push the hw to its limits.
PS4 Pro/XOX didn't stop developers from doing these things, they just offered new possibilities.
It much harder on PCs/mobile not only because of market fragmentation, but also the graphics APIs available are much higher level and limited in what they can do.
This does give me hope that it would be an option to use (if CFExpress isn't) on a device like the switch. Nintendo has large enough weight to throw, and game consoles although slower to reach a large amount of units do so at a pace and have a more dedicated following. So a game console, other devices like the ones you mentioned, and use cases that extend farther can help for keeping its relevance. While that is all said, it becomes more of a "Will they throw that weight around?"As mentioned above, the scale of UFS standard may be larger than you think. Aside from the phone market, UFSA also seems to be targeting the automobiles, drones, and IoT/edge AI devices. The spread of the 5G network could further heighten the demand of faster storage to handle the increasing content sizes.
This is to say that the current hold microSD (UHS-I) has on the mobile market may not hold. As for the adoption of SD Express, I'm guessing (not an expert) that the latter's PCIe requirement is going to be difficult to support on most mobile devices. (That said, TX2 and Xavier do support PCIe, and I supposed Orin too. So the door isn't completely closed for the SD Express to be on Switch.)
And that's probably the absolute best case scenario for the DLSS model.The microSD Express cards Lexar is releasing next year are also rather comparable, at least in sequential read speeds. Unfortunately they haven't announced anything in terms of random reads, and the only thing I can find on the underlying SM2708 controller chip is that it's A2 compliant - which is great for SD cards, but pales in comparison to UFS. Even eMMC 5.1 has over triple A2's 4000 minimum IOPS. Of course, the SM2708 could support over 4000 IOPS; that's just the only guarantee I could find.
Sure but that was part of their mixing their signals with the information they got about the second model. The model that was said to eventually replace the current model was the model coming out his year with an OLED screen. Their mistake was mixing this information with the information they got about a stronger model.
I think when people make quotes like this it feels like we are being selective on what effect covid-19 has had on the gaming industry as a whole... Games have been delayed left and right, so it shouldn't be to hard to imagine that hardware plans are effected equally as well.
Nintendo keeps telling everyone almost in every investors meetings that their plans for the Switch is to extend it's lifecycle beyond what is normal to something like 8-10yrs. We the public are the ones that refuse to except this and continue to say well it must be Switch 2 coming out in a year or two, it can't be a revision...(While Nintendo says hold my beer please!)
This isn't true at all. One does not necessarily influence the other.
Y'all too focused on the hardware part of platforms. Consider the software side, i.e. do you think the OS is going away and getting replaced/rebooted for a new Switch?
I voted for you, you've been doing a stellar job with it.And that's probably the absolute best case scenario for the DLSS model.
Anyway, excuse me for being off-topic, but as of 12 July 2021 at 22:35 (UTC-07:00 or PDT), so far, the poll results for who should create the 2nd OT thread is:
- 28 votes (or 73.68%) for me
- 10 votes (or 26.32%) for someone else
I've decided to set the deadline for the poll at 20 July 2021 at 05:00 (UTC-07:00 or PDT) to make sure anyone else who wants to participate can do so.
If you haven't participated and want to do so, click on here to access the poll.
Thraktor found via Nintendo Switch Brew that the Game Cards run at 25 MB/s (the Game Cards have a 8-bit bus width data interface and runs at a frequency of 25 MHz).
There are also a report and a rumour about Nintendo sampling 48-layer 3D NAND memory from Macronix. If Macronix's 48-layer 3D NAND memory is comparable to Samsung's 48-layer 3D NAND memory found in the Samsung PM953, then Macronix's 48-layer 3D NAND memory is roughly comparable to UFS 2.1.
This is ultimately what it boils down to, but with the caveat that it's impossible to do so in a performant matter within the Switch's power envelope. Though I'll also add - you said part of the stack, but they always say it's the entire stack. I'm over my head in all of this and can't really describe it better.But their argument is essentially "emulators can re-implement that interface on top of multiple high level graphics APIs and different GPUs, but it's impossible for Nvidia to do it on future hardware"?
This is ultimately an assumption. When PlayStation and Xbox outgrew the read speeds of optical discs, they simply stopped running games off of them. Nintendo could similarly decide that performant physical media is too costly.Nintendo has competent engineers, they will not put an over-engineered and overpriced IO architecture for nothing, as games will be designed to run from the game cards as the minimum.
I fall into that and can tell you the physical-only life is a myth. I've filled my storage with game updates and DLC alone - never mind digital-only titles and save data. I could probably get by without storing everything on the Switch*, but that limits the appeal of a portable system.
So the FCC filing for the Switch OLED (HEG-001) is up, but only test report results seem to be included.
No internal or extenal photos yet as per Nintendo's short-term (180 days) confidentiality request.
Here are the general equipment info/specs (mostly radio frequency/power ratings) as per FCC reports, compared to the currect Switch model (HAC-001):
I think there's not much to see here, but folks more specialized in the field might find something interesting.
General observations:
- The Switch OLED engineering prototype was received by the FCC on July 31st 2020
- To be mass-produced in China & Vietnam
- I don't know if it's engineering prototype-specific, but the Switch OLED is listed to be using an LDS antenna Vs a PCB antenna for the current model (not sure of the difference beetween the two)
Don't know when my verified status will be updated but I just wanted to let this specific sub-community know that due to recent NDAs I've signed as a registered Nintendo developer, and my plans to bring my WIP projects to Nintendo hardware, I will no longer be providing any comment on details for any hardware that Nintendo may be working on that has not been publicly announced.
Let me be clear, I have no first-hand knowledge of any future hardware that Nintendo may be developing, nor would I divulge that information if I did. I just wanted to let you all know that due the nature of my new relationship with Nintendo, if you ask me about something that was said in the past and I don't respond to you, you're not waiting indefinitely for an answer or wondering what happened.
Anyway, I hope you all are doing well and continue to make awesome contributions to this diverse community of gamers.
Cheers
«TE's use of laser direct structuring (LDS) antenna and product technology can save valuable space in your application by integrating high frequency, mechanical and electrical functionality into one component. Laser structuring enables 3-dimensional (3D) design/routing capability, versus the limiting 2-dimensional (2D) capability on a printed circuit board (PCB). LDS technology also allows for improved antenna performance because antennas can be placed in the design where they have more room for better bandwidth and efficiency. LDS is a three-step process. First, the antenna is molded in a standard single shot mold using one of the LDS resins. Second, the desired pattern is directly structured onto the antenna by the 3D laser system. Finally, the pattern is plated using industry-standard methods where the plating adheres to the plastic only where the plastic has been activated by the laser, thus creating a conductive pattern.»
Custom-Designed Antennas
TE offers a wide array of customized antenna solutions to accommodate the mechanical constraints of your application.www.te.com
Better wireless connectivity, this may be what Dakhil was hoping forSo the FCC filing for the Switch OLED (HEG-001) is up, but only test report results seem to be included.
No internal or extenal photos yet as per Nintendo's short-term (180 days) confidentiality request.
Here are the general equipment info/specs (mostly radio frequency/power ratings) as per FCC reports, compared to the currect Switch model (HAC-001):
I think there's not much to see here, but folks more specialized in the field might find something interesting.
General (non-scientific) observations:
- The Switch OLED engineering prototype was received by the FCC on July 31st 2020
- To be mass-produced in China & Vietnam
- I don't know if it's engineering prototype-specific, but the Switch OLED is listed to be using an LDS antenna Vs a PCB antenna for the current model (not sure of the difference beetween the two)
I've a question for this line of thinking: wouldn't 2023 feel rather early for a successor if a "Pro" had released in 2021? Now sure, it didn't (and won't) release this year, but if the idea is that Nintendo was in fact planning on doing so - wouldn't that mean they weren't planning for a successor until likely 2024 at least, if not longer? I don't think they'd accelerate their entire platform lifecycle because they had to delay a revision.Yes, but COVID effect could actually means that Nintendo changed plans and that from releasing "Pro" for instance this or last year they simply decided to release Switch 2 in 2023. because maybe they think its now too late for "Pro".
I'm not specialized in the field, but Googling the antenna stuff gives hope they've improved the wireless performance, perhaps significantly. LDS can offer great performance; the higher gains are interesting, but higher isn't always better, and I'd rather leave an actual expert to comment on that matter.So the FCC filing for the Switch OLED (HEG-001) is up, but only test report results seem to be included.
No internal or extenal photos yet as per Nintendo's short-term (180 days) confidentiality request.
Here are the general equipment info/specs (mostly radio frequency/power ratings) as per FCC reports, compared to the currect Switch model (HAC-001):
I think there's not much to see here, but folks more specialized in the field might find something interesting.
General observations:
- The Switch OLED engineering prototype was received by the FCC on July 31st 2020
- To be mass-produced in China & Vietnam
- I don't know if it's engineering prototype-specific, but the Switch OLED is listed to be using an LDS antenna Vs a PCB antenna for the current model (not sure of the difference beetween the two)
It's also more expensive. It wouldn't seem very much like Nintendo to spring for it and not reap the benefits.Cheers for that.
So it's a space-saving alternative (vs PCB) that -potentially- allows for improved performance.
This is ultimately an assumption. When PlayStation and Xbox outgrew the read speeds of optical discs, they simply stopped running games off of them. Nintendo could similarly decide that performant physical media is too costly.
Of course, there's more factors working against them than there were for Sony and Microsoft eight years ago; performant flash storage is still more costly today per gigabyte than hard drives were back then, and the meager 64 GB of storage in the OLED model is the first time Nintendo's gone above 32 GB. Forcing installs would simply require them to both increase the internal storage capacity and readily allow comparable expandable storage, which has been a point of debate in this thread because there just isn't an obvious path forward (though the more I read Thraktor's posts, the more I get won over into the UFS camp). Allowing games to be run off the cards has big advantages, but it'll be weighed against whatever pressure Nintendo is feeling to up their storage speeds.
I think this would better clear it up a bit more:I'm not specialized in the field, but Googling the antenna stuff gives hope they've improved the wireless performance, perhaps significantly. LDS can offer great performance; the higher gains are interesting, but higher isn't always better, and I'd rather leave an actual expert to comment on that matter.
LDS process has two major advantages over other technologies:
In addition to the above mentioned advantages, there are still other benefits for using LDS technology, such as:
- Firstly, compared with flexible printed circuit board (FPC) antennas and metal sheet stamping antennas, LDS processes can fully utilize the three dimensional structure of a molded plastic body to build the traces needed for a high performance antenna. Furthermore, since it uses laser beam to define the antenna pattern, just by modifying laser patterning program, the antenna traces can be changed without altering the molding die. Therefore, it is very useful for the production of antennas with various frequencies in the same injection-molded parts.
- Secondly, with fewer production steps, LDS technology is very efficient in the reduction of production cycle time. Furthermore, laser system is quite stable and durable with low failure rate which makes 24 hour continuous production feasible and is quite suitable for mass production.
LDS process has been widely used on a large variety of antenna applications, such as:
- Lower initial costs with minimal tooling expenses, i.e., low NRE charges.
- Short design & development turn-around-time.
- Relatively easy to modify or fine tune the antenna pattern during the development stage.
- Customized design can be easily achieved and antenna performance can be tailored to meet customer's needs.
- Laser drilling is available for the establishment of via connection between different layers.
- LDS antennas are compatible with SMT processes.
- Mobile Phone, Portable and Wearable Devices
- Notebook/Tablet Computers
- Wireless Switches/Routers
- True Wireless Stereo (TWS) Earphones
- Medical Devices
- Gaming Consoles
- Automotive Navigation & Tracking Systems
- Drone or Unmanned Aerial Vehicles (UAVs)
- Satellites
I've a question for this line of thinking: wouldn't 2023 feel rather early for a successor if a "Pro" had released in 2021? Now sure, it didn't (and won't) release this year, but if the idea is that Nintendo was in fact planning on doing so - wouldn't that mean they weren't planning for a successor until likely 2024 at least, if not longer? I don't think they'd accelerate their entire platform lifecycle because they had to delay a revision.
These cards are way slower than I thought. And with internal memory having having similar load times, the emmc is probably throttled. They should really change thatThraktor found via Nintendo Switch Brew that the Game Cards run at 25 MB/s (the Game Cards have a 8-bit bus width data interface and runs at a frequency of 25 MHz).
These cards are way slower than I thought. And with internal memory having having similar load times, the emmc is probably throttled. They should really change that
Don't know when my verified status will be updated but I just wanted to let this specific sub-community know that due to recent NDAs I've signed as a registered Nintendo developer, and my plans to bring my WIP projects to Nintendo hardware, I will no longer be providing any comment on details for any hardware that Nintendo may be working on that has not been publicly announced.
Let me be clear, I have no first-hand knowledge of any future hardware that Nintendo may be developing, nor would I divulge that information if I did. I just wanted to let you all know that due the nature of my new relationship with Nintendo, if you ask me about something that was said in the past and I don't respond to you, you're not waiting indefinitely for an answer or wondering what happened.
Anyway, I hope you all are doing well and continue to make awesome contributions to this diverse community of gamers.
Cheers
Mandating game installation could also concern physical game cards. Nothing prevent 3rd party Devs to use smaller game cards as they have done with the OG model and PS4/PS5 games. Having 256GB of internal storage could be feasible in a $500 model in 2021 and in a $300-350 model in 2023-2024.I feel like mandating game installation in the internal flash storage would require Nintendo to have a minimum of 256 GB of internal flash storage since mandated game installation does take a good chunk of storage size, which I'm not sure Nintendo's willing to do without increasing the price.
Full Mandatory installs are kind of overkill, but if a game as popular as gtav can do mandatory partial installs on PS3, I don't see why that can't be fit for a wide audience.I believe Nintendo prioritizes convenience over performance, or even getting ports.
In other words mandatory game installs would surprise me a lot,
Emmc wouldn't be a limitation thereIf Nintendo was willing to implement it, the OLEDswitch storage would no longer be emmc and they could have added more capacity.
It wouldn't have been too difficult to build a system to install a physical copy of the data into the storage with FW updates.
It didn't happen that way, though.
Good news! Thanks for sharing. Ever since it became apparent that the OLED model got a new enclosure I'd been waiting to hear about the antenna changes. For those who are more visual, this is what the LDS antenna may look like in a phone:So the FCC filing for the Switch OLED (HEG-001) is up, but only test-report results seem to be included.