Release date will be revealed tomorrow as it seems:
We played Insomniac Games' Spider-Man, and we know its release date. The May issue of Game Informer is loaded with new details about the wall crawler's highly anticipated return to video games. Our hands-on impressions reveal what you can expect from the open world – the missions, side activities, collectibles, and more. We also dive deep into the web-swinging controls, combat complexity, and surprisingly deep upgrade paths, which include suit crafting.
We spent two days in Insomniac's studio learning about the development team's vision for Spider-Man on PlayStation 4. The team said the best Spider-Man stories are when Spider-Man and Peter Parker's worlds collide. That's exactly what they want to achieve with this game.
Our 14-page article features new screenshots, concept art, and details from Insomniac's creative director Brian Intihar, game director Ryan Smith, art director Jacinda Chew, lead writer Jon Paquette, and more. We take you through the opening of the game, the first mission, and plenty of open-world exploration. We also reveal the names of villains you may or may not know.
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