Fire Emblem IV was one of the first Japanese games I imported along with its strategy guide. I didn't understand much but remember thinking it was neat and making it at least a few chapters in on the gameplay and vibes.
Once it had a fan translation I gave it a proper play-through and damn is this game SLOW. The enemy turns take forever, battles animations are similarly glacial (turned them off but the arena forces them on), and with how large the maps are moving a bunch of characters each turn can be a pain. Thankfully emulators exist, and 5x fast-forwarding makes all of these problems disappear. My most recent playthrough took me 132 in-game hours which is probably around 100 real-time ones with my fast-forward use.
Monster Sanctuary is one that has an in-game battle speed option (I think up to 4x?) and I never miss an opportunity to plug this action replay code for Gen IV Pokémon that uncaps framerate in battle, doubling the speed of all text and animations without distorting audio.
All of these are top-tier games for me but if I couldn't speed up or fast-forward animations my opinion would likely be lower. Not so bad on first plays but extremely noticeable on replays. Curious what other examples y'all have.
Once it had a fan translation I gave it a proper play-through and damn is this game SLOW. The enemy turns take forever, battles animations are similarly glacial (turned them off but the arena forces them on), and with how large the maps are moving a bunch of characters each turn can be a pain. Thankfully emulators exist, and 5x fast-forwarding makes all of these problems disappear. My most recent playthrough took me 132 in-game hours which is probably around 100 real-time ones with my fast-forward use.
Monster Sanctuary is one that has an in-game battle speed option (I think up to 4x?) and I never miss an opportunity to plug this action replay code for Gen IV Pokémon that uncaps framerate in battle, doubling the speed of all text and animations without distorting audio.
All of these are top-tier games for me but if I couldn't speed up or fast-forward animations my opinion would likely be lower. Not so bad on first plays but extremely noticeable on replays. Curious what other examples y'all have.