The examples can be both aesthetic based and/or the psychological themes. For aesthetic to me SH is about feeling an overwhelming atmosphere of isolation, desolation, and a general feeling of purgatorial futility. Fog helps but it doesn't need to be about just that ;)
A sense of unreality and dream logic goes a long ways towards making this work too. Indies have been mining these kinda vibes for awhile so here's a few standouts that I think fit the bill:
Organ Quarter:
View: https://youtu.be/qY0G1YVvC8A
Concluse:
View: https://www.youtube.com/watch?v=s0eQiMUZBIE
This is an upcoming game but seems to completely nail the third person SH style presentation down to inventory management and general environment interaction details:
View: https://www.youtube.com/watch?v=d-v8Ro08dks
View: https://www.youtube.com/watch?v=E61eAeYgp6w
Share your own examples!
A sense of unreality and dream logic goes a long ways towards making this work too. Indies have been mining these kinda vibes for awhile so here's a few standouts that I think fit the bill:
Organ Quarter:
View: https://youtu.be/qY0G1YVvC8A
Concluse:
View: https://www.youtube.com/watch?v=s0eQiMUZBIE
This is an upcoming game but seems to completely nail the third person SH style presentation down to inventory management and general environment interaction details:
View: https://www.youtube.com/watch?v=d-v8Ro08dks
View: https://www.youtube.com/watch?v=E61eAeYgp6w
Share your own examples!