***This thread is posted on behalf of Hedonism Bot, via the Adopt-a-User Thread***
A common feature of games that are praised for having outstanding gameplay such as Breath of the Wild and MGSV The Phantom Pain is that they essentially give the player all the tools to make their own success, and makes the player entirely responsible for getting from A to B, or achieving C without making them feel restricted in anyway. It almost feels like the less games try and do for you, the better the experience is.
For instance, I feel like Destiny 2 would have been improved by not having lost sectors marked on the map, instead maybe having just a checklist. It would have been more engaging if I had to find them myself, and yes I know I don't have to use the map to help me.
What other games provide the player with so much freedom that they genuinely feel that it is their achievement for succeeding as opposed to feeling like they just followed instructions correctly?
A common feature of games that are praised for having outstanding gameplay such as Breath of the Wild and MGSV The Phantom Pain is that they essentially give the player all the tools to make their own success, and makes the player entirely responsible for getting from A to B, or achieving C without making them feel restricted in anyway. It almost feels like the less games try and do for you, the better the experience is.
For instance, I feel like Destiny 2 would have been improved by not having lost sectors marked on the map, instead maybe having just a checklist. It would have been more engaging if I had to find them myself, and yes I know I don't have to use the map to help me.
What other games provide the player with so much freedom that they genuinely feel that it is their achievement for succeeding as opposed to feeling like they just followed instructions correctly?