Most games treat Newgame+ as a purely gameplay feature, with no story bearing
But Super giant games first game, Bastion had a interesting implementation of it
SPOILERS
The game is about the protagonist exploring a world destroyed by war in search of a miraculous device that will supposedly fix everything
He eventually finds it, turns out, it's a time machine, the catch is that it also resets the memory of all living beings,
When someone asks its creator if there is any guarantee that the war won't happen again, they simply answer: "I don't know"
I found that to be a genius way of "justifying" new game+ storywise
What other games do you think were clever in implementing it
But Super giant games first game, Bastion had a interesting implementation of it
SPOILERS
The game is about the protagonist exploring a world destroyed by war in search of a miraculous device that will supposedly fix everything
He eventually finds it, turns out, it's a time machine, the catch is that it also resets the memory of all living beings,
When someone asks its creator if there is any guarantee that the war won't happen again, they simply answer: "I don't know"
I found that to be a genius way of "justifying" new game+ storywise
What other games do you think were clever in implementing it