Loudninja

Member
Oct 27, 2017
42,317
To do so, the American team has partnered with experts in various fields to thoroughly research life in 13th Century Tsushima, while speaking to fellow developers in Japanese studios "who could give us advice on cultural norms" and assist with audio recordings. Sucker Punch also consulted with specialists about wielding katanas and other fighting forms of the time, with motion consultants advising on the right way to hold a knife or more unusual items during performance capture sessions.

"We rely on all these people to let us know where we're going astray," says Fox. "Sucker Punch is good at making gameplay, but we are not cultural experts in Kamakura-era Japan. We recognise this, and we're grateful to have the help."

He continues: "It's been interesting working on this game because in past titles we've been able to make it up, frankly. For a superhero game set in Seattle, we knew what we were doing, but in this game we are constantly learning about Japanese culture or the norms of samurai. And it's exciting because it changes the way you work to learning in the same way that players get to learn about these things, and in fascinating detail.

"Things were surprising us all the time. But that's part of the joy of the discovery of making the game. Hopefully it's something that will translate into the game as a player, that you will discover a lot of the beauty of feudal Japan."
As with Sucker Punch's previous work, Ghost of Tsushima is an open-world game, restricted to a single island. Other AAA open-world blockbusters continue to increase in scope, from Red Dead's five-state Wild West to Assassin's Creed Odyssey's entirety of Ancient Greece, but are player expectations increasing as well? Is there more pressure on developers like Sucker Punch to deliver a packed and responsive sandbox for them to explore?

Fox maintains the studio avoids worrying about this conundrum - and the inherent feature creep it leads to - by focusing on Ghost of Tsushima's core tenet.

"We really want to bring the samurai fantasy to life," he explains. "When we make decisions about what's in and out of the game, we just ask 'Is this going to make you feel more like a wandering samurai?' There isn't this pressure just to increase scope for the sake of scope. We only put it in if it helps that core fantasy of being a wandering samurai."
https://www.gamesindustry.biz/articles/2018-10-26-bringing-feudal-japan-to-life-in-ghost-of-tsushima
 

Pimz

Member
Jul 3, 2018
126
Infamous: SS is the only Sucker Punch game I've played and thought it was okay but a bit bland. I'm still pretty excited about GoT. A grounded samurai game could be very good and SP seems to be aware of the flaws of ss (e.g. uninteresting side activities). I'm very interested in how the combat system works.

From a team of this size it's better to expect a smaller but focused and interesting game than a very large one and it's good they're aware they shouldn't try to make a Ubisoft or Rockstar size game.
 

Chaos2Frozen

Member
Nov 3, 2017
28,167
I don't know if the general gaming public has had enough of the super massive game maps that are currently on the rise right now but I'm glad at least some devs aren't being pressured to turn this small island of Tsushima into something it's not.

Also I really hope they are actually, properly, consulting their Japanese colleagues because I swear if I ever hear the words "Honorable way to fight" again...
 

Deleted member 36493

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Dec 19, 2017
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"We really want to bring the samurai fantasy to life," he explains. "When we make decisions about what's in and out of the game, we just ask 'Is this going to make you feel more like a wandering samurai?' There isn't this pressure just to increase scope for the sake of scope. We only put it in if it helps that core fantasy of being a wandering samurai."
This is great to hear.
 
Oct 25, 2017
9,140
The only concer I have for the game is the map size, judging by imfamous SS.
Infamous's map would have felt small no matter how much they bloated it because your powers are literally designed to trivialize the world geometry and get you places fast.

Ghost of Tsushima could have a much smaller map and still feel big because presumably you can't fly this time.
 

IvanSlavkov

Member
Oct 27, 2017
1,935
Bulgaria
Quality over quantity is preferable. Size means nothing if it's just empty fields or low quality filler content.

Perhaps i should have been more clear. SS was a little disappointment for me in regards to the open world and what you can do in it. While traversing using the powers was fun it got pretty boring for me fast and once i was done with the side missions. Still love the game and I'm hoping SP will create a rich world/island with lots to do, as they are a capable and talanted devs.
 

Res

Member
Oct 25, 2017
2,649
Wishing for the best. I've never played infamous, so I'm not sure what to expect out of an open world game by sucker punch
 

Kyoufu

Member
Oct 26, 2017
16,582
Perhaps i should have been more clear. SS was a little disappointment for me in regards to the open world and what you can do in it. While traversing using the powers was fun it got pretty boring for me fast and once i was done with the side missions. Still love the game and I'm hoping SP will create a rich world/island with lots to do, as they are a capable and talanted devs.

SS was a PS4 launch game made in 2 years, going from Cell to x86, I never had high expectations for it, or any other launch title.
 

TheBaldwin

Member
Feb 25, 2018
8,322
Quality over quantity is preferable. Size means nothing if it's just empty fields or low quality filler content.

Yep. But if they can somehow make a huge map that is as detailed as what was shown in E3, it might be GOTY.

Really hoping this will be to sucker punch what horizon was to guerilla games. Infamous was good, but they seem really passionate about this
 

Frozenprince

Banned
Oct 25, 2017
9,158
Give me a difficulty where I can die in 1-2 hits, but my sword strikes are all instant kills.

None of that Arkham combat, I want my sword to be a sword, I slice someone they die.
 

pswii60

Member
Oct 27, 2017
26,799
The Milky Way
SS was a PS4 launch game made in 2 years, going from Cell to x86, I never had high expectations for it, or any other launch title.
Almost 3 years between Infamous 2 and SS. But yes, still a perfectly functional game and the best looking PS4 game when it launched too.

But Tsushima will have been in development for 5 years when (if?) it releases next year, so expectations will be high on all fronts. The E3 demo's visuals blew me away.
 

v_iHuGi

Banned
Oct 28, 2017
5,155
Almost 3 years between Infamous 2 and SS. But yes, still a perfectly functional game and the best looking PS4 game when it launched too.

But Tsushima will have been in development for 5 years when (if?) it releases next year, so expectations will be high on all fronts. The E3 demo's visuals blew me away.

The visuals have no rival apart from Last of Us 2.
 

v_iHuGi

Banned
Oct 28, 2017
5,155
Looks absolutely leagues ahead of TLOU2, especially when you consider it's open world too. The only thing that impresses me about TLOU2 footage we've seen is the animation, not the visuals themselves which are fine but nothing mind-blowing.

Last of Us 2 looks almost real life, GoT simply has a outstanding artstyle that makes everything pop.
 

Hellshy

Member
Nov 5, 2017
1,176
Also I really hope they are actually, properly, consulting their Japanese colleagues because I swear if I ever hear the words "Honorable way to fight" again...

Why? Has anyone shown proof that this was never a thing. I have seen people show proof that it was not the way of many samurai but not sure those claims mean it was the only way. Surely samurai with an honor code existed.
 
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Loudninja

Loudninja

Member
Oct 27, 2017
42,317
Suckerpunch also went out of the way to point out the first gameplay we seen was a side mission.
 

Chaos2Frozen

Member
Nov 3, 2017
28,167
Why? Has anyone shown proof that this was never a thing. I have seen people show proof that it was not the way of many samurai but not sure those claims mean it was the only way. Surely samurai with an honor code existed.

Honor to a Samurai means serving your lord and bringing victory by any means. The idea that Samurai only fight 'fair' and 'head on' is nonsense.
 

Hellshy

Member
Nov 5, 2017
1,176
Honor to a Samurai means serving your lord and bringing victory by any means. The idea that Samurai only fight 'fair' and 'head on' is nonsense.

I think that how "fair" they fought would depend on what lord they served. Bushido has been blown out of proportion for sure but this doesn't mean it never existed. Also one on one duels existed. The way Samurai conducted themselves probably depended on multiple things like the period in which they live, their status, and who they served.
 

yumayuma

Member
Feb 23, 2018
195
The game looks great, I just think that the term and time of feudal Japan (which spans multiple periods, most people associate the Edo period with it) is overused. This game plays in the Azuchi-Momoyama period, to those interested.

I think earlier periods like the Heian period or later ones like the Meiji period are used way less often. Though the Heian period is said to be the climax of the court culture, some branches of literature etc. Seeing Kyoto, the former capital in a game would be great.
 

Zedelima

â–˛ Legend â–˛
Member
Oct 25, 2017
7,793
After RDR2 and BOTW, this game (and every open world really) will have huge shoes to fill

Lets see

It looks so good, im excited
 

Shoshi

Banned
Jan 9, 2018
1,661
Yeah Meji is Yakuza Ishin right? Would be nice with a fantastical dark and smokey steampunky Meiji-game which looks like a dark Yharnam Bloodborne, London AssCreed Syndicate and Yakuza Ishin. Old guns and katanas.
 

Modest_Modsoul

Living the Dreams
Member
Oct 29, 2017
24,208
Love the "everything moves" concept.

The leaves floating, the trees waving, etc.

Please have long overview trailers detailing the gameplay & such, just like Rockstar did with RDR 2.
 

vkbest

Banned
Feb 27, 2018
256
It's not sucker punch a small team for current open world? Around 100 employees? I remember Sony fired several employees after release first light
 

Kiekura

Member
Mar 23, 2018
4,079
I think people should maybe lower their expectations about this games open world. They are not even trying to be something like BotW or RDR2.
 

LifeLine

Banned
Oct 25, 2017
4,779
Hopefully they look at RDR2 and work on immersion. I don't want to see any feudal Japan towers.
 

ket

Member
Jul 27, 2018
13,181
Sucker Punch, put a Sly Cooper cameo in Ghost of Tsushima you fucking cowards
 
Dec 6, 2017
11,059
US
I really need that combat to spot-on, that's what I hope they really focus on and nail down. We already know the world looks fantastic and 'alive'. If they fumble that, my interest in the game would drop faster than Stormy Daniels' panties in Trump Tower.