...the vast majority of your gameplay in BotW consists of literally holding a direction on the stick for traversal, be that walking or sprinting about, climbing, gliding or whatever.
It's almost like it's a video game...
...the vast majority of your gameplay in BotW consists of literally holding a direction on the stick for traversal, be that walking or sprinting about, climbing, gliding or whatever.
This is a walky walky mail mailHow many more times will I read the words "shooty shooty bang bang" or some variation of it lol
1000%I swear you never add anything of value in PlayStation related threads. Always trolling.
It was horrifying to conclude such a series like that. I'll never forgive Konami, Kojima, their pets and anyone else involved.I think it had a chance to stick the landing if it actually had an ending, but because of the complete breakdown of Kojipro near the tail end of development any chance it had evaporated. The final mission of the game just being the prologue again with like 40 seconds of extra footage at the end was such a bad way to go out.
It was horrifying to conclude such a series like that. I'll never forgive Konami, Kojima, their pets and anyone else involved.
You are constantly hyperbolic. If you're out, you're out, and maybe stay out? But chances are you'll probably realize you jumped the gun in judging this game Without enough knowledge.Yeah, I'm out. Zero interest in just walking around and turning on a bunch of comm towers. It's like the worst parts of every Ubisoft game but the whole game.
No thanks, Kojima.
There's a lot to hate about MGSV. VOCAL CHORD PARASITES ad nauseum, Quiet's entire existence, the weird, weird shit with Paz, Skull Face being casually disposed of like halfway through the game, the complete and utter lack of a second half...
You eventually teach it how to walk too.
There's a lot to hate about MGSV. VOCAL CHORD PARASITES ad nauseum, Quiet's entire existence, the weird, weird shit with Paz, Skull Face being casually disposed of like halfway through the game, the complete and utter lack of a second half...
The gameplay is just so damn good it kind of bridges over most of my hatred. I've never had a game like that before where I hate the narrative so much but enjoyed the core gameplay to such an absurd degree. I miss those mechanics, and I'm so mad we're never going to see a successor to them.
The point was, 5 minutes of traversal in BOTW can involve a whole lot of things that even such a 5 minute gameplay vid well demonstrates while in this DS vid (that THEY SPECIFICALLY CHOSE AS THE GAMEPLAY REVEAL TRAILER, so don't blame us when it looked boring) that 5 minutes was spent walking (slowly) up a short segment of an eventless, NPC-less, POI-less mountainside. While you can spend 5 minutes climbing in BOTW, that takes you from, like, the bottom of Mt. Doom right to the top of it (and besides, I already said climbing is the most boring thing in BOTW) Or you'd be halfway through Hyrule on horseback in five minutes. In DS that took the player, like, 50 meters up the mountain (and down). And all of the environments we've seen so far have looked very empty. Hardly like BOTW that has ruins, shrines, villages, enemy camps, side-quest sites, ancient death robots hellbent on killing you etc. sprinkled everywhere.
On foot traversal perhaps isn't as simple (though I didn't really see anything complex in DS's on foot traversal, if anything the glider, shield-boarding down the hill, stamina meter etc. are more in favor of BOTW than anything we've seen of DS), but it is slow as fuck, which can be a kind of a big negative if that is the speed we are spending traversing the vast world at for large portions of the time (and yes, I know there is/might be a motorcycle or somesuch, but I assume you can't drive that up a mountainside or through some of the rougher terrain).
I don't see why you repeat those non-walky elements to me. I already acknowledged they'll be in the game in the very post you quoted. The fear at this point (in addition to Kojima's horrible treatment of his female characters that seems to continue with The Mother, The Rape Victim and The Damsel in Distress, and the elementary philosophy in his games) is that the walking sim-ish parts will take up too much of the game considering how boring the traversal SO FAR has looked (it has looked exactly as slow & boring from the first trailers that showed it, so it's not based just on this vid). If we have to walk around in that manner for 20 minutes, only to get to watch Geoff Keighley's face and listen to shitty dialogue, and then travel another 15 minutes and maybe then getting some stealth section where we have to avoid monsters at night/in the rain, only to then have to travel for 20 minutes again, that doesn't seem like it will make for a very entertaining video game. And notice the _IF_. If it's not at all like that, great, catastrophe averted. If it is, then this might be a fairly miserable experience a lot of the time.
I'm not claiming any absolute truths here. This is just my impression so far. BOTW looked immediately fun in trailers that showed exploration & all the different things we'd be doing in the world. It all seemed fairly fast-paced & exciting. So far DS has been a whole lot of WTF story stuff, some clunky human enemy interactions (the clip at E3 where the MC was trying to run from some humans looked silly), some possibly tense stealth sections, a boss fight and a whole lot of slow-ass walking/climbing in desolate environments. I'm not seeing the ruins of a scattered humanity that could offer some intriquing exploration in any pictures showing the landscape of DS's world. Just wilderness that you travel oh-so-very-slowly.
1000%
on topic ive def got botw vibes since the e3 trailer and im excited to try it
No i liked it too. It just felt short and unfinished. More like rushed near the end. Something previous MGS games did much better.
Well said.MGSV was way better than MGS3, happy to see those with bad taste in games not buy Death Stranding and let us true geniuses enjoy in peace
Since they all have characters walking.
From the initial Impressions I got when the game was first revealed and especially now after reading the OP; the game sounds like a more Sci-Fi version of this movie:
Yeah, I'm out. Zero interest in just walking around and turning on a bunch of comm towers. It's like the worst parts of every Ubisoft game but the whole game.
No thanks, Kojima.
Hahaha XD