Now supports REAL colors (thanks, modoversus )
New version coming in August will include an option to export titles directly to the Analogue Pocket.
Will also support new genres including 2D plataform, side scrolling shooter, point and click adventures, and possibly it's own solution for combat.
Full color support, too.
Now supports colors:
Source:
https://github.com/chrismaltby/gb-studio
Homepage:
https://www.gbstudio.dev/
tl;dw
The author:
This is the included Sample Project, compiled into a GB rom, which then can be played on actual hardware:
GitHub is promoting GB Studio to celebrate Game Boy's 30th birthday.
Additional Supplementary Resources:
Introduction to Game Boy Development:
https://gist.github.com/tobiasvl/664ec1b2dcdaf627d27bb0ba961429de
New version coming in August will include an option to export titles directly to the Analogue Pocket.
Will also support new genres including 2D plataform, side scrolling shooter, point and click adventures, and possibly it's own solution for combat.
Full color support, too.
Now supports colors:
Source:
https://github.com/chrismaltby/gb-studio
Homepage:
https://www.gbstudio.dev/
tl;dw
- Visual game builder with no programming knowledge required.
- Design your graphics in any editor that can output PNG files e.g. Photoshop, Tiled, Aseprite.
- Example project included to get started right away.
- Make top down 2D JRPG style adventure games.
- Build real GB Rom files which can be played in an emulator or on device using USB Carts.
- Build a HTML5 playable game that also works on mobile and can deployed to any webserver or uploaded to Itch.io.
- Built for macOS, Windows and Linux.
- Supports both macOS light and dark mode.
- Includes the full tools that were used to build Untitled GB Game, free to play on Itch.io.
The author:
eldritch_holla said:Thanks for the support everyone just released GB Studio 1.0.0 and open sourced the project on GitHub! Get ready for the Game Boy's 30th birthday and make yourself a game of your own!
The actual game engine part is using GBDK but the application hides most of that away.
It's true that you will be able to get better performance from assembly and gbdk can be a pain to work with but the game engine as it is at the moment has been benchmarked to run at 60fps with pretty much anything you could do in the editor. An assembly rewrite is something I've considered if performance ever gets to be an issue though.
This is the included Sample Project, compiled into a GB rom, which then can be played on actual hardware:
GitHub is promoting GB Studio to celebrate Game Boy's 30th birthday.
Additional Supplementary Resources:
Introduction to Game Boy Development:
https://gist.github.com/tobiasvl/664ec1b2dcdaf627d27bb0ba961429de
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